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Enforced Marshalling of AI & Human players (esp in Multiplayer/Dedicated servers) for all CASE recoveries.


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Posted

So many players ignore the AI and just do a visual short final join, not even bothering with the break. 

It would be great to have the AI detect this, wave them off, or otherwise force them to follow proper marshalling stack ops.

The exception would be if you could declare an 'emergency' i.e. for fuel or damage, and then get AI clearance to radar vectored final approach.

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  • 1 month later...
Posted

No I disagree. "Force them" seriously?! Players should choose for themselves how they want to play the game. In my opinion this should be part of the server or squadron rules. I'm sure there's tons of squadrons who aim for total realism. But you can't force all players to obey to IRL rules, some prefer a more liberal approach to flight simming.

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  • 4 weeks later...
Posted (edited)
19 hours ago, Oubaas said:

 

 

On 11/28/2022 at 3:00 AM, Elphaba said:

So many players ignore the AI and just do a visual short final join, not even bothering with the break. 

It would be great to have the AI detect this, wave them off, or otherwise force them to follow proper marshalling stack ops.

The exception would be if you could declare an 'emergency' i.e. for fuel or damage, and then get AI clearance to radar vectored final approach.

This would be awesome!

Edited by Jackjack171
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Posted
On 1/9/2023 at 11:01 AM, 79Au said:

No I disagree. "Force them" seriously?! Players should choose for themselves how they want to play the game. In my opinion this should be part of the server or squadron rules. I'm sure there's tons of squadrons who aim for total realism. But you can't force all players to obey to IRL rules, some prefer a more liberal approach to flight simming.

Then fly War Thunder.

  • Like 3
Posted

WO should work but there are no other means to force the pilot to obey the rules.

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  • 4 months later...
Posted

It should be a mission editor option when placing a carrier. Though we need quite a few supporting changes as well, like crash barriers, damage modeling and assessment (including radio inop), 

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Posted

You assume everyone wants to use the AI. In my group, we follow realistic procedures, but we never contact the AI in the process. Most of the time, we have a human LSO and/or Marshal, on different frequencies. The last thing I want to experience is my hook not catching, or getting WO lights or a message, because I didn't contact the AI and flew in a way it recognized. The way people behave around the boat should be up to the server's moderators to enforce.

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Posted

I can understand the frustration there, but frankly, I disagree as well.

Sure it would be nice to have an option for such things, but I am quite convinced that the very task of 'detecting improper landing attempt' prior to actual touchdown is a rather complicated task in itself, and even if you manage that magically, what then? You can flash the wave-off lights, which the people that upset you are just as likely to ignore or you can trigger a script that instantly explodes their plane, which - lets face it - might not exactly further your realistic immersion either, even if you don't quite think that it would be overreacting.

At the end of the day, the much more walkable way is to establish rules to your own server which you and/or your admins actually enforce manually. Yes, it might descend into chaos when you aren't there, but frankly, then it might not matter much to you.

On 2/5/2023 at 2:03 AM, Elphaba said:

Then fly War Thunder.

How about you do that? See, two can play this silly game. Who made you the pope of flight sims?

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