Eisprinzessin Posted January 29, 2023 Posted January 29, 2023 I mean they do not much damage evven on fuel trucks. You think thats correct? Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Eisprinzessin Posted January 30, 2023 Author Posted January 30, 2023 Is this what you mean? www.steidele.info/dcstrack.zip Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
admiki Posted January 30, 2023 Posted January 30, 2023 1 hour ago, Eisprinzessin said: Is this what you mean? www.steidele.info/dcstrack.zip If you are flying solo player mission, once you exit it, you will see save track button. If flying multiplayer mission, go to your DCS saved games folder/tracks and find that file. Copy that file here so we can test it ourselves.
Eisprinzessin Posted January 30, 2023 Author Posted January 30, 2023 (edited) I put you al ink to a zipped MP Trackfile from our last mission in my message above. Again: http://www.steidele.info/dcstrack.zip Edited January 30, 2023 by Eisprinzessin 1 Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Solution Flappie Posted January 31, 2023 Solution Posted January 31, 2023 (edited) Sorry, I can't replay your track because it contains mods. Here's mine, with close-ups on impacts. It takes quite a number of bullets, it's true, but remember it's only 7.62 mm. As BIGNEWY once said, it's more a matter of vehicle damage model than aything else: Huey minigun vs trucks.trk Edited February 4, 2023 by Flappie typo ---
Dragon1-1 Posted January 31, 2023 Posted January 31, 2023 Miniguns are fine, trucks are too tough, or alternatively the amount of damage it takes for the sim to register them as "dead" is too high. Basically, the truck DM is too primitive to properly simulate the fact that the engine would be put out of action with a single bullet, any troops under the tarp cut to ribbons, and the cargo trashed, unless it can withstand 7.62mm hits by itself. It won't turn into a ball of flame, though, and that's the problem, because the sim only recognizes "fine", and "ball of flame", with little middleground. I think it's possible to disable a truck so that it can no longer move, but the objectives won't always recognize that as a kill, and the scoreboard definitely won't. 1
Eisprinzessin Posted February 4, 2023 Author Posted February 4, 2023 OK, got it. I just thought a fuel truck should be out after the first "shave" with a good minigun salvo. Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
SPAS79 Posted February 6, 2023 Posted February 6, 2023 (edited) On 2/4/2023 at 8:41 AM, Eisprinzessin said: OK, got it. I just thought a fuel truck should be out after the first "shave" with a good minigun salvo. eh IDK. fuel doesn't always explode when hit. Especially if it is diesel and/or in self sealing tanks. But yeah, getting ripped by 20 rds of 7.62 should very well disable a soft skin vehicle. Edited February 6, 2023 by SPAS79
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