ericinexile Posted January 17, 2009 Posted January 17, 2009 I've tried a bunch of different altitudes and speeds but I can't seem to find an envelope that will reliably drop a bomb. I know I have to hold the pickle for at least 1.5 seconds and sometimes it works but usually not. It's not bank, pitch, or acceleration because I've been pretty out of wack in each and had a bomb release. But when it happens I just can't seem to repeat the success. It's a useless function I know but, hey, I paid for it and I want to see it work. Also, despite the manual stating otherwise, there does seem to be a CCIP but since I've only gotten bombs to come off the rails twice I can't tell how accurate it is. Smokin' Hole Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
51GRIZZLY Posted January 17, 2009 Posted January 17, 2009 What version of Lockon and and what airframe are you talking about?
Frederf Posted January 17, 2009 Posted January 17, 2009 He is talking about DCS Black Shark... this is in the DCS forum after all. You might want to look into the altitude inhibit restriction for bomb release? 300m RALT I believe. Also I assume there's also a press-n-hold delay like with the Vikhrs. I've only tried the KMGU dispensers thus far. As for CCIP, I think that pipper is good for lateral correction but isn't a real CCIP. I think it's just the rocket or gun piper being displayed whatever corresponds to the loaded munitions ballistic selector switch setting (rear wall).
IvanK Posted January 17, 2009 Posted January 17, 2009 There is no usable bombing CCIP in BS (that I can find) its straight Manual depressed sight line bombing :).... with a fixed sight. It works okay ... sort off. I use the Stby reticle and place its centre a little past the target (i.e. make up an Aim of Point ... the lower the dive angle the greater the point past the target). Then when the target passes the lowest ring on the HUD (about 100mills depression) I pickle. Its a very semi aimed TLAR delivery but gets you in the ball park. TLAR= That looks about right.
ericinexile Posted January 17, 2009 Author Posted January 17, 2009 He is talking about DCS Black Shark... this is in the DCS forum after all. You might want to look into the altitude inhibit restriction for bomb release? 300m RALT I believe. Also I assume there's also a press-n-hold delay like with the Vikhrs. I've only tried the KMGU dispensers thus far. As for CCIP, I think that pipper is good for lateral correction but isn't a real CCIP. I think it's just the rocket or gun piper being displayed whatever corresponds to the loaded munitions ballistic selector switch setting (rear wall). The 300 RA makes sense. The manual said 200 and my nose bleeds above that. I got a permanent bruise doing the press and hold thing so that's not it. KMGU are supposed to work at any altitude but the RTs haven't worked at all for me yet. I'm not sure if I agree with you on the CCIP. It's definitely computing an impact point because at 15m it's displayed on the HUD and at 100m it's not, unless you point the nose down--WAY down. Smokin' Hole Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
ericinexile Posted January 17, 2009 Author Posted January 17, 2009 There is no usable bombing CCIP in BS (that I can find)... The key to your statement is "Usable". It's there. Try taking of with a hardpoint selected with a bomb under it. You will see the piper disappear under the HUD as you gain altitude just like it would in a Su25. Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
Cougar Posted January 17, 2009 Posted January 17, 2009 The minimum altitude release protection is there to avoid hurting your heli but you can always switch the weapon mode from auto to manual and then you can release bombs at any altitude and at the same time use the piper to aim where you want to. Though you need to be flying relatively straight and you should see the piper appear depending of your speed, altitude and dive angle.
Frederf Posted January 18, 2009 Posted January 18, 2009 The key to your statement is "Usable". It's there. Try taking of with a hardpoint selected with a bomb under it. You will see the piper disappear under the HUD as you gain altitude just like it would in a Su25. No, the manual states that no part of bomb aiming is guided or automated. That doesn't mean "oh well there's a CCIP dot but it's off the HUD most times." I'm pretty sure the piper is the aircraft thinking you have S-8 rockets or something on the inboard station. I assume most people testing this are rearming at the FARP and forgetting to adjust the ballstics switch on the rear wall (and there's no setting for bomb). Yeah it is 200 RALT and I forget the dispensers don't have the minimum altitude thing.
ericinexile Posted January 18, 2009 Author Posted January 18, 2009 No, the manual states that no part of bomb aiming is guided or automated. That doesn't mean "oh well there's a CCIP dot but it's off the HUD most times." I'm pretty sure the piper is the aircraft thinking you have S-8 rockets or something on the inboard station. I assume most people testing this are rearming at the FARP and forgetting to adjust the ballstics switch on the rear wall (and there's no setting for bomb). Yeah it is 200 RALT and I forget the dispensers don't have the minimum altitude thing. Fine. But before you school me any more about it please get in the helo and try it yourself. It's there. It may not work for bombs but it certainly isn't pointing rockets or guns. Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
EvilBivol-1 Posted January 18, 2009 Posted January 18, 2009 Why not just hover over the target? :D - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Focha Posted January 18, 2009 Posted January 18, 2009 Why not just hover over the target? :D LOL! Best answer so far! :smartass::megalol: ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits
ericinexile Posted January 18, 2009 Author Posted January 18, 2009 But it doesn't lack a CCIP pipper on the HUD. Rack up 4 hardpoints of bombs, get up to cruising speed and altitude, and pitch down 30-40 degrees (hopefully without kissing rotors) and you will see a perfectly serviceable CCIP. Smokin' Hole Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
ZaltysZ Posted January 18, 2009 Posted January 18, 2009 For piper to show truth, fire control computer must know ballistic data. This data can be set in preset way in the back panel with knobs, However there are no presets for bombs, so piper will show nonsense. Wir sehen uns in Walhalla.
