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Posted

I just want to drive a Lada in Lomac...you know, the cute blue one 8)

I can't wait to race online on the small roads of caucasus :lol:

 

Would be a fun easter egg though :weedman:

Asus A7N8X-E (nForce2) + Athlon XP3000 + Geforce 4 ti 4200 (64 MB) + drivers 66.93+ 1 GB ram (dual chanel mode)

win 2000 sp4 + direct-X 9c

Posted
I just want to drive a Lada in Lomac...you know, the cute blue one 8)

I can't wait to race online on the small roads of caucasus :lol:

 

Would be a fun easter egg though :weedman:

 

LOL!!

 

Lada rally races!

Posted

If you want a little bit of everything (literally), try WWII Online or AcesHigh.

But there is old good "make it good or don't bother". Even good fm/avionics of Ka-50 won't be enough, coz many things must be brought along to create playability.

Quick and simple implementation of Shilka or Igla would bring some fun (especially for multi). But it will bring no popularity rather than a crazy review "they teach terrorist" by some CNN.

SAM / AWACS / GCI (through LUA) - that's bigger. Hopefully we'll see it someday.

"New name, new box" is for new sim. 2 add-ons is current rights and plans of ED. Su-25/T is here because development started long time ago (T is better counterpart for Warthog), Ka-50 - to experiment a bit, and to bring new players maybe.

I guess you'd rather get that better developed US-aircraft in a new "better" sim, instead of "quicker" addon, right? ;)

 

PS - Btw there are tens of Su-25T and Ka-50 in service ATM

Posted

LockOn is basically a single player flight sim atm. This means that this game is optimized for aircraft movements with a basic network code. Now how to change this game into a multiplayer game like battlefield with the resources of ED, is behond me. I don't even consider a massively online game.

 

Now no offense to the Russians... but by selling a game to the Russian market only (I don't consider the download option as a real market access), I don't see a huge cash flow in the near future. I don't blame this situation on anyone. That's just how it is on the flight sim market.

 

ED can't afford to make major changes atm. They can only make small cheap steps. Which also means to let the community participate to some extend in the development (cheap). This, combined with the monthly fee idea I posted on the dedicated server thread, would lead to more popularity IMO. Single player for free, multiplayer you pay.

Posted

There is one thing I haven't seen mentioned in this discussion.

 

Considering the intensive workout LOMAC gives your PC at the moment, is the currently available PC hardware we have capable of running a sim with all these elements modelled at a high level of realism?

 

At the moment AI aircraft are (usually) somewhat simplifed in their FM's etc, ground unit modelling is (usually) even more simplified. But our systems still take some strain at times.

 

I love the concept, but do wonder how far ahead we'll have to look for hardware that will be able to cope with sim level realism in land, sea and air combat simultaneously, rather than losing the realism factor and ending up with something more comperable to an FPS.

Posted
Now no offense to the Russians... but by selling a game to the Russian market only (I don't consider the download option as a real market access), I don't see a huge cash flow in the near future. I don't blame this situation on anyone. That's just how it is on the flight sim market.

 

Do we really know how big the Russian market is? I have to admit I have no clue. Russia is quite big with millions of inhabitants, but how many who can afford home computers, I don't really know. Thus, I also don't know anything about how much money this game can possible bring in.

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted
There is one thing I haven't seen mentioned in this discussion.

 

Considering the intensive workout LOMAC gives your PC at the moment, is the currently available PC hardware we have capable of running a sim with all these elements modelled at a high level of realism?

 

At the moment AI aircraft are (usually) somewhat simplifed in their FM's etc, ground unit modelling is (usually) even more simplified. But our systems still take some strain at times.

 

I love the concept, but do wonder how far ahead we'll have to look for hardware that will be able to cope with sim level realism in land, sea and air combat simultaneously, rather than losing the realism factor and ending up with something more comperable to an FPS.

 

Current PCs are more than capable of pulling that off. Its better to add tanks to a flight sim than it is too add jets to a tank sim. Remember FS2004 is proof all of this could fit together online with the exception of weapons of course. There is one thing that will have to change, the limit of people on the server. The max will need to go beyond the current limit and with the advantages of high speed broadband dedicated server.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted
I wouldn't want to be able to drive a tank in Lomac - for one very simple reason.

 

 

I would get pwned.

 

 

T80 or M1, versus Ka50, Su25T, and A10 . . . . . it just isn't fair!

