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Posted

Hi r-unit,

 

I have been playing around with maneuvers too, seeing what works and doesn't. Something more out of an airshow than anything else is a maneuver I call the Back Tumble. I am on a hover at about 200 meters above the ground. I simultaneously add collective (not all of it, as you'll most likely get a blade collision) and pull back on the cyclic almost full deflection. The helicopter will do an almost half tumble (ending on it's back, facing the opposite way) without any loss of altitude. From there I keep the same input and lower the collective, resulting in what you could see as the second half of a loop, or in other words, going from the upside down position to right side up by pulling back on the cyclic.

 

I can do it in about 150 meters of altitude. It is not super easy to pull off, and your heading, when done, might be 20 or 30º off from the original, as by the end of the recovery you have little collective, and therefore not a lot of yaw control to maintain the desired heading, but it is a lot of fun.

Posted

I would love to see a document or site outlining some of these "maneuvers", maybe with some tracks, be a great resource for becoming better pilot

 

Stingray

Posted
hi, i opened this thread

http://forums.eagle.ru/showthread.php?t=36236

 

60+ views, but no replies at all.

 

Unless you want to critique my remarkable ability to consistently crash this bird or make the blades intersect, I won't submit any tracks just yet :) I will keep an eye out, hopefully someone puts a little demo up. Can you see the "stick" input, i.e. the cntrl+enter screen when you view a track? That would be a very good learning tool, to see what the cyclic, rudder and collective inputs are for the maneuvers,

 

Stingray

Posted

Vortexs explanation is right on the money, The three forces that the rudder is used to counteract in a fixed wing aircraft are adverse yaw, asymetrical thrust, and P-factor and to be able to slip the aircraft for crosswind landings. Look up the first three terms for an explanation. asymetrical thrust happens during climbout. P-factor on takeoff roll, adverse yaw during turn. Rudders do not turn aircraft, wings and lift turns the aircraft. Also in tailwheel type aircraft the rudders assist with gyroscopic precession when you first lift the tail.

Posted

Unless you want to critique my remarkable ability to consistently

crash this bird or make the blades intersect, I won't submit any

tracks just yet :) I will keep an eye out, hopefully someone puts

a little demo up.

 

i mean.. post if you think it would be nice for the others to see.

i know some people in this forum that have the guts to do so.

maybe they're a little shy. i thought this because i like to see the

demos that came with the game.

 

Can you see the "stick" input, i.e. the cntrl+enter screen when

you view a track? That would be a very good learning tool, to

see what the cyclic, rudder and collective inputs are for the

maneuvers,

 

yes, you can see what the person was doing with the controls.

in fact, you can see every little thing that happened in the

cockpit (used switches, head movement, etc.)

 

open one of the demos and press RCTRL+ENTER.

 

talking about the demos, there are maneuvers in the demos

that the pilot makes heavy use of the rudder pedals to turn

the helicopter (eg. the one that do the hammerheads).

 

see ya!

Posted
Can you see the "stick" input, i.e. the cntrl+enter screen when you view a track?

 

Maybe, but you could always just look at the physical stick in the cockpit?

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