drspankle Posted June 3, 2022 Posted June 3, 2022 That's twice now in two days that my reloaded Mavs won't fire in MP. I fired 2 and dropped 1 GBU 12 to finish taking Sukhumi, then reloaded to attack the SA11 site further south. Just like last time the Mav locked up ok but just won't come off the rails. I turned cold and headed out to sea to check all switches, and everything was good. I've also had this with reloaded HARMs (as have others on this forum) so I suspect there's a bug introduced somewhere in the re-arming process. Obviously with a mission that warranted refuelling the file to upload is going to be massive (and I don't know how to do it ...), so can anyone give me a steer on how best to provide the files I need to upload please? Cheers, Dr Spankle
ED Team BIGNEWY Posted June 4, 2022 ED Team Posted June 4, 2022 please include a track replay example thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
SickSidewinder9 Posted June 7, 2022 Posted June 7, 2022 I've had this trouble too, I think. If you check infinite ammo so you can just practice, they weapons only work twice, but they are still there on the pylons. Seems mostly to be an issue with guided weapons, but may be an issue with dumb bombs too.
_SteelFalcon_ Posted June 7, 2022 Posted June 7, 2022 (edited) I‘ve had a similar issue lately. But it was when i initially loaded 1 mav on station 7 and a harm on station 3 (or vice versa). After shooting the weapons, i went back to land, rearmed with 2 mavs (one on 3 one on 7). While the SMS page showed the mav as powered on, the one on station 7 did fire, the one on station 3 didnt even show video. i also noticed that the Mav upon rearming complete doesnt switch the power state to „off“, it stays on. Unlike the harm, which actually turns off. i got around this issue by simply cycling power of the Mavs from on to off and back on again, never had any trouble again. maybe it‘d be possible to force the missile power to „off“ upon rearming complete just like for the harm? add to that, when rearming Mavs, one currently doesnt have to „boresight“ the stations anymore, it just stays perfectly aligned. I have no idea if that is correct or not, but find it hard to imagine it to magically stay boresighted. Edited June 7, 2022 by _SteelFalcon_
drspankle Posted June 7, 2022 Author Posted June 7, 2022 I've been powering off the Mavs subsequently before R&R back on the grd, then powering them up again once the R&R is complete. So far they're working just fine, so maybe this is a workaround.
_SteelFalcon_ Posted June 7, 2022 Posted June 7, 2022 (edited) here's a link to a track (too large to upload directly) that demonstrates the issue that despite the SMS page saying that 2 mavs are loaded (after the rearm) and power is ON, only the one on station 7, which was previously already used for a MAV, does actually power on. the one on station 3 is WPN OFF. https://mega.nz/file/9i4ngCZR#dIqPH6BNvYobJku4sblmb6i3LVVOW-XnmBypWDpATxY If you take control after rearming and cycle the MAV on the SMS from PWR ON to OFF and back ON, both weapons can be used. And magically, station 7 already is boresighted after rearming. Edited June 7, 2022 by _SteelFalcon_
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