Mike64 Posted June 22, 2022 Posted June 22, 2022 (edited) BriefingRoom Try now: https://www.dcs-briefingroom.com/ BriefingRoom for DCS World is the much more advanced successor to my own Headquarters for DCS World (HQ4DCS) application, and a massively improved version of DCS World's own fast mission generator. BriefingRoom allows you to create complete scenarios in just a few clicks. Missions generated with BriefingRoom tend to be rather "player-centric". Their purpose is not to simulate a real war theater, like Falcon 4's dynamic campaign, but to provide the player(s) with interesting objectives and challenges. This approach is a perfect fit for DCS World's limited number of units and very capable scripting engine. While BriefingRoom is designed to be easy to use and to allow the creation of missions in mere seconds, it is also heavily moddable and will give many options to power users ready to tackle with its most advanced features. BriefingRoom is free and open source and will always remain so, but if you want to support its development, you can make a one-time donation when downloading from Itch.io, or a monthly donation using the PayPal link you'll find here. Initial version by Ambroise Garel, now developed and maintained by John Harvey Source code, changelogs and additional information are available on the repository. Found a bug? Have a suggestion? Post it in the issue tracker. Join the Discord! Features summary Can generate any kind of single-player or multiplayer mission, from deep strikes behind a hostile superpower's cutting-edge integrated air defense network to photo reconnaissance flights over a terrorist training camp. Choose from a large variety of mission types, from combat air patrols to bomber interception, target designation for artillery strikes, photo reconnaissance, bomb damage assessment and many others, or create your own by picking target types, players tasking, and various objective and mission features. Extremely easy to use: generate missions in seconds without any technical knowledge, then export them to a DCS World .MIZ file in just a few clicks. Automatically generates proper friendly/enemy units according to countries and time period, but also able to create "what if" scenarios (2010s USAF vs 1940s Luftwaffe) and freely choose player aircraft in any country/time period. Generated mission can include custom scripts for various effects (advanced SAM AI, JTAC smoke and laser designation, artillery strikes...) Save mission templates to small .ini files and share them with your friends. Easily moddable to add more countries, units and scenarios Available as both a graphical user interface for ease of use and as a command-line tool for batch mission generation Customize enemy SAM and air-to-air opposition for any mission difficulty. No units spawned through runtime scripting. All units are added to the mission itself, so they can be edited with DCS World's mission editor for further customization. Please read the user's manual and the modder's manual for more information The development roadmap and a list of features planned for future versions can be found here: trello.com/b/iGsqgbTu/briefingroom-project-tracker Try the Web version no download needed. Download Latest - Version 0.5.312.22 We don't monitor this thread actively and recommend you go to our discord for quicker communications Images Edited December 22, 2023 by Mike64 2 8
GrEaSeLiTeNiN Posted July 5, 2022 Posted July 5, 2022 (edited) Just downloaded and put the unzipped folder into C drive as "DCS Briefing Room". I can open the main menu interface by clicking on the Briefing Room Desktop/Web exe but clicking on any of the blue buttons (Quick Generator, Full Generator, etc) doesn't do anything, whether using the Desktop or Web version. The previous version was fine. I tried running it as Administrator but the blue buttons still won't open up anything. Did I miss a step? Thanks. Update: I used the Beta version instead and it works. Edited July 6, 2022 by GrEaSeLiTeNiN AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Bucketnate Posted August 26, 2022 Posted August 26, 2022 I have this issue where the waypoints are far underground making target acquisition nearly impossible. Is there a fix to this?
Mike64 Posted September 16, 2022 Author Posted September 16, 2022 On 8/26/2022 at 5:46 AM, Bucketnate said: I have this issue where the waypoints are far underground making target acquisition nearly impossible. Is there a fix to this? I've just implemented the fix for this. Hopefully should show up in the next beta 1
Bucketnate Posted September 24, 2022 Posted September 24, 2022 Ive also noticed that a lot of times the "Enemy" faction isnt hostile at the start of the mission. Is there something im missing there? Theyre "red" but they dont fire on me right away and jester in the F14 thinks theyre friendly? On 9/16/2022 at 11:33 AM, Mike64 said: I've just implemented the fix for this. Hopefully should show up in the next beta awesome thanks for the heads up
Mike64 Posted November 15, 2022 Author Posted November 15, 2022 (edited) Briefing Room V0.5.211.15 released - Real World Map! Headline Items Added: Real-world map the UI Added: Full Builder Objective Location hint option Added: Situation Editor Added: Moose Core and Moose ATIS for home base Added: Enhanced Gamemaster Script (Zeus) Added: Linkage between campaign missions (starting airbase, objective area & situation) Discord Full Changelog and Download Edited November 15, 2022 by Mike64 2
joker62 Posted November 15, 2022 Posted November 15, 2022 7 minutes ago, Mike64 said: Briefing Room V0.5.211.15 released - Real World Map! Thank you very much for fixes and updates. Can't wait to try it.
malarcky Posted December 12, 2022 Posted December 12, 2022 Just an idea, it would me amazing that this was possible to combine with something like ChatGPT to create missions with a prompt by the user or by the AI.
evilnate Posted December 12, 2022 Posted December 12, 2022 Excellent work! Thanks for making and sharing.