 

Thats why you need TS with an S300 battery and all the other AAA, SAMs etc. You could also try hiding in a forest or in a town. We don't have A/G radar so its like hiding a needle in the haystack to find a tank. So long as your spawn point isn't known by the enemy you would be difficult to locate.

cheers

Subs

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted
Current PCs are more than capable of pulling that off. Its better to add tanks to a flight sim than it is too add jets to a tank sim. Remember FS2004 is proof all of this could fit together online with the exception of weapons of course. There is one thing that will have to change, the limit of people on the server. The max will need to go beyond the current limit and with the advantages of high speed broadband dedicated server.

 

The hardware capabilities are not a big problem indeed, but the development still is. If you add detail to one area you will have to make more compromises in another one - no way around that. Whether you add detailed ground unit simulation aspects to a flight sim or vice versa doesn't make a difference here. As for FS2004, the absence of weapons is quite a big exception I'd say ;)

 

I'm not the biggest fan of the "electronic battlefield" concept anyway, as it is much harder to provide interesting gameplay to all the different unit types instead of concentrating on limited areas like planes or helicopters.

 

But as far as I understand it, merging Lock On with a tank sim or whatever is certainly not an issue at the moment or for the near future.

Caretaker

 

ED Beta Test Team

Posted
Now no offense to the Russians... but by selling a game to the Russian market only (I don't consider the download option as a real market access), I don't see a huge cash flow in the near future. I don't blame this situation on anyone. That's just how it is on the flight sim market.

 

Do we really know how big the Russian market is? I have to admit I have no clue. Russia is quite big with millions of inhabitants, but how many who can afford home computers, I don't really know. Thus, I also don't know anything about how much money this game can possible bring in.

 

I have numbers from 2001. 6-8 million computers in Russia compared to 140 million only in the U.S. These are numbers by the US Department of Commerce. On this issue I think we can trust the government :D.

Posted
I have numbers from 2001. 6-8 million computers in Russia compared to 140 million only in the U.S. These are numbers by the US Department of Commerce. On this issue I think we can trust the government :D.

 

True, true.

 

 

Now . . . I invite you to think for a moment.

 

How much do you think can happen in four years, where computers and national economies are concerned?

 

:wink:

 

 

It's an interesting statistic, for sure - but I'm not sure how well it relates to things as they are now.

Posted

According to ED their Russian market is at least as big as the western one -and that should come as no surprise, given that they are one of the first dedicated Russian flight sim devs, AFAIK.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

heh... okay... I also have to admit that the unit growth rate was 16%. So even if we are at 50 million today. The 140 million were US only. There is still whole Europe, Japan, Australia... And how many are high-end computers needed for Lock On?

 

Now I'm tired of numbers :P. Anyway... I think the Russian market is too small for a PC platform flight sim if you do it the conventional way, but I hope that I'm wrong.

 

Edit:

According to ED their Russian market is at least as big as the western one -and that should come as no surprise, given that they are one of the first dedicated Russian flight sim devs, AFAIK.

 

At least? lol. Now I don't want to be harsh, but this claim just sounds ridiculous to me. Besides... the size of a market usually depends very little on the location of the development team.

Posted

Uhm, obviously the guys in the know seem to disagree with you ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I have numbers from 2001. 6-8 million computers in Russia compared to 140 million only in the U.S. These are numbers by the US Department of Commerce. On this issue I think we can trust the government :D.

 

Ok, so if we say that there is 7 million computers in Russia, and 1% of these buy the add-on (I think it will be a lower percentage, but let's be dreamers for a little while) at a price of $40. That means 70.000 copies times 40 = 2.800.000 dollars.

 

That's a lot of money. For me at least :D

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted

Maybe the percentage of gamers in Russia interested in flight sims is still higher relative to the overall market, just like it was 10 years ago in Europe or the US. Doesn't help to have 140 million PCs if people only put "The Sims" on them ;) But it is pointless anyway to discuss whether the US, Western European or Russian markets are bigger. Fact is, ED have a publisher in the CIS countries, and none in the rest of the world.

Caretaker

 

ED Beta Test Team

Posted

We are always talking about how niche this market is but personally, I believe it's still large enough to make money. We may be smaller than the FPS and RTS but I bet we're the most dedicated. And we spend crap load of money stuff to play our flight sim.

