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Posted

I mean its 2023, can my buddy not be CPG even if we both buy it? I mean if not this is silly, because the AI sucks and its fun playing with friends

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Posted (edited)

+1

It's a long standing issue and one of my biggest personal gripes with DCS that you can only play the DLC campaigns (which are often very well made and great fun) in SP. It would be so much better if you could enjoy them in coop with a friend. It's really unfortunate that it is 2023 now and this still isn't a thing yet. :sad:

Here's the respective wish list thread. The more voices, the better:

 

Edited by QuiGon
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DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted

It's not even that much of a multiplayer if you think of it. The point the OP is making is being able to multi-crew the same aircraft. That means the mission designer does not need to change one bit in mission files because there's still only one player-controlled aircraft. This is something to be addressed at the ED level for all multi-crew modules though, but between all the multi-crew modules that we already have and the eventually impending F-4, F-15E, Tornado and Mirage F1 two-seater the entertainment value of their respective campaigns would go through the roof.

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Posted
45 minutes ago, WarbossPetross said:

It's not even that much of a multiplayer if you think of it. The point the OP is making is being able to multi-crew the same aircraft. That means the mission designer does not need to change one bit in mission files because there's still only one player-controlled aircraft. This is something to be addressed at the ED level for all multi-crew modules though, but between all the multi-crew modules that we already have and the eventually impending F-4, F-15E, Tornado and Mirage F1 two-seater the entertainment value of their respective campaigns would go through the roof.

Exactly

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Posted (edited)
56 minutes ago, WarbossPetross said:

It's not even that much of a multiplayer if you think of it. The point the OP is making is being able to multi-crew the same aircraft. That means the mission designer does not need to change one bit in mission files because there's still only one player-controlled aircraft. This is something to be addressed at the ED level for all multi-crew modules though, but between all the multi-crew modules that we already have and the eventually impending F-4, F-15E, Tornado and Mirage F1 two-seater the entertainment value of their respective campaigns would go through the roof.

Multicrew IS multiplayer. It requires the campaign/missions to be run on a networked server and the campaign interface in DCS doesn't allow for that.

Edited by QuiGon
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Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

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Posted

simple fix don't buy any campaign that has multi crew that is not able to be played multiplayer the folks that make and sell these will get the point at some time and work with ED to get this issue fixed. Companies now adays only listen when you speak with your wallet 

Posted

This is not true, there are plenty of campaigns that allow some missions to be played multiplayer, for example the SAber has a campaign with a mission in it you can play with a friend.

 You both need to own the campaign and module, so what is the big deal to do that with this campaign, the creator can easily add this option

Posted (edited)
8 hours ago, fastfed said:

This is not true, there are plenty of campaigns that allow some missions to be played multiplayer, for example the SAber has a campaign with a mission in it you can play with a friend.

 You both need to own the campaign and module, so what is the big deal to do that with this campaign, the creator can easily add this option

The problem with that is, that those single missions are not protected against piracy, because they need to be made available as single missions in order to be playable through the multiplayer interface of DCS and that excludes them from the protection system that DLC campaigns have.

So what we need is ED to enhance the campaign interface of DCS with a multiplayer option, so that the copy protection system can stay in place.

Edited by QuiGon
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Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

Yes friends! Unfortunately, I, as a third-party developer, cannot influence this process!
I will gladly redo all my projects for multiplayer as soon as it is possible from ED's side.

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Posted
On 1/27/2023 at 10:36 PM, WarbossPetross said:

It's not even that much of a multiplayer if you think of it. The point the OP is making is being able to multi-crew the same aircraft. That means the mission designer does not need to change one bit in mission files because there's still only one player-controlled aircraft. This is something to be addressed at the ED level for all multi-crew modules though, but between all the multi-crew modules that we already have and the eventually impending F-4, F-15E, Tornado and Mirage F1 two-seater the entertainment value of their respective campaigns would go through the roof.