LucShep Posted December 13, 2022 Posted December 13, 2022 Friggin awesome tool to create missions! Have been using this lately for some fun co-op missions with friends, it's perfect! Many, many thanks for creating this, also for continuing development with fixes and updates. CGTC - Caucasus retexture | A-10A cockpit retexture | Shadows Reduced Impact | DCS 2.5.6 - a lighter alternative Spoiler Win10 Pro x64 | Intel i7 12700K (OC@ 5.1/5.0p + 4.0e) | 64GB DDR4 (OC@ 3700 CL17 Crucial Ballistix) | RTX 3090 24GB EVGA FTW3 Ultra | 2TB NVMe (MP600 Pro XT) + 500GB SSD (WD Blue) + 3TB HDD (Toshiba P300) + 1TB HDD (WD Blue) | Corsair RMX 850W | Asus Z690 TUF+ D4 | TR PA120SE | Fractal Meshify-C | UAD Volt1 + Sennheiser HD-599SE | 7x USB 3.0 Hub | 50'' 4K Philips PUS7608 UHD TV + Head Tracking | HP Reverb G1 Pro (VR) | TM Warthog + Logitech X56
truebrit Posted April 16, 2023 Posted April 16, 2023 I never knew this existed till now, does it still work, is it being updated? Planes: A-10C/II - FC3 - F/A-18C - F-16c - F-5 - F-15E - F-4E Helicopters: UH-1H Huey - KA-50 Black Shark - AH-64D Maps: Sinai - Normandy 2.0 - Channel - Syria - Persian Gulf - South Atlantic Extras: Supercarrier - WWII Asset Pack PC SPECS: CPU, Intel i5 12600k | MOBO, MSI, MAG 760 TOMAHAWK | MEMORY, Corsair 64GB DDR4 | GRAPHICS CARD, RTX 4070 SUPER | PSU, 850W | Flight Stick, Logitech X-56 | Rudder Pedals, Logitech G | O/S, Windows 10, 64bit | Storage Drives, 2GB M.2 | MONITOR, ASUS TUF Gaming 2560X1440 180Hz
dark_wood Posted April 16, 2023 Posted April 16, 2023 39 minutes ago, truebrit said: I never knew this existed till now, does it still work, is it being updated? yes, now we have an online version too: https://dcs-briefingroom.azurewebsites.net/ 1
Bucketnate Posted August 5, 2023 Posted August 5, 2023 Just curious when the next non-beta update could be. Looking forward to using this with newer mods and the F15E
Packy_OC Posted September 11, 2023 Posted September 11, 2023 Can I create a mission on a computer that does not have DCS installed and send or email it to my gaming rig?
Mike64 Posted November 28, 2023 Author Posted November 28, 2023 On 12/12/2022 at 7:38 PM, malarcky said: Just an idea, it would me amazing that this was possible to combine with something like ChatGPT to create missions with a prompt by the user or by the AI. Not really viable and ChatGPT doesn't like talking War or anything that could be used as Misinformation On 4/16/2023 at 5:04 PM, truebrit said: I never knew this existed till now, does it still work, is it being updated? Yup Watch our discord main released are every few months but betas come out as regularly as I can make them On 4/16/2023 at 5:44 PM, dark_wood said: yes, now we have an online version too: https://dcs-briefingroom.azurewebsites.net/ We also have a proper domain now! https://www.dcs-briefingroom.com/ On 8/5/2023 at 10:48 PM, Bucketnate said: Just curious when the next non-beta update could be. Looking forward to using this with newer mods and the F15E Should be sometime this month, I'm trying to do main releases more often but life keeps saying no. On 9/11/2023 at 4:00 AM, Packy_OC said: Can I create a mission on a computer that does not have DCS installed and send or email it to my gaming rig? Sure! The only advantage of running on your gaming rig is you get access to any custom Liveries and Payloads you have installed. We do not actively monitor the forums. In fact I forget about it regularly. Beta updates and discussion are hosted on https://discord.com/invite/MvdFTYxkpx
Mike64 Posted December 22, 2023 Author Posted December 22, 2023 Main Release Version 0.5.312.22 * Added: * Added: SA-10 Radar Variant Templates * Added: Kneeboard Editor (Only compatible with BR mission post this release) * Added: Kneeboard Rendering and standardized briefing component * Added: Livery Selector will choose a Livery from coalition nations if country set to CJTF(B/R) * Added: Payloads default now auto assigns loadout. Clean/Empty option * Added: Escort Attacking units now try to intercept hostiles * Added: On Road variants of escort * Added: Escort Refactor Units now attack escorted units * Added: Support for timed aircraft spawns * Added: Transport to player airbase or any airbase * Added: Transport objective troops Support vanilla transport methods * Added: Missing C-17A and Mig-29S (Mig-29G also flyable) * Added: Support for Folder based liveries * Added: Unlimited fuel for target aircraft * Added: CAP variants of Idle (Aircraft ROE free fire original Return fire) * Updated: * Updated: Aircraft attackers delay spawn relative to intercept point * Updated: Automatic troop loading limited to Aircraft not supporting native loading (currently: UH-60L) * Updated: Corrected JTAC unit as Static (it doesn't move) * Updated: Custom and Vanilla Templates * Updated: Data to DCS Open Beta 2.9.2.