 

I think the first step for ED is to get to the already many, many simmers out side of Flanker's community.

ED have been taking my money since 1995. :P

Posted
Maybe the percentage of gamers in Russia interested in flight sims is still higher relative to the overall market, just like it was 10 years ago in Europe or the US. Doesn't help to have 140 million PCs if people only put "The Sims" on them ;) But it is pointless anyway to discuss whether the US, Western European or Russian markets are bigger. Fact is, ED have a publisher in the CIS countries, and none in the rest of the world.

 

I would expect the CIS market to be EDs biggest market, because of the distribution of game CDs to shops. Who knows how many Europeans, Americans, Asians or even Africans will buy it? Most of them won't even know about the add-on if there are no commercials for the product shown in these countries. It would surely help if computer game magazines were to print reviews of Flaming Cliffs when it comes out. If I were an ED employee, I would probably send an email to a lot of magazines and ask if they were interested in writing about it.

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted
It would surely help if computer game magazines were to print reviews of Flaming Cliffs when it comes out.

 

Well, here is one

lofc.jpg

 

:D

Asus A7N8X-E (nForce2) + Athlon XP3000 + Geforce 4 ti 4200 (64 MB) + drivers 66.93+ 1 GB ram (dual chanel mode)

win 2000 sp4 + direct-X 9c

Posted
It would surely help if computer game magazines were to print reviews of Flaming Cliffs when it comes out.

 

Well, here is one

lofc.jpg

 

:D

 

Yes, that's the way to go!

I want to get away, I wanna fly away.

Yeah, yeah, yeah!

- Lenny Kravitz - Fly Away

Posted

Personally im not even slighlty interested in the 1.1 addition to lockon.

 

 

1) The game A.I. is pathetic-- it really is. Games fifteen years ago had better A.I.

 

2)No real Single player enviroment. The "campaign" is just a bunch of missions in a row.

 

3)"Campaigns" are un-playable, your runway will soon accrue a crater thanks to Point 1)

 

Lockon is basically a quick fight simulator game at this stage, it hasnt got the depth.

 

With a Dynamic campaign i would fork out lots of money to stay with the game, and lots of time, but honestly i'll be glad to see the back of it.

Posted
Lockon is basically a quick fight simulator game at this stage, it hasnt got the depth.

 

No, it is the opposite.

Lockon is a simulator that requires lot of time. Lockon's heart is its missions editor. If you don't have the patience to learn how to use it, you miss 80% of the game.

Asus A7N8X-E (nForce2) + Athlon XP3000 + Geforce 4 ti 4200 (64 MB) + drivers 66.93+ 1 GB ram (dual chanel mode)

win 2000 sp4 + direct-X 9c

Posted

Its when you play it online that you really appreciate the game. Don't forget you need patch 1.02 and Hyperlobby. I suggest you try it :supz:

BTW the ai is improved in v1.1

cheers

Subs

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted
Personally im not even slighlty interested in the 1.1 addition to lockon.

 

 

1) The game A.I. is pathetic-- it really is. Games fifteen years ago had better A.I.

 

2)No real Single player enviroment. The "campaign" is just a bunch of missions in a row.

 

3)"Campaigns" are un-playable, your runway will soon accrue a crater thanks to Point 1)

 

Lockon is basically a quick fight simulator game at this stage, it hasnt got the depth.

 

With a Dynamic campaign i would fork out lots of money to stay with the game, and lots of time, but honestly i'll be glad to see the back of it.

 

Boo hoo.

Posted
Now I'm tired of numbers :P. Anyway... I think the Russian market is too small for a PC platform flight sim if you do it the conventional way, but I hope that I'm wrong.

 

Edit:

According to ED their Russian market is at least as big as the western one -and that should come as no surprise, given that they are one of the first dedicated Russian flight sim devs, AFAIK.

 

At least? lol. Now I don't want to be harsh, but this claim just sounds ridiculous to me. Besides... the size of a market usually depends very little on the location of the development team.

 

Not as outlandish as it may seem. Didn't Il2, also developed in Russia and featuring mainly Russian aircraft, sell almost as many copies in Russia alone as it did in the rest of the world (correct me if I'm wrong)? If the situation is similar (I could well imagine it being even clearer in favour of the Russian market, since sales seem to have been soso otherwise) with LOMAC that would be more than enough to make Russia / the CIS ED's single largest market.

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