IronMike Posted November 18, 2022 Posted November 18, 2022 (edited) Dear all, unfortunately the commit deadlines for this patch were moved up by a week with practically no warning, which unfortunately made it impossible for us to deliver a patch for November. The December patch however will cover outstanding fixes and also new additions. In the meantime we would like to kindly ask you for your feedback nonetheless. Please be so kind those of you who experienced it, and check if the Multicrew CTD and Radio Issues remain, both of which were DCS issues and ED attempted to fix internally. Our apologies for a bit longer wait till the next real Tomcat patch this time around. Thank you for your very kind understanding. EDIT: The F18AI TALD fix broke some tasking logic, so for anyone trying to fly Op Reforger Mission 5, here is a fix attached, simply download and drop into your mods/aircraft/f14/missions/campaigns/op reforger folder and overwrite the existing missions. F-14B_Campaign_Mission5_SC.miz F-14B_Campaign_Mission5.miz Edited November 19, 2022 by IronMike 8 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Scotia Posted November 18, 2022 Posted November 18, 2022 Comms seem to be working again, no frequency hopping last night. Most AI seem responsive to backseat requests. Haven’t attempted to contact a carrier ATC yet. Former USN F/A-18E/F Avionics Tech @ VFA-103 & VFA-106 Former T-34C & T-44A/C Plane Captain
JupiterJoe Posted November 18, 2022 Posted November 18, 2022 (edited) Does this mean the release of Reflected Simulation's much anticipated new campaign, 'Speed & Angels' has been delayed 'til December, or is the ball in ED's court? Edited November 18, 2022 by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
BubiHUN Posted November 18, 2022 Posted November 18, 2022 May I ask, are there any plans to make the mirrors to draw less performance? 1
Lt_Jaeger Posted November 18, 2022 Posted November 18, 2022 40 minutes ago, JupiterJoe said: Does this mean the release of Reflected Simulation's much anticipated new campaign, 'Speed & Angels' has been delayed 'til December, or is the ball in ED's court? That should absolutely be in EDs hands 2
Jayhawk1971 Posted November 18, 2022 Posted November 18, 2022 vor 42 Minuten schrieb JupiterJoe: Does this mean the release of Reflected Simulation's much anticipated new campaign, 'Speed & Angels' has been delayed 'til December, or is the ball in ED's court? I believe Reflected posted on one of his social media channels that he's already sent all the files to ED, so the ball is completely in ED's court. 1
IronMike Posted November 18, 2022 Author Posted November 18, 2022 2 hours ago, Scotia said: Comms seem to be working again, no frequency hopping last night. Most AI seem responsive to backseat requests. Haven’t attempted to contact a carrier ATC yet. Great to hear, thank you! 1 hour ago, JupiterJoe said: Does this mean the release of Reflected Simulation's much anticipated new campaign, 'Speed & Angels' has been delayed 'til December, or is the ball in ED's court? That is completely unrelated to us - that is between the 3rd party campaign dev and ED. That said, we are very much looking forward to the Speed and Angels campaign! 1 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
IronMike Posted November 19, 2022 Author Posted November 19, 2022 Attached a fix to original post for OP Reforger Mission 5 "The F18AI TALD fix broke some tasking logic, so for anyone trying to fly Op Reforger Mission 5, here is a fix attached, simply download and drop into your mods/aircraft/f14/missions/campaigns/op reforger folder and overwrite the existing missions." The fixed missions can be downloaded from the original post above. 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
BubiHUN Posted November 25, 2022 Posted November 25, 2022 How to rearm countermeasures now? rearming menu shows I have 60 flare 140 chaff, rearming does not do anything with them, and also selecting the loadout doesnt do anything.
