Moxica Posted November 27, 2022 Posted November 27, 2022 I normally press 5 on numeric keyboard if head posistion gets out of whack. Today, it happens if I lean hard to get closer to a button, or look out the window. I have no idea why i started behaving like this, or how to make it stop. Do any of you? ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
The_Nephilim Posted November 28, 2022 Posted November 28, 2022 well if it has inside/out tracking it could just get lost. sometime my G2 just shifts ingame with me not moving.. 1 Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Lange_666 Posted November 28, 2022 Posted November 28, 2022 Has the overall light intensity in the room changed? A reset of Guardian should help (even if you only set a floor level). Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Hoirtel Posted November 28, 2022 Posted November 28, 2022 I think this has happened to me recently, doesn't exactly match up with any specific movement or control so isn't repeatable. I felt like recently it is more sensitive to poor room light conditions. I also noticed that the internal sensor needed a bit of a clean. Done those and so far so good, but it's a case of waiting really.
Moxica Posted November 28, 2022 Author Posted November 28, 2022 No light has changed. I use same source. Today was the worst: Falklands, Ah-64 Many targets, horrible framerate. It "recentered" as soon as I looked at targets outside to the left or right. -And sometimes when looking forward again. Darn, the amount of technical "challenges" this sim has brought. I hardly get to fly. ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Aquorys Posted November 28, 2022 Posted November 28, 2022 On 11/27/2022 at 8:09 PM, Moxica said: I normally press 5 on numeric keyboard if head posistion gets out of whack. Today, it happens if I lean hard to get closer to a button, or look out the window. I have no idea why i started behaving like this, or how to make it stop. Do any of you? Yes, I guess you might be experiencing this bug. If that is the case, then in all likelyhood, it's not really your Oculus Quest 2 at fault, much rather it's a programming error in DCS' VR code. The part that could be attributed to the VR headset messing up is that it temporarily loses track in the first place, which triggers the bug in DCS as a result, but has no effect in other VR applications, because they don't have the same bug. With the multiple gyroscopes and accelerometers that the VR headset has built-in, there is no reason for it to continuously require the cameras to track its position. Even if the cameras were unable to see anything for a minute or two, it should still be able to track pretty accurately. The cameras should only be used to prevent gyroscope drift. 1 F-16 / Su-33 / Ka-50 F-16 Checklists (Kneeboard compatible) F-16 BVR training missions
Moxica Posted November 28, 2022 Author Posted November 28, 2022 4 minutes ago, Aquorys said: Yes, I guess you might be experiencing this bug. If that is the case, then in all likelyhood, it's not really your Oculus Quest 2 at fault, much rather it's a programming error in DCS' VR code. The part that could be attributed to the VR headset messing up is that it temporarily loses track in the first place, which triggers the bug in DCS as a result, but has no effect in other VR applications, because they don't have the same bug. With the multiple gyroscopes and accelerometers that the VR headset has built-in, there is no reason for it to continuously require the cameras to track its position. Even if the cameras were unable to see anything for a minute or two, it should still be able to track pretty accurately. The cameras should only be used to prevent gyroscope drift. I cleared the guardian history within the Oculus menu. It appears to have solved the problem. I even got a desent framerate on the ship-landing-quickstart at the notorious Marianas. (Until I've landed. Then the slideshow started again) So I alt tabbed out, and back in a couple of times, and the framerate got acceptable again. 1 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Hoirtel Posted December 9, 2022 Posted December 9, 2022 On 11/28/2022 at 8:06 PM, Moxica said: I cleared the guardian history within the Oculus menu. It appears to have solved the problem. I even got a desent framerate on the ship-landing-quickstart at the notorious Marianas. (Until I've landed. Then the slideshow started again) So I alt tabbed out, and back in a couple of times, and the framerate got acceptable again. I'm going to try clearing the guardian as I have still experienced the problem. Mine doesn't seem to be as bad as others since I made sure I had good light and clean sensors. It does seem to happen when I look extreme right and down. I turn back to center and I'm in a different place. This is the spot in my simpit which should give the worst tracking. Didn't happen before 2.8 though.
Moxica Posted December 9, 2022 Author Posted December 9, 2022 I'm not using 2.8 atm, because unacceptable bad framrate. I haven't experienced such tracking problem since. (Except if I look extreme right and down, actually ) ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Hoirtel Posted December 10, 2022 Posted December 10, 2022 Clearing Oculus guardian didn't change anything. Issue is still present but definitely linked to down and right head position but not ever single time. I will add some checkerboard to this spot in my Simplot as I am sure it's DCS's response to tracking loss rather than a random event.
Hoirtel Posted December 11, 2022 Posted December 11, 2022 So for some reason this problem was really really bad yesterday. Same mission, same slot..I had resaved it with different weather. Lots of "corrections" looking at various different angles. Also seemed to be trying to recorrect itself. Not sure why it suddenly got so bad, it also seemed to reduce after running mission. Many issues get posted as unplayable and mostly they are fine. Yesterday was the first time I really wasn't sure I could carry on. I will try and get a track but sometimes it just doesn't happen. Please unmark this as solved, because I don't believe it is.
Hoirtel Posted December 19, 2022 Posted December 19, 2022 As mentioned in the other thread that relates to this. Unchecking the use snap views option appears to have fixed this for me.
IronStar95 Posted December 19, 2022 Posted December 19, 2022 Hi, note that I have gained quite a bit of FPS and stopped a lot of stuttering by using Virtual Desktop instead of the Oculus Air Link. If it helps...
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