BlackFalco Posted June 19, 2024 Posted June 19, 2024 5 minuti fa, Springfield-902 ha scritto: mean u no need download from beggining if u have older version. just download and paste to older. and it will fix I took the content from the fix and paste it over "tech" folder (I did overwrite all whats into the CH Military folder over the other CH Military folder) of the "older version". That's right isnt it? 1
McFly29 Posted June 19, 2024 Posted June 19, 2024 (edited) 5 hours ago, BlackFalco said: So good you keep on udating these! One question : what you mean by "You apply it by overwriting your 1.1.x installation"? Means I have to overwrite the update over the "older" version so that it just replaces the needed files? EDIT : I did as you said (replace file in the "bigger" folder but I got the error message : The following DLCs are not authorized"... Any help please? Thanks If you’ve got the most recent full download pack, download the incremental update pack. Then open it and copy all the folders within that pack. Open main pack in your saved games folder. Paste update pack in there. Agree to replace files in that destination. Check for other conflicts from standalone assets. Job done. If you don’t have the full asset pack already (or the most recent full one). Download that too and follow the above steps. Edited June 19, 2024 by McFly29
DD_wingflyr Posted June 19, 2024 Posted June 19, 2024 Excellent contributions CH, I love how you stick to working on one project and release them when finished. Then fix them and update them when something gets broken. ED should really take note on your work. I know how this must be a very time consuming venture and you don't have to do it . Thought I'd say thanks and most appreciated. 4 1
Springfield-902 Posted June 20, 2024 Posted June 20, 2024 17 hours ago, BlackFalco said: I took the content from the fix and paste it over "tech" folder (I did overwrite all whats into the CH Military folder over the other CH Military folder) of the "older version". That's right isnt it? yup
Timex3 Posted June 20, 2024 Posted June 20, 2024 13 hours ago, DD_wingflyr said: Excellent contributions CH, I love how you stick to working on one project and release them when finished. Then fix them and update them when something gets broken. ED should really take note on your work. I know how this must be a very time consuming venture and you don't have to do it . Thought I'd say thanks and most appreciated. I couldn't agree with you more! ED could sure learn a great deal from CH. CH is without question the best, his work is much better than ED in my opinion! This is why I think it's extremely important for the DCS World Community to help support CH!! The Models he uses are very expensive, so I ask the DCS Community to throw a few bucks to CH, it's the least we can do for him. CH is 100% responsible for bringing life to DCS World. He has created over a hundred high-quality Mods and I thank CH for all that he does for the DCS World Community!! I have a link to donate to CH, it's as follows https://buy.stripe.com/9AQ3dV4CSbo20Te9AB Timex 3 5 1
CRUD Posted June 20, 2024 Posted June 20, 2024 I don't suppose this is possible or even modeled in game...
Clumpy Posted June 21, 2024 Posted June 21, 2024 8 hours ago, CRUD said: I don't suppose this is possible or even modeled in game... I think the answer is "sort of" I'm just starting to learn Lua scripting but it looks like the functions are there to detect an incoming object, and check if its a weapon and is GPS guided, from there you could explode it. Simulating the fact that it had been jammed off-course. you could get more fancy and code in some distance from the jammer calculations to influence the chance of triggering the explosion. Hopefully, someone with more DCS coding experience than me can comment on if this is a feasible project or not. 1
