cmbaviator Posted July 21, 2022 Posted July 21, 2022 Hi Guys, New to DCS and i find the flight control to be very very sentitive. I have the X56 Rhino stick and throttle. i tiny deflection on the stick makes huge ptich and roll mouvement, is that normal ? 1
Zad Fnark Posted July 21, 2022 Posted July 21, 2022 Put a curve on the axis. Questions are a burdon, and answers a prison for one's self.
Hiob Posted July 21, 2022 Posted July 21, 2022 2 hours ago, cmbaviator said: Hi Guys, New to DCS and i find the flight control to be very very sentitive. I have the X56 Rhino stick and throttle. i tiny deflection on the stick makes huge ptich and roll mouvement, is that normal ? Go to controls setup mark the roll-axis binding and click on axis tune. There you can apply a curve. Rinse and repeat. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Japo32 Posted July 22, 2022 Posted July 22, 2022 for me the pitch nose up reaches the maximun position in the 3D joystick (cockpit reprensentaion) when my hardwared joystick is at 50$ pull in pitch. And of course the curves are just an straight line... as in the roll one. 1
Hiob Posted July 22, 2022 Posted July 22, 2022 6 hours ago, Japo32 said: for me the pitch nose up reaches the maximun position in the 3D joystick (cockpit reprensentaion) when my hardwared joystick is at 50$ pull in pitch. And of course the curves are just an straight line... as in the roll one. Then go ahead and adjust the curve until it matches to your liking.... That is, what the curves are meant for. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
cmbaviator Posted July 22, 2022 Author Posted July 22, 2022 33 minutes ago, Hiob said: Then go ahead and adjust the curve until it matches to your liking.... That is, what the curves are meant for. yes because in real life airliners have more deflection range than the 400usd joystick or yoke so it makes it more sensitive than the real thing, therefore non linear curve is needed. However with the F1, with linear curve, my X56 deflection matches the max deflectionof the F1 stick ingame so putting ,non linear curve would be unrealistic 1
Hiob Posted July 22, 2022 Posted July 22, 2022 2 minutes ago, cmbaviator said: yes because in real life airliners have more deflection range than the 400usd joystick or yoke so it makes it more sensitive than the real thing, therefore non linear curve is needed. However with the F1, with linear curve, my X56 deflection matches the max deflectionof the F1 stick ingame so putting ,non linear curve would be unrealistic Sorry, I'm not seeing your point. You can set any kind of "curve" you want. Be it linear, non-linear, limited, exaggerated or with an offset. And "realistic" is a weird term here, given you are using - you know - a "Joystick". 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
cmbaviator Posted July 22, 2022 Author Posted July 22, 2022 3 minutes ago, Hiob said: Sorry, I'm not seeing your point. You can set any kind of "curve" you want. Be it linear, non-linear, limited, exaggerated or with an offset. And "realistic" is a weird term here, given you are using - you know - a "Joystick". It's quite simple. Let's say an aircraft has in the pitch axis a max deflection of 60° on the stick and your joystick only have 30°, a 10° deflection on your joystick will move the flight control surfaces by 33% whereas in the real aircraft, it would only deflect by 10/60 =17%, therefore if you keep your pitch axis linear, you would be twice more sensitive than the real aircraft. my X56 has quite same deflection of the F1 so i shouldn't need any non linear curve to get the same deflection in the F1, I guess IRL the F1 stick needs lots of force to move the stick so pilot can make little inputs compared to a a light spring joystick
Hiob Posted July 22, 2022 Posted July 22, 2022 Yeah, but what is your point? "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
cmbaviator Posted July 22, 2022 Author Posted July 22, 2022 my point is how was the F1 pilot able to make tiny pitch correction and roll correction with the F1?
