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Posted

Continuing the "circling cruise missiles" theme.
DCS Steam version 2.8 had no problems, but automatically upgraded to 2.9, GLSDB, ATACMS, PrSM, and all cruise missiles from CH mods stopped following the set trajectory. The cruise missiles that were added to the game by the developers flew where they should.
How did I solve this problem?
Since I am playing the DCS Steam version, I went into the game settings in the Steam app - properties - Beta versions - Beta testing, and from the drop down list I selected "openbeta". By updating to it, the missile issues went away.
Hope it helps someone)

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Posted
8 hours ago, Rudel_chw said:

 

What a polite and thoughtful response ... makes one wonder how some users have no problem downloading DCS in the first place, but then balk at any large User Mod. 

On my case, I actually prefer larger Mods Packs, rather than piecemeal individual assets, as it makes it easier to share missions without having to micro-manage which exact Mods it requires.

I’ll second this!!!!

CH, your work is amazing and very much appreciated.  Do whatever makes the most sense for you!

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Posted
21 hours ago, currenthill said:

У меня не было проблем с 3M14 в вашей миссии, все они поразили свои цели. У меня не было проблем с кружением с момента последнего обновления DCS и моего последнего обновления русского пакета.

 

Understood, thanks. Perhaps I should wait for the stable version to update. If it's not a secret, what version of the simulator do you have?

Posted

Good morning to you all. First of all Thanks a million to CH for these great mods.

I need you help on the topic of enabling some of the assets pack with oGVME. I can install the Turkey and Iran packs without any issue. I simply put the zip files in the OGVME folder I created in the Save game folder...

For the bigger packs, USA, Russia, China and Sweden, OGVME is not seeing them. Tried the unzipped way, it sees tem but they are not really enabled in the game...

What Am I doing wrong??

Cheers to you all, Phil

Posted
18 hours ago, YuraAntropov said:

Продолжаем тему "крылатые ракеты по кругу".
В DCS Steam версии 2.8 проблем не было, но она автоматически обновилась до 2.9, GLSDB, ATACMS, PrSM и все крылатые ракеты из модов CH перестали следовать заданной траектории. Крылатые ракеты, добавленные в игру разработчиками, полетели туда, куда должны были.
Как я решил эту проблему?
Поскольку я играю в Steam-версию DCS, я зашел в настройки игры в приложении Steam - свойства - Бета-версии - Бета-тестирование и из выпадающего списка выбрал "openbeta". После обновления проблемы с ракетами исчезли.
Надеюсь, это кому-то поможет)

Interesting. I don't have DCS in Steam, maybe I need to wait for an update to the stable version? Will be wait/

Posted
2 часа назад, Dimon21 сказал:

Interesting. I don't have DCS in Steam, maybe I need to wait for an update to the stable version? Will be wait/

Then I'll just say the version of the game that everything works on: DCS World Open Beta 2.9.2.49940

Posted (edited)
В 16.01.2024 в 20:22, Dimon21 сказал:

Hello, Currenthill! Thank you for the work, time and desire that you devote to working on mods, this is the best creation for DCS that I have ever seen. I read about the problems with the 3M-14, which circle on the trajectory section, but do not reach the targets, and I discovered the same problem. I reinstalled the entire Russian mod pack again, but it didn’t help, I had the same problem. Everything is fine with Iskander-K and X-555, the only problem is with 3M-14. I'll attach my mission just in case.

Регион.miz 65.81 \u043a\u0411 · 6 загрузок

Hello mate, make sure that you have the latest open beta, on Steam Edition assets don't work properly, I just was stupid and have been playing with steam version and had same problems with "Kalibr" "KH-555" and so on;)
*Under Steam Version I mean default version not open beta

Edited by EastNemo
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Posted
15 hours ago, EastNemo said:

Привет, приятель, убедись, что у тебя последняя открытая бета-версия, в Steam Edition assets не работают должным образом, я просто сглупил и играл в steam версии, и у меня были те же проблемы с "Kalibr", "KH-555" и так далее;)
* Под версией Steam я подразумеваю версию по умолчанию, а не открытую бета-версию

 

Hello, thanks! As I wrote above, I don’t have Steam, but I have usual stable version of the simulator. It looks like I'll have to wait for an update, although yesterday I tried my other missions on different maps - 3M14 hit the target.

