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Posted (edited)
1 hour ago, igortor23 said:

it looks cool. where can I download it?

I tried to ask or find. But no one answered, and there are no kamikaze drone mods

I'm workin on it. Testing against CH's shorad.

Edited by tripod3
  • Like 4

Daniel

Posted
2 hours ago, tripod3 said:

I'm workin on it. Testing against CH's shorad.

I think you could really put together some other drones using your v1 style launch ramp. Lancets and lots of other drones use little ramps. May not be able to lock onto targets because of the way the game works. But you could get close with scripts. 

  • Thanks 1
Posted (edited)
7 часов назад, tripod3 сказал:

Я работаю над этим. Тестирую на CH's shorad.

Will there be Ukrainian drones like the Lutiy or PD 2? 

We will support you.
 
Edited by igortor23
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Posted
22 hours ago, tripod3 said:

I'm workin on it. Testing against CH's shorad.

Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud,  now we have Iskander and ATACMS.

  • Like 3
Posted (edited)
11 hours ago, nghitran said:

Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud,  now we have Iskander and ATACMS.

2 is ok but 3 is about space, not good against dcs low alt pseudo ballistic missiles. but i will see. need to restore all s*it

Edited by tripod3
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Daniel

Posted (edited)
12 часов назад, tripod3 сказал:

https://www.mediafire.com/file/4cq5to3iv30iohb/Long_range_drones.rar/file

 

дроны большой дальности действия

Это простой мод, основанный на sunstag V1 и CH shahed. Нужен пакет ресурсов WW2. Потому что все дроны используют рампу V-1.

promo1.jpg

 

 
  • and will the A 22 have a more believable sound? Let's say like the Yak 52
  •  
Edited by igortor23
  • Like 1
Posted
On 8/26/2025 at 7:28 PM, Kappa-06MHR said:

Hi @currenthill
On certain ships (like the Moskva, Molnya), we can destroy sub-parts, like radar, weapons, etc...
I have made a test : Can we destroy the Tor on the Patrol Ship (like a sub-part) ?
It seem to be "no". 

Could we consider making the armaments destructible so that we can consider treating this type of corvette with lighter armament? (Example: a Kh-25ML, Vikhr, or Hellfire). Being able to hit the Tor or the cannon would make it possible to disable a patrol boat without destroying it.
All recent ships should have destructible sub-parts

Thanks for your feedback, and thanks again for your work!

image.pngnullimage.png

@currenthill : DCS ships like the Moskva or the Molnya have destructible weapons, radars, and CIWS.
I've noticed that your new ship models integrated into DCS don't have thoses destructibles subsystems.

I tried to destroy the Tor or the gun of a Project 22160 Patrol Ship, but there are no subsystems.
Sending a KH-25ML (With a KA-50) at the Tor won't destroy it; its hitpoint is tied to the ship's functionality. So, even if the ship is damaged down to 2% of its hitpoint, it still remain fully operational.

I think it's important to integrate subsystems into ships, at least for the armament and radar.
Only the very old models dating back to the early days of DCS like the Grisha or the Krivak lack subsystems, and unfortunately, that's why they're often shunned by players (besides the outdated nature of their design).

Do you plan to make the gun or the Tor of Project 22160 destructible?
 

  • Like 4
Posted
3 hours ago, Kappa-06MHR said:

@currenthill : DCS ships like the Moskva or the Molnya have destructible weapons, radars, and CIWS.
I've noticed that your new ship models integrated into DCS don't have thoses destructibles subsystems.

I tried to destroy the Tor or the gun of a Project 22160 Patrol Ship, but there are no subsystems.
Sending a KH-25ML (With a KA-50) at the Tor won't destroy it; its hitpoint is tied to the ship's functionality. So, even if the ship is damaged down to 2% of its hitpoint, it still remain fully operational.

I think it's important to integrate subsystems into ships, at least for the armament and radar.
Only the very old models dating back to the early days of DCS like the Grisha or the Krivak lack subsystems, and unfortunately, that's why they're often shunned by players (besides the outdated nature of their design).

Do you plan to make the gun or the Tor of Project 22160 destructible?
 

