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AWS bullets get deleted after 3000m


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Posted

When fireing the gun, the bullets get deleted from existence after 3000m. While I understand that bullets in flight take away performance, they shouldn't be deleted. Even if the gun's effective range is not 3000m, the bullets should still not be deleted at that range. In real life a bullet wouldn't be deleted even if you shot it up into the air and it traveled 20km. It would still impact the ground since it doesn't have a timed fuze in it.

It's very noticable that the bullets disappear and 3000m is still where I would employ the gun against groups of infantry. Consider putting the range up to ~6-8km instead.

gun3krange.trk

  • 1 year later...
Posted

Noticed that when giving George the greenlight to engage targets with the gun he will do so when within a certain range but it's still outside the max effective range of the gun to which the rounds magically go away. Obviously he still says he can't shoot because of the distance to target for example he wont shoot if your 4k away. But when he does engage he still shoots when the distance is to far that the bullets just vanish. null

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