Hiob Posted July 22, 2022 Posted July 22, 2022 Well, I guess, it's just a lot easier, when you have actual haptic feedback and counter forces on the stick. Then the pilot had extensive training. Imagine how difficult a bicycle simulator would be to play and how easy cycling actual is, once you learned it. 3 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
TLTeo Posted July 22, 2022 Posted July 22, 2022 And also even if the angle of the stick was the same, real aircraft sticks are longer so for a given angle you have more physical travel. There's a reason why joystick extensions are so popular. 1
Hiob Posted July 22, 2022 Posted July 22, 2022 12 minutes ago, TLTeo said: And also even if the angle of the stick was the same, real aircraft sticks are longer so for a given angle you have more physical travel. There's a reason why joystick extensions are so popular. True. My stick travels a circle of about 30cm at the top.... "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Whirley Posted July 26, 2022 Posted July 26, 2022 Not sure yet, but there might be a pitch axis error. At least the reduced sensitivity area from the real aircraft around the neutral position seems to be missing. 1
CMDRennie Posted August 13, 2022 Posted August 13, 2022 I can't remember where I read it, but the resistance on the flight stick for the real aircraft is very high (up to 20kg of centring force at full deflection). This is why it is so sensitive in pitch if you don't add curves to the profile, you're not going to get that kind of centring force with an 'off the shelf' flight stick. The only way to make it flyable in DCS is to use a curve. No, your flight stick will not match the deflection of the one in game, but the centring force of the control input will be more realistic.
MAXsenna Posted August 13, 2022 Posted August 13, 2022 41 minutes ago, CMDRennie said: I can't remember where I read it, but the resistance on the flight stick for the real aircraft is very high (up to 20kg of centring force at full deflection). This is why it is so sensitive in pitch if you don't add curves to the profile, you're not going to get that kind of centring force with an 'off the shelf' flight stick. The only way to make it flyable in DCS is to use a curve. No, your flight stick will not match the deflection of the one in game, but the centring force of the control input will be more realistic. No, that is not really what the OP is saying. The problem is that when OP's joystick is at 50% of travel, it's maxed out in the sim, and that's why it is so sensitive. Has nothing to do with curves. Curves are for changing the response depending on where your physical stick is, and with saturation you can "fake" the "lenght" of the stick. The physical stick by default should match the sim. And then, you can tune from there. I have a 40cm extension, and my stick hits full deflection in the sim, when my stick is at 70%, which means i basically have a 30% deadzone at the end of travel. Anyway, I'm sure they will fix this soon, along with the throttle "deadzone", it might even be related. Cheers! 1
felixx75 Posted August 18, 2022 Posted August 18, 2022 On 8/13/2022 at 2:50 PM, MAXsenna said: my stick hits full deflection in the sim, when my stick is at 70%, which means i basically have a 30% deadzone at the end of travel. Same for me. 3
MAXsenna Posted August 22, 2022 Posted August 22, 2022 I could be wrong, but the more I look at it, the more it seems to me that numbers for the deflection of the stick, when pushed/pulled have been reversed. And that's why "it starts" with the stick already pulled in the controls indicator, while the trim is neutral. In the A-10s and the F-5, the stick has a shorter range of deflection when pushed than pulled. This is also reflected in the controls indicator. And in the F-5, if you have a force feedback stick, you can check it in special settings, and the stick will actually have a shorter deflection when pushed. This is of course impossible with normal sticks, unless you mod it. Hopefully this will be implemented too. 1
Raven (Elysian Angel) Posted September 2, 2022 Posted September 2, 2022 (edited) On 8/13/2022 at 2:50 PM, MAXsenna said: my stick hits full deflection in the sim, when my stick is at 70%, which means i basically have a 30% deadzone at the end of travel. Yes this is still the case after today's patch. *edit* I use a 20cm extension Edited September 2, 2022 by Raven (Elysian Angel) 2 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
MAXsenna Posted September 2, 2022 Posted September 2, 2022 Yes this is still the case after today's patch. *edit* I use a 20cm extensionYeah, I saw no mention of this in the patch notes. And quite frankly the devs haven't commented about it.Out of curiosity, I loose about 13 percent in my throttle range too. Do you? Sent from my MAR-LX1A using Tapatalk 1
Raven (Elysian Angel) Posted September 2, 2022 Posted September 2, 2022 2 minutes ago, MAXsenna said: Out of curiosity, I loose about 13 percent in my throttle range too. Do you? Yes. I have to adjust both with Y-saturation. 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
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