The core asset Project 22160 is already configured like the Moskva where the different weapon systems can be damaged and destroyed. But unfortunately it looks like the actual trigger is missing in the collision model. I haven't made specific destroyed models for the weapons systems, but the intent for the first version was to make them destructible by functionality. I'll make a ticket and see if I can get it fixed. 👍🏻

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Posted
1 hour ago, currenthill said:

The core asset Project 22160 is already configured like the Moskva where the different weapon systems can be damaged and destroyed. But unfortunately it looks like the actual trigger is missing in the collision model. I haven't made specific destroyed models for the weapons systems, but the intent for the first version was to make them destructible by functionality. I'll make a ticket and see if I can get it fixed. 👍🏻

Thanks a lot, you're amazing !

  • Like 1
Posted (edited)
2 hours ago, Kappa-06MHR said:

Thanks a lot, you're amazing !

Thanks, I've fixed it in my internal version, the main gun, the FCR, the machine guns and the Tor can now be disabled individually. Stay tuned for the fix in an upcoming update. 

Edited by currenthill
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  • Thanks 2
Posted
1 hour ago, currenthill said:

Thanks, I've fixed it in my internal version, the main gun, the FCR, the machine guns and the Tor can now be disabled individually. Stay tuned for the fix in an upcoming update. 

Excellent! I made a donation on Ko-Fi 🙂

  • Like 2
Posted
1 minute ago, currenthill said:

Thank you, that's very helpful! The soon to be released updated Russian pack contains a lot of new models. 😅

And it will be updated too in DCS core integrated Patrols Ship?

  • Like 2
Posted
13 minutes ago, Kappa-06MHR said:

And it will be updated too in DCS core integrated Patrols Ship?

With every mod pack update I remove the duplicated assets. So I’ve prepared the fix for the core version. The mod pack version will be removed with the updated (and soon to be released) Russian asset pack. 

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Posted
vor 7 Stunden schrieb currenthill:

With every mod pack update I remove the duplicated assets. So I’ve prepared the fix for the core version. The mod pack version will be removed with the updated (and soon to be released) Russian asset pack. 

I hope that will encourage more mission builders to use your mods instead of exotic outdated mods which are hard to find or not supported anymore.

  • Like 1

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

Posted (edited)

Hey guys!

It took some time, but I can finally bring you the updated Russian asset pack. It features 15 new assets, all with LODs, damage models and liveries. I've also fixed a couple of bugs with the old assets, as well as added LODs to all of them too.

I hope you'll enjoy this update! If you like what I do, please consider making a donation (link in the signature at the bottom). All donations goes into new asset models!

And thanks again to @daskjdhjah for the testing!

image.pngMilitary Asset Pack Russia 2.0.0 released!
Changelog Version 2.0.0

  • Added 2S1 SPG
  • Added 9K35 Strela-10 SAM
  • Added ASU-85 SPG
  • Added BMD-2 IFV
  • Added BMP-1 IFV
  • Added BMP-1P IFV
  • Added BTR-50PK APC
  • Added MT-LB APC
  • Added PT-76B LT
  • Added T-72A MBT
  • Added T-72B MBT
  • Added ZSU-23-4 SPAAG
  • Added 2S3 SPG
  • Added T-54 MBT
  • Added T-62A MBT
  • Added LODs
  • Added Pantsir-S2 weapons player control
  • Added Tor M2K weapons player control
  • Changed engine sounds for radar equipped assets
  • Changed textures to reduce size
  • Changed folder structure
  • Changed Tu-160M2 Kh-101 to core DCS version
  • Changed Tu-160M2 Kh-555 to core DCS version
  • Fixed missing destruction model issue
  • Fixed Buk M3 9S510M wheels spinning wrong direction
  • Fixed wheel rotation speed for all assets
  • Fixed naming prefix consistency
  • Fixed Admiral Gorshkov A-192M not engaging ground targets
  • Fixed Ka-52 nose gear animation issue
  • Fixed Ka-52K nose gear animation issue
  • Fixed DShK HMG causing CTD when fired at air targets
  • Removed DCS core duplicate assets

Distribution model

This Military Asset Pack is available in the following versions:

  • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
  • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.

