razo+r Posted November 30, 2022 Posted November 30, 2022 Maybe some far day in the future. But as of now no. 1
DD_Fenrir Posted November 30, 2022 Posted November 30, 2022 This Is Why Clouds Are Often Turbulent – Airplane Academy Quote Not all cloud formations will be turbulent. Clouds may form in stable air that is relatively free of disturbance. However: Quote Clouds are often turbulent because they form where unstable air cools below the dew point. Ergo, cloud = turbulence is not a truism. It's far more nuanced. Nuanced = more complicated = more coding time required = more expense Also = greater demand on your hardware. Would it be great to have? Sure. But it is likely well down the priority list, after the Vulkan integration, Dynamic Campaign and more dynamic weather manipulation by users. 2
Germane Posted December 1, 2022 Posted December 1, 2022 Am 30.11.2022 um 15:33 schrieb Sl1ck: Turbulence in clouds? Yes please!
Sl1ck Posted December 4, 2022 Author Posted December 4, 2022 On 11/30/2022 at 2:59 PM, DD_Fenrir said: This Is Why Clouds Are Often Turbulent – Airplane Academy However: Ergo, cloud = turbulence is not a truism. It's far more nuanced. Nuanced = more complicated = more coding time required = more expense Also = greater demand on your hardware. Would it be great to have? Sure. But it is likely well down the priority list, after the Vulkan integration, Dynamic Campaign and more dynamic weather manipulation by users. Completely agree it's not straight forward. I'm lucky enough to get to fly through them on a regular basis. Certain cloud types don't generate much / any turbulence at all. thin, wispy stratus layers for example. However, certainly Cumulus / Cumulostratus / Cumulonimbus clouds do. Forgive me, I know nothing for coding, but a preset amount of turbulence per cloud type then biased against a slider perhaps would suffice. There is far more wrong with DCS than this, but just a suggestion that will make it more immersive. 9
GunSlingerOZ Posted February 1, 2023 Posted February 1, 2023 On 12/1/2022 at 1:59 AM, DD_Fenrir said: This Is Why Clouds Are Often Turbulent – Airplane Academy However: Ergo, cloud = turbulence is not a truism. It's far more nuanced. Nuanced = more complicated = more coding time required = more expense Also = greater demand on your hardware. Would it be great to have? Sure. But it is likely well down the priority list, after the Vulkan integration, Dynamic Campaign and more dynamic weather manipulation by users. The performance impact would be insignificant, identical to clear weather turbulence. 2
Dragon1-1 Posted February 2, 2023 Posted February 2, 2023 That would be a good idea, could probably use the same underlying system as wake turbulence. While the topic is complex, the logic is not, certain clouds are associated with turbulence, so that's where it would appear. The sim knows where the clouds are and what type. It would take time and effort to implement, but it'd sure be nice. 2
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