Eight Ball Posted February 10, 2023 Posted February 10, 2023 (edited) MODULAR BUILDING MOD PAINTKIT FOR THE GROUND & BILLBOARD Installation: Drop the "Modular Building" folder in C:\Users\%username%\Saved Games\DCS\Mods\tech\ Ingame, the building elements can be found under "Static Objects -> Structures -> MB - XXX" Edited March 1, 2023 by Eight Ball 30 5 Find The Links To All My Mods And Liveries Here (in the gallery)
Devrim Posted February 11, 2023 Posted February 11, 2023 Wow. Finally! We need this! Especially for Combined Arms and helicopter players! 2 Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
NightFlier Posted February 12, 2023 Posted February 12, 2023 "Still WIP" is pretty appropriate or confusing (Try to get it ) 3 Night Flier _________________________________________________________________________________________ i7 9700K, MSI RTX 2080, 32GB RAM (3200 MHz), SSD m.2 1TB, Monitor 32'' WQHD 2560x1440, Windows 10 Pro
Presidium Posted February 13, 2023 Posted February 13, 2023 WIP ---> Woooow Impressive Project!!!! The design is excellent! the scaffolds around the building are a very nice touch!. And when you stack them they look GREAT!! As @Devrim said it's perfect for combined Arms and helicopter players!!!! A very big T-H-A-N-K Y-O-U!!! 2 Youtube - Official Website
fargo007 Posted February 14, 2023 Posted February 14, 2023 Wow - Very nice! This is a novel concept. We are keeping a close eye on this one. 1 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
BaD CrC Posted February 14, 2023 Posted February 14, 2023 Looks awesome. Brilliant idea eight ball. It s gonna be awesome for CA and choppers. 1 https://www.blacksharkden.com http://discord.gg/blacksharkden
Eight Ball Posted February 14, 2023 Author Posted February 14, 2023 Glad to see the interest Before the release, I'd like to make a couple more variations of the middle floor so it doesn't look too repetitive, especially once destroyed. There also doesn't seem to have any consistency with where the units spawns once placed on top of the building. Sometimes they spawn on the very top floor, sometimes on the ground floor and sometimes somewhere in between. It seems random which is a bit annoying, needs further testing. i.e. 3 story building, they all spawn on the top floor But here they spawn somewhere in the middle 13 3 Find The Links To All My Mods And Liveries Here (in the gallery)
EL_LEJI Posted February 15, 2023 Posted February 15, 2023 Amazing!!!! http://www.cruzdesanandres.com/ My skins Windows 10 Pro -Asus rog strix z490-e gaming - I7 10700K - Ram Corsair 32 GB 3600 - Samsung 970 evo plus 1tb - RTX 4070TI 12Gb - Gigabyte G32QC 2560 x 1440 (QHD)- Thrustmaster HOTAS Warthog -TPR: Thrustmaster Pendular Rudder - Track IR 5 - VR samsung odyssey plus
fargo007 Posted February 15, 2023 Posted February 15, 2023 Just an idea but have you tried creating (adding to the map) the units and building slices in the precise order they should appear? Like - if you want them on the 3rd floor: Create bottom, create first/second/third layers, then create the units, then add the rest of the building. IOW - I think the "order of birth" may be playing a role. Varying mid-floor styles would indeed be excellent, as would skins to change the overall look and feel to whatever extent is possible. Especially the top floor. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Eight Ball Posted February 16, 2023 Author Posted February 16, 2023 20 hours ago, fargo007 said: Just an idea but have you tried creating (adding to the map) the units and building slices in the precise order they should appear? Like - if you want them on the 3rd floor: Create bottom, create first/second/third layers, then create the units, then add the rest of the building. IOW - I think the "order of birth" may be playing a role. Yes I've tried that but it seems to only work with static objects, not ground units. 2 Find The Links To All My Mods And Liveries Here (in the gallery)
Eight Ball Posted March 1, 2023 Author Posted March 1, 2023 I must admit I somewhat lost interest in the modular building concept once I found out I couldn't precisely place the infantry units. So I'm just going to share it in its current state. I may or may not continue development depending on the feedbacks. MODULAR BUILDING MOD PAINTKIT FOR THE GROUND & BILLBOARD 5 7 Find The Links To All My Mods And Liveries Here (in the gallery)
Gideon312 Posted March 1, 2023 Posted March 1, 2023 Impressive work 1 System: Win11 Pro, X870Pro RS Wifi 7 AM5, AMD Ryzen 7 7800X3D, 64GB RAM, NVIDIA GeForce RTX 4090, Corsair MP400 SSD (1TB for WIN), Corsair MP700 PRO (2TB for DCS), VR PIMAX Crystal.
tmansteve Posted March 1, 2023 Posted March 1, 2023 Fantastic stuff. Can't wait to place it in my missions with the helos
Coupon4Coffin Posted July 3, 2023 Posted July 3, 2023 (edited) On 3/1/2023 at 1:56 PM, Eight Ball said: I must admit I somewhat lost interest in the modular building concept once I found out I couldn't precisely place the infantry units. So I'm just going to share it in its current state. I may or may not continue development depending on the feedbacks. MODULAR BUILDING MOD PAINTKIT FOR THE GROUND & BILLBOARD Considering how unpredictable and erratic is the infantry units' behaviour in their current state, even if you managed to place them precisely where you want, more often than not they would not behave in a logical manner anyway (I see they like to jump out of the building so much). So what about creating a variety of different floors with static shooting points in them? In order to simplify the task and not have to deal with the animation of soldiers, you could place those points behind some cover (building materials, sandbag walls, etc.), or rather, the cover itself would be the shooting point. The mission maker would have access to a variety of floors with different amount of shooting points (say, 1 to 3 for each side) and weapon type (sniper, attack rifle, AT, MANPADS). We would then be limited with not being able to see and aim at the infantry figures, though on the other hand, we would benefit from a more consistent behaviour game-wise (the shooters would keep their position inside the building) - which is imho more important Edited July 3, 2023 by Coupon4Coffin
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