J20Stronk Posted November 2, 2022 Share Posted November 2, 2022 It looks like it doesn't work in missions made before the patch. Link to comment Share on other sites More sharing options...
Dzsekeb Posted November 2, 2022 Share Posted November 2, 2022 (edited) 16 minutes ago, J20Stronk said: It looks like it doesn't work in missions made before the patch. Can confirm, made a new mission, and it shows up. I'll compare the mission files and get back to you with any differences. EDIT: Not seeing any differences in the mission file so far. Edited November 2, 2022 by Dzsekeb Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 The only way to start the aircraft in MP I found is using the autostart, which is suboptimal but works I guess. Per @J20Stronk suggestion I opened an old mission in ME, menu indeed didn't appear Link to comment Share on other sites More sharing options...
Mavkruger Posted November 2, 2022 Share Posted November 2, 2022 for me it don't work in MP, dont work in campaign but it's ok with editor or instant action. Link to comment Share on other sites More sharing options...
uboats Posted November 2, 2022 Share Posted November 2, 2022 (edited) 18 minutes ago, Dr_Pavelheer said: The only way to start the aircraft in MP I found is using the autostart, which is suboptimal but works I guess. Per @J20Stronk suggestion I opened an old mission in ME, menu indeed didn't appear 7 minutes ago, Mavkruger said: for me it don't work in MP, dont work in campaign but it's ok with editor or instant action. Can you try to re-save the miz again in ME, and try? if MP, can you host one locally and see? Thanks! And sorry for the inconvenience. Edited November 2, 2022 by uboats [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Dzsekeb Posted November 2, 2022 Share Posted November 2, 2022 I have these two missions. It doesn't work on testpg.miz, and it works on testpg2.miz. testpg2.miztestpg.miz Link to comment Share on other sites More sharing options...
Beta Sokol Posted November 2, 2022 Share Posted November 2, 2022 40 minutes ago, uboats said: is it SP? Can you also try MP? so i tried multiplayer, dosn´t work here. Link to comment Share on other sites More sharing options...
Ikaros Posted November 2, 2022 Share Posted November 2, 2022 It doesn't work for me in single player either in a brand new editor mission. Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 @uboats Opened, resaved and opened a new version of a .miz file without making any changes, menu still isn't working. Link to comment Share on other sites More sharing options...
uboats Posted November 2, 2022 Share Posted November 2, 2022 Just now, Dr_Pavelheer said: @uboats Opened, resaved and opened a new version of a .miz file without making any changes, menu still isn't working. what about creating a new miz? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 When creating a new .miz it works perfectly, which confirms comrades @J20Stronk theory Link to comment Share on other sites More sharing options...
psychojediboy Posted November 2, 2022 Share Posted November 2, 2022 Tried deleting Jeffs from an existing mission and recreating them, which also didn't work. Link to comment Share on other sites More sharing options...
Ikaros Posted November 2, 2022 Share Posted November 2, 2022 29 minutes ago, Dr_Pavelheer said: When creating a new .miz it works perfectly, which confirms comrades @J20Stronk theory It doesn't work when I create a new .miz file. Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 @Ikaros Are you sure airfield you spawned on is friendly, not neutral? Link to comment Share on other sites More sharing options...
Dzsekeb Posted November 2, 2022 Share Posted November 2, 2022 (edited) @uboats This is gonna sound stupid, but, I can reliably trigger the issue by having wind set to anything but 0. As long as there's wind in the mission the panel does not show up. EDIT: Correction, its only wind at 33ft that affects it. Edited November 2, 2022 by Dzsekeb Link to comment Share on other sites More sharing options...
Ikaros Posted November 2, 2022 Share Posted November 2, 2022 6 minutes ago, Dr_Pavelheer said: @Ikaros Are you sure airfield you spawned on is friendly, not neutral? Yes. 8 minutes ago, Dzsekeb said: @uboats This is gonna sound stupid, but, I can reliably trigger the issue by having wind set to anything but 0. As long as there's wind in the mission the panel does not show up. EDIT: Correction, its only wind at 33ft that affects it. Yup, just got it to work by setting wind to 0. Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 Just made a quick test, indeed if wind at 33ft is set to anything other than 0 menu doesn't show up. If I change wind to 0 even old missions are working Link to comment Share on other sites More sharing options...
Toumal Posted November 2, 2022 Share Posted November 2, 2022 (edited) I did some debugging and the problem appears to be that avINT:avDev_on_ground() reports false even though you are on the ground. This appears to be depending on the wind and other factors. A quick workaround is to comment out the check like so: updateDiag.perform = function(self, parameters) local avINT = data.base.GetDevice(dev_radio_int_id) if avINT then -- print("is on ground: "..tostring(avINT:avDev_on_ground())) -- if avINT:avDev_on_ground() then if not window_ then updateDiag.create() end updateDiag.updateDisplay() updateDiag.show(true) -- else -- updateDiag.show(false) -- end else updateDiag.show(false) end end This fixed it for me. No idea what the side effects would be though, since that code looks weird. Why do they only CREATE the dialog if you are on the ground, but always attempt to show it? This is just asking for trouble. EDIT: This only fixes the dialog. However since the same check is used elsewhere for other things, you're stuck with the dialog functionality not working. Edited November 2, 2022 by Toumal 1 Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 Just out of curiosity I set wind at 6600 ft to 2 and everything else to 0, when spawning at Khasab (near sea level) menu worked but when spawning at Shiraz (5000 ft ASL) it didn't, it seems it indeed is tied to wind at the ground level where aircraft currently is Link to comment Share on other sites More sharing options...
KathoriasTV Posted November 2, 2022 Share Posted November 2, 2022 (edited) Had the same issue, confirming it seems to be the wind at 33 ft. Fresh patch, mission created before and after patch, didn't work with wind at 33 ft. Deleted the dlg file in comm folder, ran a repair, mission created before and after patch, didn't work with wind at 33 ft. Edited the mission to make the wind at 33 ft zero, worked perfectly. Starting at Sharjah, which is 103 ft ASL. Edited November 2, 2022 by KathoriasTV Link to comment Share on other sites More sharing options...
Toumal Posted November 2, 2022 Share Posted November 2, 2022 Just now, Dr_Pavelheer said: Just out of curiosity I set wind at 6600 ft to 2 and everything else to 0, when spawning at Khasab (near sea level) menu worked but when spawning at Shiraz (5000 ft ASL) it didn't, it seems it indeed is tied to wind at the ground level where aircraft currently is Yep. You can uncomment the print() line in comms.lua and it will show that avDev_on_ground() returns true in those cases. I checked where that function is defined but it's within their DLL it seems. Link to comment Share on other sites More sharing options...
Dr_Pavelheer Posted November 2, 2022 Share Posted November 2, 2022 @Toumal Will trigger IC I presume? Link to comment Share on other sites More sharing options...
Dzsekeb Posted November 2, 2022 Share Posted November 2, 2022 (edited) 9 hours ago, Dr_Pavelheer said: @Toumal Will trigger IC I presume? It will definitely trigger the new script IC Best workaround for now is to kill the wind in the missions. Edited November 3, 2022 by Dzsekeb Link to comment Share on other sites More sharing options...
uboats Posted November 2, 2022 Share Posted November 2, 2022 Thanks again for your test. It's a surprise update for us I will quickly fix it internally 3 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
CaptPickguard Posted November 2, 2022 Share Posted November 2, 2022 Just to update from some testing I've done, this also affects the DTC update request. In missions with wind, a request for a DTC update will also not be replied to. Link to comment Share on other sites More sharing options...
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