tripod3 Posted June 21, 2024 Posted June 21, 2024 9 minutes ago, Clumpy said: I think the answer is "sort of" I'm just starting to learn Lua scripting but it looks like the functions are there to detect an incoming object, and check if its a weapon and is GPS guided, from there you could explode it. Simulating the fact that it had been jammed off-course. you could get more fancy and code in some distance from the jammer calculations to influence the chance of triggering the explosion. Hopefully, someone with more DCS coding experience than me can comment on if this is a feasible project or not. In the configs of ammunition there is an circular probable deviation parametr (or CEP). It is necessary to somehow influence it within the range of the jammer, for example, apply a coefficient from 1.5 to 3. But whether such an influence is provided for by the game mechanics is unknown 1 Mr. Croco
Zahnatom Posted June 21, 2024 Posted June 21, 2024 On 6/17/2024 at 10:22 PM, currenthill said: None of that happened to me as they all hit the incoming SCUDs. Try the mission when you get the chance. huh so this is strange.... the mission you provided works fine for me. in fact it seems ike DCS is being weird with map positions: testing.miz I tested over crimea because thats all flat and somehow that makes it fail #payrazbam #payrazbam #payrazbam
currenthill Posted June 21, 2024 Author Posted June 21, 2024 1 hour ago, Zahnatom said: huh so this is strange.... the mission you provided works fine for me. in fact it seems ike DCS is being weird with map positions: testing.miz 9.66 kB · 0 downloads I tested over crimea because thats all flat and somehow that makes it fail Yep, I think these strange deviations occur around the non-primary parts of some maps. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Zahnatom Posted June 21, 2024 Posted June 21, 2024 9 minutes ago, currenthill said: Yep, I think these strange deviations occur around the non-primary parts of some maps. well i guess this was added (or is a bug i dont know) in the 2.9 update as it worked just fine before #payrazbam #payrazbam #payrazbam
CRUD Posted June 21, 2024 Posted June 21, 2024 (edited) 7 hours ago, tripod3 said: In the configs of ammunition there is an circular probable deviation parametr (or CEP). It is necessary to somehow influence it within the range of the jammer, for example, apply a coefficient from 1.5 to 3. But whether such an influence is provided for by the game mechanics is unknown Yes, this, I'm not sure a jammer could explode a drone, but it definitely can send off into a different direction, say a water source or open field. Maybe even hijack the drone. Edited June 21, 2024 by CRUD 1
Kappa-131st Posted June 21, 2024 Posted June 21, 2024 On 6/19/2024 at 1:06 AM, Beldin said: I did this for CH in an attempt to capture his frustrations with ED's last update in a MOD. And yes they were actually crazy enough to put nuclear armed SAMs on ships back in the day Yeah!!! We need a NUKE MOD 1
currenthill Posted June 21, 2024 Author Posted June 21, 2024 Military Asset Pack China 1.1.3 released! Changelog Version 1.1.3 Changed PHL-11 accuracy Fixed DF-21D missiles issues Fixed HHQ-9B model smoothing issue Fixed HQ-17A SHORAD SAM issues Fixed PCL-181 GP155 issues Fixed PGL-625 FB-10A exhaust position Fixed PGL-625 SPAAGM SAM issues Fixed PGL-625 missing IR missile seeker sound Fixed Type 052D Destroyer SAM issues Fixed Type 054B Frigate SAM issues Fixed Type 055 Destroyer SAM issues Fixed Type 055 Destroyer YJ-21 missile issues Fixed Type 056A Corvette SAM issues Fixed ZBD-04A-AT missile issues Distribution model This Military Asset Pack is available in the following versions: The standard full download. The incremental download which updates 1.1.x to 1.1.3 and contains only the changed files. You apply it by overwriting your 1.1.x installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! 11 8 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
pegasus1 Posted June 22, 2024 Posted June 22, 2024 Every morning i click on my CH browser tab to see what's new and updated, a nice little update today. null 5 AMD 3800x, Asrock 570X Taichi, 32GB Corsair Platinum, MSI 1080Ti, Corsair MP600 Gen 4 1TB NVMe. Samsung 970 EVO Plus 1TB NVMe, Samsung 860 1TB SSD, Custom Watercooling, AOC 32" 4K Screen.
Nezih Posted June 22, 2024 Posted June 22, 2024 4 hours ago, pegasus1 said: Every morning i click on my CH browser tab to see what's new and updated, a nice little update today. null Me too.