DSplayer Posted November 25, 2022 Posted November 25, 2022 1 hour ago, BubiHUN said: How to rearm countermeasures now? rearming menu shows I have 60 flare 140 chaff, rearming does not do anything with them, and also selecting the loadout doesnt do anything. When you rearm and refuel, you will rearm your chaff and flare load. Those sliders were not intended to be manipulated anyway as they caused problems. If you want to change your ALE-39 loadout, use the separate ALE-39 loadout Ground Crew option. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
BubiHUN Posted November 25, 2022 Posted November 25, 2022 4 hours ago, DSplayer said: When you rearm and refuel, you will rearm your chaff and flare load. Those sliders were not intended to be manipulated anyway as they caused problems. If you want to change your ALE-39 loadout, use the separate ALE-39 loadout Ground Crew option. yeah but rearming doesnt rearm CMs.
DSplayer Posted November 25, 2022 Posted November 25, 2022 44 minutes ago, BubiHUN said: yeah but rearming doesnt rearm CMs. Every time I've used it, it rearms the CMs unless something drastically changed recently. If you're determining the CM count based on the counters on the back, they are purely counters and do not tell you the true CM count. Maybe I'll give it a test later today to see if anything had changed. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
BubiHUN Posted November 25, 2022 Posted November 25, 2022 5 minutes ago, DSplayer said: Every time I've used it, it rearms the CMs unless something drastically changed recently. If you're determining the CM count based on the counters on the back, they are purely counters and do not tell you the true CM count. Maybe I'll give it a test later today to see if anything had changed. No, I rearm and I cant use CM.
DSplayer Posted November 25, 2022 Posted November 25, 2022 9 minutes ago, BubiHUN said: No, I rearm and I cant use CM. Just tested it out, the rearming for CMs works like intended. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
BubiHUN Posted November 25, 2022 Posted November 25, 2022 6 minutes ago, DSplayer said: Just tested it out, the rearming for CMs works like intended. SP or MP?
DSplayer Posted November 25, 2022 Posted November 25, 2022 2 minutes ago, BubiHUN said: SP or MP? Singleplayer. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
BubiHUN Posted November 26, 2022 Posted November 26, 2022 On 11/25/2022 at 12:49 PM, DSplayer said: Singleplayer. 1
a1133620002 Posted December 2, 2022 Posted December 2, 2022 After this update, my friends and I are having problem that if you switch to the back seat then switch back to the front, your pitch trim will be set to a werid position that you might crash your jet after a cat shot.
BubiHUN Posted December 2, 2022 Posted December 2, 2022 4 hours ago, a1133620002 said: After this update, my friends and I are having problem that if you switch to the back seat then switch back to the front, your pitch trim will be set to a werid position that you might crash your jet after a cat shot. that is actually true. Also sometimes when I spawn on Supercarrier near Cat 3-4, its harder to start rolling, and trims are messed up.
Nealius Posted December 3, 2022 Posted December 3, 2022 (edited) 14 hours ago, BubiHUN said: I spawn on Supercarrier near Cat 3-4, its harder to start rolling, and trims are messed up. I thought I was imagining things. This happened to me online last night. It felt like the tires still had the brakes on even though they were off (parking brake off, toe brakes off). The Forrestal in comparison is easy to taxi on. I also had pitch-up event on cat shot despite 0 pitch trim, and frequent pitch-up events while turning at high altitudes (FL260+) with LANTIRN and a bomb load, which was strange. I've never experienced these before. However, this was after "player delayed to start" despite 4 open spawn points on the Supercarrier. I had to wait for someone to taxi out of Elev.4, jump out of my slot, and jump back into my slot to spawn, so that may have been part of the issue. Edited December 3, 2022 by Nealius
BubiHUN Posted December 3, 2022 Posted December 3, 2022 2 hours ago, Nealius said: I thought I was imagining things. This happened to me online last night. It felt like the tires still had the brakes on even though they were off (parking brake off, toe brakes off). The Forrestal in comparison is easy to taxi on. I also had pitch-up event on cat shot despite 0 pitch trim, and frequent pitch-up events while turning at high altitudes (FL260+) with LANTIRN and a bomb load, which was strange. I've never experienced these before. However, this was after "player delayed to start" despite 4 open spawn points on the Supercarrier. I had to wait for someone to taxi out of Elev.4, jump out of my slot, and jump back into my slot to spawn, so that may have been part of the issue. same I encountered, and same I did to fix it.
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