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Posted

Hi Folks,

With the F-16 DL setup on the HSD, I thought own group members should be blue, and all other friendlies should be green.  Below is a screenshot of a DCE campaign mission (single player offline), where I am the leader of a four ship (AI).  As per the tutorials, I have not touched the DL settings on the DED pages, yet my flight (I have checked that this four-ship is a separate group) is green.  Am I missing something?

Many thanks,

🥃Screen_221211_151709.jpg

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  • ED Team
Posted

Hi 

There are no other flight members in that image. A flight member will have a number in the center indicating it's flight assignment. The friendly aircraft in that image are all on the same net net but not in the player flight.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted
Hi 
There are no other flight members in that image. A flight member will have a number in the center indicating it's flight assignment. The friendly aircraft in that image are all on the same net net but not in the player flight.
Hi BN,

Those green symbols behind my aircraft symbol are my flight members forming up. I checked in the pre-flight Editor that I was 1 of 4 and had our own group name. So I'm not sure why they are not blue.

Cheers!


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Posted

Thanks 9L. I'll investigate with a different mission to see if it is a DCE generated problem and get a track in a couple of hours.
Cheers!


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Posted

Ok, this could be something to do with missions that are made by scripts.  I made a simple 2-ship flight, and the DL display on the HSD worked as normal.  I then loaded the Dynamic Campaign Engine derived mission, and the DL display on the HSD was not correct as described in my original post.  I checked to ensure the flight was its own group in the mission editor, it seemed to be ok.  I have attached the ongoing DCE mission track.

Many thanks!

DL_Test_DCE_1.trk

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  • ED Team
Posted

Hi Scotch75

We can not test with user scripts, if they break the game the script creator will need to adjust them instead. 

 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)
10 hours ago, BIGNEWY said:

We can not test with user scripts, if they break the game the script creator will need to adjust them instead. 

if mission scripting breaks the F-16, its still a bug in the F-16.

under no circumstances should mission scripting be allowed to break a planes avionics and make it show nonsense symbology. thats error in DCS.

 

i have looked through the mission file and the player's F-16 flight has unusually high IDs (over 100000). maybe the F-16 devs didnt account for this possibility somewhere in the code. i dont know how EDs devs programmed the mapping from internal unit ID to link-16 ID but notice the numbers on DED cannot represent such high values, if the mapping is 1:1.

Edited by dorianR666

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  • ED Team
Posted
2 hours ago, dorianR666 said:

if mission scripting breaks the F-16, its still a bug in the F-16.

under no circumstances should mission scripting be allowed to break a planes avionics and make it show nonsense symbology. thats error in DCS.

 

i have looked through the mission file and the player's F-16 flight has unusually high IDs (over 100000). maybe the F-16 devs didnt account for this possibility somewhere in the code. i dont know how EDs devs programmed the mapping from internal unit ID to link-16 ID but notice the numbers on DED cannot represent such high values, if the mapping is 1:1.

 

We can not account for every script, scripting can do a lot of different things. To chase down every issue a script might do would be tough, I suggest you go back to the script creators first and see what they can do about correcting it. If its something beyond their control they can report a bug in the Mission Editor section of the forums. All that said, its fixed by removing the script, that is the current solution as far as the F-16 is concerned. 

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Posted

Ok, thanks for the replies and for taking a look. I have linked this thread to the DCE thread for the Devs to have a look at.

Cheers!


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