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Posted (edited)

interesting, cool and powerful, big thanks.

As usual, cant wait to leave here some improvement notes

- left wing of CJ-10 cruise missile has transparent textures.

- YJ-21 ballistic missile has low entry angle and easily being intercepted by any SAM missiles. But SM-3 attacks it only when Tico or Burke is on the midcourse of ballistic trajectory. So ships dont use SM-3 for self defence. 

- can YJ-21 attack "pinpoint" land targets in future versions? Or we can use some invisible land ship unit as target, for example.

 

 

Edited by tripod3

Mr. Croco

Posted
17 minutes ago, tripod3 said:

interesting, cool and powerful, big thanks.

As usual, cant wait to leave here some improvement notes

- left wing of CJ-10 cruise missile has transparent textures.

- YJ-21 ballistic missile has low entry angle and easily being intercepted by any SAM missiles. SM-3 attacks it only when Tico or Burke is on the midcourse of ballistic trajectory. So ships dont use SM-3 for self defence. 

- can YJ-21 attack "pinpoint" land targets in future versions? Or we can use some invisible land ship unit as target, for example.

 

 

 

Hey! Thanks!

1. Good catch! It'll be fixed with the next release. 

2. Yeah, this is unfortunately a known limitation. The only ballistic missile scheme I know of in DCS is the Scud. And its trajectories are pre-calculated in tables within DCS. So until me or someone else figures out a way to use this for other weapons we'll have to do with this kind of "flat" implementation. But I figured it was different enough from other antiship missiles that it was worth it to implement it. 

3. That shouldn't be a problem. I'll put it on the list. 👍🏻

  • Like 1
Posted

Thanks so much @currenthill

the next great package for us!!🤩

  • Like 1

DCS Version2.9.15.9408
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod)

DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1

Posted (edited)

It seems that "ballistic" missile reaches some boosted height and then flies straight to target (non ballisticaly, with constant angle).

So it is possible to make upper point of trajectory higher by decreasing t_acc parameter. Max H is 100 km, higher missiles detonate. After that simulation looks more realistic (black tracjectory on the scheme below), and being engaged by ABM missiles more often.

 

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image.png

image.png

Edited by tripod3

Mr. Croco

Posted
25 minutes ago, tripod3 said:

It seems that "ballistic" missile reaches some boosted height and then flies straight to target (non ballisticaly, with constant angle).

So it is possible to make upper point of trajectory higher by decreasing t_acc parameter. Max H is 100 km, higher missiles detonate. After that simulation looks more realistic (black tracjectory on the scheme below), and being engaged by ABM missiles more often.

 

null

image.png

image.png

 

Yep, these are the parameters we can manipulate. But the reason for my more balanced approach is so that the missile won't overshoot closer targets, or risk crashing when running in multiplayer because of high altitudes (which work better in single player) etc. That's what I meant by this being a conscious decision. 👍🏻 

  • Like 2
Posted

A bit more testing for future versions:

YJ-18 shoots at 350 km range target, but loses speed after 320 km and sinking.

YJ-18 now often has incorrect roll angle.

  • Like 1

Mr. Croco

Posted
26 minutes ago, tripod3 said:

A bit more testing for future versions:

YJ-18 shoots at 350 km range target, but loses speed after 320 km and sinking.

YJ-18 now often has incorrect roll angle.

Thanks! 👍🏻

  • 2 weeks later...
Posted

Hey man, first of all, thanks for your continued contributions.  I tried to make some liveries (well, mostly just me putting different pennant numbers with paint.net), drawing over type055_body_Diff.dds and type055_decks_Diff.dds

However, the liveries failed to present in the drop-down menu when I spawned this ship with the mission editor even though I generated a description.lua file with the model viewer utility that comes with DCS World.  

The path that I created was DCS -> Mods -> Tech -> Type 055 Destroyer 1.0.0 -> Liveries -> Type 055 -> name of livery

Is there something that I am doing wrong here?  