ericinexile Posted January 18, 2009 Author Posted January 18, 2009 See other thread, "CCIP Bombing..." Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
Frederf Posted January 18, 2009 Posted January 18, 2009 Fine. But before you school me any more about it please get in the helo and try it yourself. It's there. It may not work for bombs but it certainly isn't pointing rockets or guns. I already have used bombs and yes, I do see the pipper. I'm just repeating what the manual/dev-note states. I'm not saying it's useless, it's good for showing side slip but since I believe manuals I don't believe that is a real CCIP pipper, but probably some confused weapon targeting. It is quite interesting! Maybe game developers could make available to us these bomb setting data (FAB-500, KMGU-2) to be able to enter them manually? I hope that the devs make the sim like reality. If we have a feature in game that they don't have in real life, I hope they patch it out not add in features that aren't in real life because it'd be nice.
ericinexile Posted January 18, 2009 Author Posted January 18, 2009 I already have used bombs and yes, I do see the pipper. I'm just repeating what the manual/dev-note states. I'm not saying it's useless, it's good for showing side slip but since I believe manuals I don't believe that is a real CCIP pipper, but probably some confused weapon targeting. It's every bit as real as the pipper on the straight Su25. It corrects for wind, side-slip, speed, altitude. Bomblets hit precisely the location of the pipper at release (granted, not hard to do at 50m/200kph). So even if it is "some confused weapon targeting", the manual/Wags notes :book: don't mention "confused targeting" in which case the trustworthy sources would seem to be wrong. Just call it a CCIP and enjoy it...humor me.:joystick: Smokin' Hole Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
LIONPRIDE Posted January 18, 2009 Posted January 18, 2009 (edited) . .......... -OUT- . Edited January 18, 2009 by LIONPRIDE Pissed Off ! - - - - - - - - TO FLY IS HEAVEN. TO HOVER IS DIVINE - - - - - - [sIGPIC][/sIGPIC]
BaD CrC Posted January 18, 2009 Posted January 18, 2009 Why not just hover over the target? :D OK, I just love this answer!! :megalol: :thumbup: https://www.blacksharkden.com http://discord.gg/blacksharkden
braden Posted January 19, 2009 Posted January 19, 2009 i tried that yesterday. ran out of vikhers missiles and still had couple of stationary m1tanks left. noticed i had some bombs on board. tanks were nice enough to stay still whilst i hovered over at 600m at stopped. I couldnt get the bombs to pickle (maybe i wasnt in manual mode?...im a newbie to this game and havent done any reading - yes i know...). So i armed them and jettisoned them. I went to missile view and watched my 2 bombs fall perfectly on the top of one of the m1 tanks...but they didnt explode....just went through the tank and ground as if they were not there. Should arming and jettisoning cause explosions ? was i not high enough (i.e. i dont know what my altitude above ground was).
ZaltysZ Posted January 19, 2009 Posted January 19, 2009 im a newbie to this game and havent done any reading - yes i know...). You should be suspended for wasting ammunition and entertaining those hostile tanks. :D There is a switch in the weapon control panel, which sets how jettisoned stuff should act: explode or not. Anyway, you shouldn't try to kill something while jettisoning. Wir sehen uns in Walhalla.
ericinexile Posted January 19, 2009 Author Posted January 19, 2009 ...Should arming and jettisoning cause explosions ? was i not high enough (i.e. i dont know what my altitude above ground was). Even war machinery manufacturers have a heart (albiet a little teeny-tiny black one) and they figure that a pilot jettisoning weapons doesn't really intend to kill whatever is below--he just wants to get home on one engine or in one piece. Smokin' Hole Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
Frederf Posted January 19, 2009 Posted January 19, 2009 Um the armed/disarmed jettison should work as advertised. You shouldn't have to switch to manual mode to get a successful bomb release, if you do then something is being done wrong.
LIONPRIDE Posted January 19, 2009 Posted January 19, 2009 (edited) . Why would a bomb work if it's not armed? The altitude doesn't always mean it's going to go boom ... proven fact. If you just settle for jettison, then it shouldn't go off. this 'hover over target' thing is nonsence. Practice the run. . Edited January 19, 2009 by LIONPRIDE - - - - - - - - TO FLY IS HEAVEN. TO HOVER IS DIVINE - - - - - - [sIGPIC][/sIGPIC]
ericinexile Posted January 19, 2009 Author Posted January 19, 2009 (edited) There IS a CCIP pipper on the HUD. No need to ask ED for anything. Please do this experiment. Set up a convoy of soft targets and have them move ON ROAD. Set up your Ka50 with KGMU PTABs on all 4 hardpoints. Master Arm on and select a hardpoint BEFORE takeoff. Now take off and watch your new CCIP piper. Head towards the convoy fast at between 50-90 m RA. As the pipper approaches the first vehicle, press and hold the weapons release. Say goodbye to the convoy. This wont work for the other KGMUs nor will it work with regular bombs because of the 300m limitation but YOU STILL HAVE A CCIP. You just will need to pitch to a rotor smashing pitch angle to see it--so its worthless even though it is telling you the truth about where the bomb would fall if such a release were posible. Smokin Hole Edited January 19, 2009 by ericinexile Smokin' Hole My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.
braden Posted January 19, 2009 Posted January 19, 2009 armed or not, manual or auto, bombs of all 4 types arent detonating on impact after being jettisoned....there doesnt seem to be any collision detection. i.e. they just go through the tank and ground without a sound. tried from 350 and 1050 meters. i cant forget the 'hover over target' now i found jettisoning isnt working :)...i just gotta know what the jettison arming switch is for...i just gotta... i'll try higher...
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