(purging non default liveries) * Updated: DB data to DCS 2.9 * Updated: Dotnet from 7.x.x to 8.x.x * Updated: Increase Kneeboard image size to ED default size * Updated: made "CombinedArmsPilotControl" default on * Updated: Missing Tasks for aircraft * Updated: Moose script to Moose 2.9.2 * Updated: Process Images at save stage (Faster generation, Slower saving) * Updated: Reduce Kneeboard resolution for performance * Updated: S-3B Tasks and upgraded tanker out of lowpolly * Updated: Unit selection no longer chooses immovable units that will be asked to move * Fixed: * Fix: Aircraft on base targets now have waypoint on aircraft not airbase * Fix: Attack logic for Escort mission attackers * Fix: Auto check for and fix undeclared modules in templates * Fix: Bad testing package version * Fix: Broken Target coordinates scripting * Fix: CLI failing due to uninitialized DB * Fix: Error after trying to spawn Non existing aircraft * Fix: Escort direction wrong way round * Fix: Escorted units go direct to end * Fix: Failing to clear Objective Hints * Fix: Infinite loop crash * Fix: JSON parsing missed module for Cargo and Static Objects * Fix: Medium and Long Range SAM site should always spawn full template. * Fix: More bad filter count occurrences * Fix: Null error * Fix: Objective CAP feature & Taskable CAP ROE incorrect * Fix: objective complete count logic * Fix: Objective features spawned at pickup for move to front line rather than at drop off * Fix: Objective hints no longer allow objectives to ignore borders. * Fix: Override Radio Frequencies type conflict * Fix: Packages Airbases not showing in Briefings * Fix: patrol aircraft ROE incorrect * Fix: Remove bad and incomplete data. * Fix: Standardize DCS Task usage for players * Fix: Stop multi detection for FlyNearAndReportComplete * Fix: Template groups shouldn't be shuffled order * Fix: Throw error when template file missing * Fix: Values set to null rather than empty string causing null pointer error * Fix: Yak-52 now player flyable * UI * UI: Ban and allow everything buttons on ban list page * UI: Clearer on Objective separation setting relocation data * UI: Improve Kneeboard Editor Functionality * UI: Incorrect filter on Subtask Behavior * UI: Payload to QuickBuilder * UI: Task & Behavior have descriptions * UI: Use Task for player Payload instead of default * Upgraded: * Upgrade: Bump FluentRandomPicker from 3.4.0 to 3.5.0 in /Source * Upgrade: Bump Markdig from 0.33.0 to 0.34.0 in /Source * Upgrade: Bump Microsoft.AspNetCore.Components.Web in /Source * Upgrade: Bump Microsoft.AspNetCore.Components.WebView.WindowsForms * Upgrade: Bump Microsoft.Maui.Graphics from 7.0.100 to 7.0.101 in /Source * Upgrade: Bump Microsoft.NET.Test.Sdk from 17.3.2 to 17.8.0 in /Source * Upgrade: Bump Polly from 8.0.0 to 8.1.0 in /Source * Upgrade: Bump xunit.runner.visualstudio from 2.4.5 to 2.5.3 in /Source * Upgrade: Bump YamlDotNet from 13.4.0 to 13.5.2 in /Source * Misc: * Misc: Add warnings for BR data missing DCS data * Misc: Correct bad link * Misc: Update docker readme command * Misc: Update editors notes for timed spawns * Misc: Update links * Misc: WebApp shutdown much quicker 1
DD_Friar Posted October 24, 2024 Posted October 24, 2024 I need to raise a bug we had on our server last night. All of the discord links I follow say the invite is invalid. Is anyone able to point me in the right direction please? Salute Friar Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out.
Mike64 Posted November 11, 2024 Author Posted November 11, 2024 On 10/24/2024 at 10:46 PM, DD_Friar said: I need to raise a bug we had on our server last night. All of the discord links I follow say the invite is invalid. Is anyone able to point me in the right direction please? Salute Friar https://discord.gg/ScYSGmadkg 1
AirGibson Posted December 28, 2024 Posted December 28, 2024 I've looked through the options and documentation I could find, but I can't find examples showing how to use the Supercarrier as my cold starting point for my F/A-18C. Is that possible?
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