tripod3 Posted June 3, 2023 Share Posted June 3, 2023 (edited) What a cool mod, that's the quality! The sound of radars acts on the ears as real, annoying, but it is very realistic Some ideas for 1.0.1: - 50N6 rotates too fast, I know that some of videos used as references were intentionally speeded up by the editors. But there are other videos too, showing slower rate - 96L6 should rotate clockwise and should have a slight inclination towards the sky (3-5 degrees) Edited June 3, 2023 by tripod3 3 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
currenthill Posted June 3, 2023 Author Share Posted June 3, 2023 17 minutes ago, tripod3 said: What a cool mod, that's the quality! The sound of radars acts on the ears as real, annoying, but it is very realistic Some ideas for 1.0.1: - 50N6 rotates too fast, I know that some of videos used as references were intentionally speeded up by the editors. But there are other videos too, showing slower rate - 96L6 should rotate clockwise and should have a slight inclination towards the sky (3-5 degrees) Thank you, much appreciated! As always, I never discover the most critical bugs until after release of version 1.0.0. This time there's an conflict between the STR and the optional SR resulting in bad performance (simultaneous target channels etc). I have already fixed the issue and will release a 1.0.1 shortly. As for your suggestions: 1) I configured it in accordance to the available data: Quote The MFMTR radar provides a Simultaneous target detection, multiple target tracking and the missile up-link. The radar contains a Rotating phased-array antenna (60 rpm) with Full electronic scanning, with large deflection (+/- 45° in elevation and bearing). 2) For the Cheese Board, I chose the first mode of operation. The CCW rotation is an error on my part, I will get that fixed. Quote There are two operation modes implemented: Low altitude targets can be acquired by constraining the mainlobe elevation angle between -3° and +1.5° using an antenna rotation of 5 rpm. This slow rotation allows a better clutter rejection with a subclutter visibility up to 70 dB. All altitude targets can be acquired by constraining the mainlobe elevation angle between -1.5° and +20° using an antenna rotation of 10 rpm. As a third mode the radar can operate in a sector search. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
currenthill Posted June 3, 2023 Author Share Posted June 3, 2023 RWR and HARM ID 1.1.0 released! Changelog Version 1.1.0 Added S-350 (50N6 STR and 96L6 SR) Added MIM-104 SAM (LTAMDS STR) Added NASAMS 3 SAM (MPQ-64F1) Added Centurion C-RAM Added Type 26 Frigate Added PGZ-09 SPAAG S-350 SAM 1.1.0 released! Changelog Version 1.1.0 Fixed 96L6 SR CCW radar rotation issue Fixed 50N6 STR and 96L6 SR radar conflict issue Fixed ECM burn through range 3 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
christopher m Posted June 4, 2023 Share Posted June 4, 2023 (edited) currenthill, S-350 SAM 1.1.0 released: When we were kids .... We used too express our admiration for welcomed surprises with the term "SUPER COOL" This release is SUPER COOL!!! and you've got me back in that KID MODE once again!! i promise not to cover my maps corner to corner with this new asset, it wouldn't be realistic would it i'll use this asset sparingly and prudently much like it is used in RW DCS CA and Air Defence have been revolutionized by your extremely generous offerings SUPER THNX Edited June 4, 2023 by christopher m 5 [sIGPIC][/sIGPIC] Christopher M Link to comment Share on other sites More sharing options...
christopher m Posted June 4, 2023 Share Posted June 4, 2023 currenthill, quick question please, i notice on your RWR and HARM ID sheet that the TOR M2K, M2M and M2 SHORAD ALL have an RWR symbol "15" does this mean in game DCS sees the CH assets M2K, M2M, M2 SHORAD as identical to NATO NAME SA-15 TOR this has implications for IADS SKYNET scripts, actually good implications. 1 [sIGPIC][/sIGPIC] Christopher M Link to comment Share on other sites More sharing options...
clanitho Posted June 4, 2023 Share Posted June 4, 2023 On 5/13/2023 at 3:17 PM, RaptorFighter said: This generator MIM104_EPP does not appear in the mission editor for me. Does anyone have the same problem? On 5/13/2023 at 3:45 PM, currenthill said: Are you running the latest version 1.2.1? Because in that release I fixed the missing EPP. 8 hours ago, currenthill said: RWR and HARM ID 1.1.0 released! Changelog Version 1.1.0 Added S-350 (50N6 STR and 96L6 SR) Added MIM-104 SAM (LTAMDS STR) Added NASAMS 3 SAM (MPQ-64F1) Added Centurion C-RAM Added Type 26 Frigate Added PGZ-09 SPAAG S-350 SAM 1.1.0 released! Changelog Version 1.1.0 Fixed 96L6 SR CCW radar rotation issue Fixed 50N6 STR and 96L6 SR radar conflict issue Fixed ECM burn through range Just a small problem with S-350 , when the vehicles are moving, you can't hear the sound of the engines. 1 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits Link to comment Share on other sites More sharing options...