 

Skärmbild 2025-11-05 122051.pngSkärmbild 2025-11-05 122121.pngSkärmbild 2025-11-05 122208.pngSkärmbild 2025-11-05 122233.pngSkärmbild 2025-11-05 122258.pngSkärmbild 2025-11-05 122341.pngSkärmbild 2025-11-05 122958.pngSkärmbild 2025-11-05 123024.pngSkärmbild 2025-11-05 123054.pngSkärmbild 2025-11-05 123110.pngSkärmbild 2025-11-05 123134.pngSkärmbild 2025-11-05 123150.pngSkärmbild 2025-11-05 123210.pngSkärmbild 2025-11-05 123229.pngSkärmbild 2025-11-05 123255.png

 

 

 

 

 

 

 

 

Edited by currenthill
  • Like 6
  • Thanks 6
Posted (edited)

Thank you, CH, for bringing your wonderful mods to the community.  Your efforts are appreciated by all of us.

Edited by Tengah
  • Like 3
Posted (edited)
52 minutes ago, currenthill said:

Hey guys!

It took some time, but I can finally bring you the updated Russian asset pack. It features 15 new assets, all with LODs, damage models and liveries. I've also fixed a couple of bugs with the old assets, as well as added LODs to all of them too.

I hope you'll enjoy this update! If you like what I do, please consider making a donation (link in the signature at the bottom). All donations goes into new asset models!

And thanks again to @daskjdhjah for the testing!

image.pngMilitary Asset Pack Russia 2.0.0 released!
Changelog Version 2.0.0

  • Added 2S1 SPG
  • Added 9K35 Strela-10 SAM
  • Added ASU-85 SPG
  • Added BMD-2 IFV
  • Added BMP-1 IFV
  • Added BMP-1P IFV
  • Added BTR-50PK APC
  • Added MT-LB APC
  • Added PT-76B LT
  • Added T-72A MBT
  • Added T-72B MBT
  • Added ZSU-23-4 SPAAG
  • Added 2S3 SPG
  • Added T-54 MBT
  • Added T-62A MBT
  • Added LODs
  • Added Pantsir-S2 weapons player control
  • Added Tor M2K weapons player control
  • Changed engine sounds for radar equipped assets
  • Changed textures to reduce size
  • Changed folder structure
  • Changed Tu-160M2 Kh-101 to core DCS version
  • Changed Tu-160M2 Kh-555 to core DCS version
  • Fixed missing destruction model issue
  • Fixed Buk M3 9S510M wheels spinning wrong direction
  • Fixed wheel rotation speed for all assets
  • Fixed naming prefix consistency
  • Fixed Admiral Gorshkov A-192M not engaging ground targets
  • Fixed Ka-52 nose gear animation issue
  • Fixed Ka-52K nose gear animation issue
  • Fixed DShK HMG causing CTD when fired at air targets
  • Removed DCS core duplicate assets

Distribution model

This Military Asset Pack is available in the following versions:

  • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
  • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.

 

Skärmbild 2025-11-05 122051.pngSkärmbild 2025-11-05 122121.pngSkärmbild 2025-11-05 122208.pngSkärmbild 2025-11-05 122233.pngSkärmbild 2025-11-05 122258.pngSkärmbild 2025-11-05 122341.pngSkärmbild 2025-11-05 122958.pngSkärmbild 2025-11-05 123024.pngSkärmbild 2025-11-05 123054.pngSkärmbild 2025-11-05 123110.pngSkärmbild 2025-11-05 123134.pngSkärmbild 2025-11-05 123150.pngSkärmbild 2025-11-05 123210.pngSkärmbild 2025-11-05 123229.pngSkärmbild 2025-11-05 123255.png

 

 

 

 

 

 

 

 

Thank you very much for the update. And I want to ask In the upcoming update for the China Pack, will you also fix the bug where the YJ-12 missile does not maintain its cruise speed at Mach 3.5? Currently, the missile only sustains a cruise speed below Mach 1.0.

Edited by nghitran
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