I’m sure @STONE SKY will do it, he just needs to change the player to client 🙂

 

just kidding. It’s by far not that simple. Not just a matter of changing player to client. In a simple missions, yes. But these campaigns have such complex triggers that just won’t work in mp/multicrew. I tried it. It won’t. 
 

and then there is the protection issue that we have no control over. 
 

speak with your wallet all you want, it’s just the reality of DCS.  Of course anyone can go ahead and build a multicrew mission/ campaign from scratch, but one that was built for SP can’t be changed to MP by the flick of a wand. 

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Posted (edited)

If you copy the miz files from \DCS World OpenBeta\Mods\campaigns\MAD AH-64D to a created folder like \Saved Games\DCS.openbeta\Missions\MAD AH64

then you can launch them via the MISSION menu -> MY MISSIONS -> MAD AH64 and start in multiplayer via the "Launch Multiplayer Server" button :

You won't have the campaign progression but you can fly with a buddy in the CPG seat (even use the 2nd Apache but the triggers will be messed up I guess).

Haven't tried with someone yet but I could launch the mission. Don't know why it wouldn't work if the two players are in the same Apache.

image.png

Edited by Zarma

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Posted
6 часов назад, Reflected сказал:

I’m sure @STONE SKY will do it, he just needs to change the player to client 🙂

 

just kidding. It’s by far not that simple. Not just a matter of changing player to client. In a simple missions, yes. But these campaigns have such complex triggers that just won’t work in mp/multicrew. I tried it. It won’t. 
 

and then there is the protection issue that we have no control over. 
 

speak with your wallet all you want, it’s just the reality of DCS.  Of course anyone can go ahead and build a multicrew mission/ campaign from scratch, but one that was built for SP can’t be changed to MP by the flick of a wand. 

Yes, thank you for your support

Yes, it will take a lot of time and effort to redo triggers. It's undeniable!
But I'm always ready for experiments, and I created the last 3 campaigns with the expectation that "maybe" co-op will still appear
It is impossible to predict everything, but at least I have already made a "sound for the coalition")))😁

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Posted
On 1/28/2023 at 7:39 AM, QuiGon said:

The problem with that is, that those single missions are not protected against piracy, because they need to be made available as single missions in order to be playable through the multiplayer interface of DCS and that excludes them from the protection system that DLC campaigns have.

So what we need is ED to enhance the campaign interface of DCS with a multiplayer option, so that the copy protection system can stay in place.

 

When you say protection what are you talking about, because whether its the single player mission of a campaign or the multiplayer mission of that campaign I cannot edit ANYTHING. Its completely locked.

 

AKA "Protected?"

 

14 hours ago, Reflected said:

I’m sure @STONE SKY will do it, he just needs to change the player to client 🙂

 

just kidding. It’s by far not that simple. Not just a matter of changing player to client. In a simple missions, yes. But these campaigns have such complex triggers that just won’t work in mp/multicrew. I tried it. It won’t. 
 

and then there is the protection issue that we have no control over. 
 

speak with your wallet all you want, it’s just the reality of DCS.  Of course anyone can go ahead and build a multicrew mission/ campaign from scratch, but one that was built for SP can’t be changed to MP by the flick of a wand. 

Yes when changing a single seat module to a multiplayer sure, plenty of f14 missions switched to allow the back seat, same with the huey.

 

This is what we're talking about here. You creators are you making waves about this? I mean you must know you're losing money, especially the Apache, unlike other aircraft its not fun playing alone, the CPG AI is horrible. 

12 hours ago, Zarma said:

If you copy the miz files from \DCS World OpenBeta\Mods\campaigns\MAD AH-64D to a created folder like \Saved Games\DCS.openbeta\Missions\MAD AH64

then you can launch them via the MISSION menu -> MY MISSIONS -> MAD AH64 and start in multiplayer via the "Launch Multiplayer Server" button :

You won't have the campaign progression but you can fly with a buddy in the CPG seat (even use the 2nd Apache but the triggers will be messed up I guess).

