Silver_ Posted September 24, 2022 Posted September 24, 2022 Can you somehow save the textures of a theater in the "Saved Games" folder? My intention is to have everything there and not put anything in the DCS OpenBeta root installation. I have already achieved it with some mods and skins of airplanes but I don't know how to do it with the theater. P.E. Insert this mod: Thanks.
Rudel_chw Posted September 25, 2022 Posted September 25, 2022 26 minutes ago, Silver_ said: Can you somehow save the textures of a theater in the "Saved Games" folder? No, you can only do that with unit’s skins, not terrains. 26 minutes ago, Silver_ said: My intention is to have everything there and not put anything in the DCS OpenBeta root installation. I have already achieved it with some mods and skins of airplanes but I don't know how to do it with the theater. P.E. Insert this mod: you should follow that Mods install instructions, which tell you to use a Mod Manager to replace the terrain textures within the DCS program’s folder (not Saved Games). For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Flappie Posted September 25, 2022 Posted September 25, 2022 (edited) 5 minutes ago, Rudel_chw said: No, you can only do that with unit’s skins, not terrains. And it's the same thing for terrain kneeboards and raster charts files. I guess the "Saved Games/Mods/terrains" path is unknown to DCS. Edited September 25, 2022 by Flappie ---
Solution Rudel_chw Posted September 25, 2022 Solution Posted September 25, 2022 3 minutes ago, Flappie said: And it's the same thing for terrain kneeboards and raster charts files. I guess the "Saved Games/Mods/terrains" path is unknown to DCS. well, there used to be a time when every modding you wanted to do, was replacing or editing files on the DCS program folder .. /saved games/dcs/ was used only to store the user configuration, keybinds, screenshots and tracks. Starting with DCS 1.5 appeared the ability to have a /saved games/dcs/mods/ folder, to allow the user to add Mod aircrafts, ships, objects and vehicles, without interfering with the official Modules. But this functionality does not extend to custom terrains. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Silver_ Posted September 25, 2022 Author Posted September 25, 2022 9 hours ago, Rudel_chw said: well, there used to be a time when every modding you wanted to do, was replacing or editing files on the DCS program folder .. /saved games/dcs/ was used only to store the user configuration, keybinds, screenshots and tracks. Starting with DCS 1.5 appeared the ability to have a /saved games/dcs/mods/ folder, to allow the user to add Mod aircrafts, ships, objects and vehicles, without interfering with the official Modules. But this functionality does not extend to custom terrains. Thanks my friend, I had the illusion that this was also possible as it happens with the skins of the airplanes and thus avoid inecely touching the main folder.
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