Asto Posted June 22, 2024 Posted June 22, 2024 (edited) First of all, I love your assets But I'm wondering if it would be possible to command infantry troops to crouch or to prone? By some sort of flag or option? That would be awesome for CAS missions when the infantry is lying and possibly under fire, while you engage with your Helo or A10. Is it possible that your infantry still contains the "smoking bug" when damaged? Or is it still a DCS thing? Edited June 22, 2024 by Asto 1
RaptorFighter Posted June 22, 2024 Posted June 22, 2024 Colleagues, good day to all! Can you please tell me if Iskander-M works properly for everyone? Mine is not active. It just stands there with the doors closed. It is activated with the old file "9M723_missile.lua". True, the missile flies along a very flat trajectory in the final section...
currenthill Posted June 22, 2024 Author Posted June 22, 2024 30 minutes ago, RaptorFighter said: Colleagues, good day to all! Can you please tell me if Iskander-M works properly for everyone? Mine is not active. It just stands there with the doors closed. It is activated with the old file "9M723_missile.lua". True, the missile flies along a very flat trajectory in the final section... Check your min and max ranges. I had to increase the minimum range. And you need to point it in the general direction for it to do its best work. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Virpx21 Posted June 22, 2024 Posted June 22, 2024 4 hours ago, RaptorFighter said: Colleagues, good day to all! Can you please tell me if Iskander-M works properly for everyone? Mine is not active. It just stands there with the doors closed. It is activated with the old file "9M723_missile.lua". True, the missile flies along a very flat trajectory in the final section... Confirmed working. Everything seems fine although I'm not sure if CH had to adjust the speed? They seem to be traveling slower but I can't be to sure about that as I don't recall their previous value if different. Traveling about 2500 kn in the terminal phase. 1
RaptorFighter Posted June 22, 2024 Posted June 22, 2024 (edited) 1 hour ago, Virpx21 said: Confirmed working. Everything seems fine although I'm not sure if CH had to adjust the speed? They seem to be traveling slower but I can't be to sure about that as I don't recall their previous value if different. Traveling about 2500 kn in the terminal phase. Thanks!) The speed of 2533 km/h is certainly not hypersonic. The parameters still need to be adjusted... Edited June 22, 2024 by RaptorFighter
currenthill Posted June 22, 2024 Author Posted June 22, 2024 32 minutes ago, Virpx21 said: Confirmed working. Everything seems fine although I'm not sure if CH had to adjust the speed? They seem to be traveling slower but I can't be to sure about that as I don't recall their previous value if different. Traveling about 2500 kn in the terminal phase. Scroll back in the thread. I've explained about the guided weapons I had to fix. Quote I should clarify for everyone. I've been working on replacing all the broken missiles for the last three weeks. I had to use all the tricks in the book to get them to basically work again. Core DCS doesn't have accessible weapon schemes made for these kind of weapons (like the GMLRS, ATACMS, PrSM, GLSDB, 9M723, YJ-21, DF-21D etc). It's not due to my lack of understanding these weapons, it's because I haven't found another way to implement them. The alternative would be to remove them. I have tested numerous different solutions, and this is the least worst one. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
RaptorFighter Posted June 22, 2024 Posted June 22, 2024 (edited) 25 minutes ago, currenthill said: Scroll back in the thread. I've explained about the guided weapons I had to fix. Thank you, Buddy! I bow before Your working capacity and responsibility. There are few like You...))) Edited June 22, 2024 by RaptorFighter 2
Saguanay Posted June 22, 2024 Posted June 22, 2024 I saw that last night on a Tomahawk. It was climbing in boost and hit the top of its climb, rotated to the flight heading and extended it's wings. On 6/15/2024 at 4:40 PM, currenthill said: Because I had to be really creative to get all the missiles working again. To be honest, I'm glad I actually found a way to implement them again. The fins are folded during the "boost" phase and will then unfold.
Virpx21 Posted June 22, 2024 Posted June 22, 2024 1 hour ago, currenthill said: Scroll back in the thread. I've explained about the guided weapons I had to fix. No worries, I figured that was the reason for it. I know some of them also have incorrect flight characteristics like missile wobble, but the overall flight path works fine. I'll certainly take compromises over not having them at all!
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