Posted
16 минут назад, Dimon21 сказал:

Hello, thanks! As I wrote above, I don’t have Steam, but I have usual stable version of the simulator. It looks like I'll have to wait for an update, although yesterday I tried my other missions on different maps - 3M14 hit the target.

Comrade, mods are usually put on the open beta version. But, you decided to wait for the stable main version. Wait and don't drive people crazy.🥱

Posted
On 1/17/2024 at 4:37 PM, EchoOneOne said:

Is it normal that HQ-22 doesn't give me a missile launch warning? I have RWR and HARM ID installed. 

 

Yep, the HQ-22 is TVM/Semi-active. So no active radar seeker in the missile. 

On 1/17/2024 at 9:08 PM, gabriel said:

Sorry for the question, but a new update is expected later this month?

 

https://www.currenthill.com/faq#h.ckdnh9zi893m

On 1/18/2024 at 5:10 PM, dimabzz said:

Comrade, mods are usually put on the open beta version. But, you decided to wait for the stable main version. Wait and don't drive people crazy.🥱

That is correct! I only develop my asset packs for the latest version of Open Beta. As you point out, there has been a lot of the same questions lately. 

As it's written on the front page of my site: 

Make sure you have the latest DCS Open Beta and the latest country pack installed before asking for support.

5 hours ago, ivan-ivanov-1902 said:

Hurry up Buk M3

https://www.currenthill.com/faq#h.ckdnh9zi893m

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Posted

Development update

The next release will be the Military Asset Pack China 1.1.0.

Here's the current changelog, it's work in progress and things will definitely be added to it before release (probably another two assets). And as you know, I don't set release dates. 

  • Added ZTL-11 AFV
  • Changed HQ-17A radar and weapon performance
  • Fixed CJ-10 LACM
  • Changed CJ-10 CEP
  • Added PGZ-09 gun trajectory forecast
  • Changed weapons reflection and countermeasures parameters
  • Changed radars reflection and countermeasures parameters
     

Skärmbild 2024-01-19 185952.jpg

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Posted

Would it be possible to add this fantastic looking KA52 livery to the CH KA52? I don't know if I'm right, but I think someone has already uploaded screenshots of a KA52 in DCS in the CH Forum showing this livery, but later deleted them...

8a0f6002f59ce8befa194aea26761847006a99eba5e8665d09cb3d835055757c.jpg

photo_2022-07-25_15-32-51.jpg

ARoHUQx.png

XcBTGid.png

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Posted

I'm almost 100% sure I'm doing something incorrectly, but the B-21 from the USA asset pack has no loadout options at all. I used OvGME to load the mod into savedgames, and I also tried manually loading. Neither one worked. The B-21 loads fine and performs as expected, but there are no missiles? Am I overlooking something trivially dumb? 

Posted (edited)
3 hours ago, HoshJockman said:

I'm almost 100% sure I'm doing something incorrectly, but the B-21 from the USA asset pack has no loadout options at all. I used OvGME to load the mod into savedgames, and I also tried manually loading. Neither one worked. The B-21 loads fine and performs as expected, but there are no missiles? Am I overlooking something trivially dumb? 

Use Open Beta DCS version. Try select another task - pinpoint stike or land attack. Or select loadout manually

Edited by tripod3

Mr. Croco

Posted (edited)

Hello again, @currenthill. Found two small details to fix in Russia modpack:

1. Kh-101 missile cruising altitude should be set about 3-5 meters higher. When flying over spruce forests, more than 90% crash after hitting a top of the tree.

2. Tu-160 and Tu-95 missile launch animation contains superfluous action - bomb bay doors close after each missile launch and open before the next one (if you fire multiple targets at once and set an attack point for each of them).

P.S. What about adding some "dumb" bomb payload for Tu-160?

Edited by Wild_Weasel_31
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