Haven't tried with someone yet but I could launch the mission. Don't know why it wouldn't work if the two players are in the same Apache.

image.png

 

I do not think this will work, please check and let me know and the developer will get two purchases RIGHT NOW and probably a lot more. can we confirm.

 

We tried this with a huey campaign and we were both stuck with it not being able to mutlicrew the same helo

Posted
17 hours ago, Zarma said:

If you copy the miz files from \DCS World OpenBeta\Mods\campaigns\MAD AH-64D to a created folder like \Saved Games\DCS.openbeta\Missions\MAD AH64

then you can launch them via the MISSION menu -> MY MISSIONS -> MAD AH64 and start in multiplayer via the "Launch Multiplayer Server" button :

You won't have the campaign progression but you can fly with a buddy in the CPG seat (even use the 2nd Apache but the triggers will be messed up I guess).

Haven't tried with someone yet but I could launch the mission. Don't know why it wouldn't work if the two players are in the same Apache.

image.png

 

Yea this will not work, it blocks out the CPG/RIO position. for example here is fear the bones f14 campaign. I can launch it just fine but the RIO is blacked out, cannot choose that slow

 

null

image.png

Posted
11 hours ago, fastfed said:

You creators are you making waves about this? I mean you must know you're losing money, especially the Apache, unlike other aircraft its not fun playing alone, the CPG AI is horrible. 

 

Do you think I haven't spent weeks if not months trying to convert these missions?

I can only repeat myself:

simple mission = easy change

complex missions like realistic campaigns = the complicated triggers just won't work in MP. Coop missions (complex ones) have to be built as such from the start. 

If you don't believe me, fine. Go try it yourself.

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Posted
1 час назад, Reflected сказал:

Do you think I haven't spent weeks if not months trying to convert these missions?

I can only repeat myself:

simple mission = easy change

complex missions like realistic campaigns = the complicated triggers just won't work in MP. Coop missions (complex ones) have to be built as such from the start. 

If you don't believe me, fine. Go try it yourself.

Yes, I agree!

Friends, it is important that you understand this thing. We develop triggers 50 hours a week, experiment, test, create schemes, check scripts. And we are looking for all kinds of options for the development of content.
We are 10 people and we can't influence ED to create multiplayer for story campaigns as soon as possible.

Let's all do it together! 

50 минут назад, MAXsenna сказал:

@fastfed You've been a member of this forum for 11 years, you should know how this works.
Please follow the link @QuiGon provided and give your support for multilayer campaign support!

Cheers!

Sent from my MAR-LX1A using Tapatalk
 

I didn't find the link or not created topic, if it's not difficult to give the right direction please

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Posted
1 hour ago, STONE SKY said:

Yes, I agree!

Friends, it is important that you understand this thing. We develop triggers 50 hours a week, experiment, test, create schemes, check scripts. And we are looking for all kinds of options for the development of content.
We are 10 people and we can't influence ED to create multiplayer for story campaigns as soon as possible.

Let's all do it together! 

I didn't find the link or not created topic, if it's not difficult to give the right direction please

Apologies! In my feeble mind I assumed everyone read the above post from a few days back. 🤭 

Anyway! Here it is, and I see there are only a few posts there, so we need more traction and support from everyone! As from my impressions from other threads, (like this one), it's a sought after feature! 

Cheers! 

 

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Posted

Friends, the MAD AH-64D campaign can be played in multi-crew mode. Here are some tips. And remember, this is an unofficial add-on that can sometimes cause bugs.
Create a multiplayer game and load one of the campaign missions from the root folder of the game: DCS World OpenBeta\Mods\campaigns\MAD AH-64D

- the campaign must be purchased by both players
- do not choose different helicopters (in checkpoint missions)
- pressing the spacebar to check the radio must be performed by the player who started the server
- Have a good game!

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