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Posted

Could you maybe make the helos bullet proof for a short bit when they open fire? The ground fire is way to accurate and then one of the helos aborts due to damage. The other just keeps orbiting the waypoint waiting for him. The only solution to to prekill the target and that breaks the intent of the mission.

Posted

They shouldn't orbit as they are invincible, maybe some AI logic changed. I need to wait for several core DCS bugs to be fixed by ED before I even can start troubleshooting the missions...

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  • 1 month later...
Posted
On 11/15/2022 at 2:34 PM, baltic_dragon said:

They shouldn't orbit as they are invincible, maybe some AI logic changed. I need to wait for several core DCS bugs to be fixed by ED before I even can start troubleshooting the missions...

I hadn't seen this response until now. One fact was that the helicopter showed damage from taking fire. That is why the second helicopter turned around.

Posted

I think there is a bug with the "immortal" setting (yeah, one of the core things for mission making) - which may be the reason why the helos get damaged. But I will check it and fix if possible.

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Posted

I think there was a bad timing of Clems landing and Hinds approaching, at which point they are not immortal anymore. I'll try to do something about it. 

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

  • 3 months later...
Posted

Just had the same thing. The lead helo gets shot up, turns around and flies back. The other one goes to the next waypoint I guess, and it loiters there round and around until you just quit the mission. And the helos are flying at lousy 46 KTS.

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