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Military Assets for DCS by Currenthill


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1 hour ago, bennyboy9800 said:

Great work as always Currenthill. One thing I have noticed is that the Tor M2s seem to look a bit different than the Tor M1 in-game. They obviously use different radar sensors, but I've noticed the turret seems to be placed father aft in your mod. 

image.jpeg

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Yeah, might be the pivot point that's off. But I never claim my models to be a 1:1 replica of the real deal. Most dimensions gathered via OSINT are speculations. And newer the systems, the fewer the reference pictures. So I try to achieve a good enough representation. Otherwise the release schedule would look very different, haha.

In this case, I think I can live with it. 😜

Skärmbild 2023-04-07 204736.jpg

12 minutes ago, tripod3 said:

Still no way for vertically incoming ballisting missile? (except recaluclating scud parameters table)

 

Nope, that's the way to do it. And it requires math on a different level than I can muster. And the 9M723 is considered a semi-ballistic missile.

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6 minutes ago, Gundamator said:

Looking at the trajectory of the 9M723 I am assuming it is simply a limitation placed upon you by the game? It is not acting like a basaltic missile, its has a very flat trajectory when impacting the target.

 

- Gundamator

Check a couple of posts above where this is addressed. 👍🏻

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image.pngProject 22350 Admiral Gorshkov Class Frigate 1.4.0 released!
Changelog Version 1.4.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed 9M100 to reduce accuracy
  • Changed 9M337 to reduce accuracy
  • Changed 9M96M to launch at low altitude targets at closer range
  • Changed 9M96M to reduce accuracy
  • Changed KT-308 countermeasures to reduce accuracy
  • Changed Palash CIWS to burst mode
  • Changed countermeasure type to better emulate naval CM
  • Changed display name
  • Fixed active radar seeker range for 9M100
  • Fixed active radar seeker range for 9M96M
  • Fixed the 3M14T terrain following performance and max range
  • Like 6
  • Thanks 8
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5 minutes ago, currenthill said:

image.pngProject 22350 Admiral Gorshkov Class Frigate 1.4.0 released!
Changelog Version 1.4.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed 9M100 to reduce accuracy
  • Changed 9M337 to reduce accuracy
  • Changed 9M96M to launch at low altitude targets at closer range
  • Changed 9M96M to reduce accuracy
  • Changed KT-308 countermeasures to reduce accuracy
  • Changed Palash CIWS to burst mode
  • Changed countermeasure type to better emulate naval CM
  • Changed display name
  • Fixed active radar seeker range for 9M100
  • Fixed active radar seeker range for 9M96M
  • Fixed the 3M14T terrain following performance and max range

You are brilliant.  Thank you for all the work that you do for the DCS Community.  

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47 minutes ago, currenthill said:

image.pngProject 22350 Admiral Gorshkov Class Frigate 1.4.0 released!
Changelog Version 1.4.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed 9M100 to reduce accuracy
  • Changed 9M337 to reduce accuracy
  • Changed 9M96M to launch at low altitude targets at closer range
  • Changed 9M96M to reduce accuracy
  • Changed KT-308 countermeasures to reduce accuracy
  • Changed Palash CIWS to burst mode
  • Changed countermeasure type to better emulate naval CM
  • Changed display name
  • Fixed active radar seeker range for 9M100
  • Fixed active radar seeker range for 9M96M
  • Fixed the 3M14T terrain following performance and max range

Please, next artillery modules! M777 or MSTA/D30

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image.pngProject 22800 Karakurt Class Corvette 1.4.0 released!
Changelog Version 1.4.0

  • Added KT-308 countermeasures
  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed Hermes-K to reduce accuracy
  • Changed Pantsir-M CIWS to burst mode
  • Changed display name
  • Fixed the 3M14T terrain following performance and max range
  • Like 6
  • Thanks 5
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55 minutes ago, currenthill said:

image.pngProject 22800 Karakurt Class Corvette 1.4.0 released!
Changelog Version 1.4.0

  • Added KT-308 countermeasures
  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed Hermes-K to reduce accuracy
  • Changed Pantsir-M CIWS to burst mode
  • Changed display name
  • Fixed the 3M14T terrain following performance and max range

You are on a roll!  I mean, out of curiosity, how did you and your crew learn to make these mods and assets - 3d modeling, programming, coding, etc?  And how long did it take you to hone your craft?  

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8 minutes ago, HighMaintenanceB said:

You are on a roll!  I mean, out of curiosity, how did you and your crew learn to make these mods and assets - 3d modeling, programming, coding, etc?  And how long did it take you to hone your craft?  

Thanks! Well, it's only me and myself. So the crew is rather small, but that's how I like it. This means I can work at my own pace. 👍🏻

I made my first DCS mod around a year ago. And I'm learning new stuff every day, that's why I keep updating the assets. 

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image.png2S38 SPAAG 1.2.0 released!
Changelog Version 1.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added modular damage model
  • Added prefix to asset name
  • Changed LG-HE minimum range
  • Changed LG-HE to reduce accuracy
  • Changed display name
  • Fixed dust and dirt effect position when moving
  • Like 3
  • Thanks 4
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Только что, ivan-ivanov-1902 сказал:
  Показать контент

Screen_230408_115123.jpgScreen_230408_115100.jpgScreen_230408_115342.jpgScreen_230408_115313.jpgScreen_230408_115235.jpg

Iskander-M, for some reason, 4 missiles at once, the launch of two missiles, after the launch shows that there are two more missiles left, I'm waiting for reloading-it reloaded and again four missiles, but they are not in the car and the complex no longer shoots.

 

 

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3 minutes ago, ivan-ivanov-1902 said:

 

Thanks for testing! You are correct, there is an error in the reloading. I've fixed it and will be releasing an updated version shortly. 👍🏻

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image.pngBastion-P LBASM 1.2.0 released!
Changelog Version 1.2.0

  • Added driver
  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Fixed driver viewpoint position
  • Fixed dust and dirt effect position when moving
  • Like 8
  • Thanks 9
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image.pngModernized US Navy Ships 2.2.0 released!
Changelog Version 2.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed SM-3 to intercept semi-ballistic missiles
  • Changed display name
  • Fixed AN/SPY-1 error preventing simultaneous target tracking
  • Fixed AN/SPY-1 performance
  • Fixed ESSM amount error
  • Fixed ESSM anti ballistic performance
  • Fixed the SM-6 AShM minimum launch range (25 nm)
  • Like 7
  • Thanks 5
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image.pngT-84 Oplot-M MBT 1.3.0 released!
Changelog Version 1.3.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Fixed dust and dirt effect position when moving
  • Like 2
  • Thanks 5
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image.pngT-64BV MBT 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Changed unit name to avoid conflicts
  • Fixed dust and dirt effect position when moving
  • Like 1
  • Thanks 7
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