  • 2 weeks later...
Posted

Hey Currenthill and co., whenever you're ready to take new requests, I'd like to someday see a Type 052D destroyer, the predecessor of the Type 055 (though the former is still in production.) At least 25 examples are in service according to Wikipedia and at least 6 hulls are under construction somewhere in China.  

A brief summary about this class of ship - In terms of armament, It's similar in configuration to the Type 055 though with just 64 VLS cells, with 32 launchers in the foredeck and 32 additional launchers towards the aft.  The launchers be fitted with a mix of HHQ-9 surface-to-air/anti-ballistic missiles and/or YJ-18 surface-to-surface missiles.  Close-in defense is achieved with the Type 730 CIWS or the Type 1130 CIWS (as seen on the Type 055) and the HQ-10 SAM system, possibly a copy of the RIM-116 RAM.  

Two variants of the ship are known to be in service - the initial variant is between 156 and 157m in length, containing a helipad sized for the AS365 Dauphin or its Chinese copy, the Harbin Z-9.   Newer variants are 161m in length, with a larger helipad to accommodate the Harbin Z-20, a copy of the UH-60 Black Hawk.  

This is about as much information I can pull from Wikipedia before I get far too pedantic for your liking, but I do think that the Type 052D would be an interesting addition to DCS, as a middle-of-the-road option between the heavily-armed Type 055 and the lightweight Type 054A as seen in the China Asset Pack.  

Thank you guys for the work that you do.  

  • Like 2
Posted

Modern Chinese Navy Ships by Currenthill
Type 055 Destroyer

Version 1.1.0 released - see first post

Version 1.1.0

  • Added cold launch to HHQ-9B
  • Changed HHQ-9B sound to cold launch type
  • Changed Type 726-4 CM implementation to be less accurate and have shorter range
  • Changed damage model and added more damage zones and fire positions
  • Changed sound for Type 726-5 CM
  • Fixed CJ-10 texture error
  • Fixed Type 1130 CIWS size
  • Fixed YJ-18 flight characteristics and performance
  • Fixed hull texture error and added weathering
  • Fixed player control viewpoint for H/PJ-38 gun
  • Fixed sound errors

 

  • Like 4
  • Thanks 3
Posted

Looking at all these Russian and Chinese assets by currenthill I am so much looking forward to a flyable Ka27 or Dauphin helicopter to perform deck operations from these ships.. currently having so much fun with the uh60 mod based out of nato ships, but the red naval helos would be pretty cool.. hope we get a flyable red naval helicopter down the line..

  • Like 1
Posted
3 hours ago, hotrod525 said:

@currenthillcould you please make a thread with all your different mod please 🙂 ? Your doing amazing job but its hard to keep track of all the forum topics 😛

Yeah, I'm starting to have a bit of a logistical problem with all the assets I'm creating. I need to think about the best way moving forward since I both want everyone to easily find them, but I also want to have some sort of structure. 

  • Like 4
Posted (edited)
22 hours ago, currenthill said:

Yeah, I'm starting to have a bit of a logistical problem with all the assets I'm creating. I need to think about the best way moving forward since I both want everyone to easily find them, but I also want to have some sort of structure. 

If i may suggest :

"Currenthill DCS asset pack directory" with a single thread with all the download link, you would then be able to "arrange them" by type with either text block or post right underneet like  "Naval Assets: DDG, Type55, etc", "Ground Assets; HIMARS, Swedish, etc"

Anyway, your call, but i think "simple would do it". Good luck mate 🙂

Edited by hotrod525
  • Like 3
Posted
On 2/13/2023 at 9:02 PM, hotrod525 said:

If i may suggest :

"Currenthill DCS asset pack directory" with a single thread with all the download link, you would then be able to "arrange them" by type with either text block or post right underneet like  "Naval Assets: DDG, Type55, etc", "Ground Assets; HIMARS, Swedish, etc"

Anyway, your call, but i think "simple would do it". Good luck mate 🙂

 

Yep, I've actually reorganized everything. See this thread: 

 

  • Like 2
  • Thanks 3
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