DD_Friar Posted June 4, 2023 Share Posted June 4, 2023 Salute, Although this is my first post in this thread and I could have totally got it wrong but you might need the fix I and a squad mate worked out for tanks that had no sound which was caused by certain mod aircraft (although I believe the A4-e has now been fixed in version 2.1.1). The thread is here 1 Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. Link to comment Share on other sites More sharing options...
currenthill Posted June 4, 2023 Author Share Posted June 4, 2023 4 hours ago, christopher m said: currenthill, S-350 SAM 1.1.0 released: When we were kids .... We used too express our admiration for welcomed surprises with the term "SUPER COOL" This release is SUPER COOL!!! and you've got me back in that KID MODE once again!! i promise not to cover my maps corner to corner with this new asset, it wouldn't be realistic would it i'll use this asset sparingly and prudently much like it is used in RW DCS CA and Air Defence have been revolutionized by your extremely generous offerings SUPER THNX Glad to hear you are enjoying it! 1 hour ago, christopher m said: currenthill, quick question please, i notice on your RWR and HARM ID sheet that the TOR M2K, M2M and M2 SHORAD ALL have an RWR symbol "15" does this mean in game DCS sees the CH assets M2K, M2M, M2 SHORAD as identical to NATO NAME SA-15 TOR this has implications for IADS SKYNET scripts, actually good implications. Yep, that was the intention, but I haven't verified the results using the IADS SKYNET scripts. So please report back if everything works as intended. 13 minutes ago, clanitho said: Just a small problem with S-350 , when the vehicles are moving, you can't hear the sound of the engines. I just did a test, and they seem to work fine for me. Check the sound fix posted by @DD_Friar below! 1 minute ago, DD_Friar said: Salute, Although this is my first post in this thread and I could have totally got it wrong but you might need the fix I and a squad mate worked out for tanks that had no sound which was caused by certain mod aircraft (although I believe the A4-e has now been fixed in version 2.1.1). The thread is here Thank you, hadn't seen this before! That makes perfectly sense. The most classical of issues in DCS - conflicts. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
SouthernThunder Posted June 4, 2023 Share Posted June 4, 2023 (edited) Just something I've noticed about the S-350 STR - the rotating block on the back clips into the rest of the vehicle slightly. Obviously a bit pedantic but given your standards of professionalism @currenthill it seems like an issue you'd address. Edited June 4, 2023 by SouthernThunder 1 Link to comment Share on other sites More sharing options...
currenthill Posted June 4, 2023 Author Share Posted June 4, 2023 2 minutes ago, SouthernThunder said: Just something I've noticed about the S-350 STR - the rotating block on the back clips into the rest of the vehicle slightly. Obviously a bit pedantic but given your standards of professionalism @currenthill it seems like an issue you'd address. Thanks! I might have to attack it with the angle grinder. 5 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
IR.Clutch Posted June 4, 2023 Share Posted June 4, 2023 (edited) Hey, There is no warnings in the F-16 when PANTSIR is launching missiles, will this work when the RWR and HARM IDs are installed or how can I fix it? Edited June 4, 2023 by IR.Clutch i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle || Quest 3, HP Reverb G2, TrackIR 5 || Orion2 F-16EX Viper Throttle Combo, TM Warthog throttle(button box), Virpil WarBRD+Viper stick, VPC interceptor pedals || TM MFD Cougar pack || F-16C, F-15E, AH-64D | Simshaker Jetpad || F-16 Panels: Landing Gear, CMDS, ICP, Avionics, Sensors, Lighting, Air Cond, HUD, Anti Ice Link to comment Share on other sites More sharing options...
currenthill Posted June 4, 2023 Author Share Posted June 4, 2023 (edited) 13 minutes ago, IR.Clutch said: Hey, There is no warnings in the F-16 when PANTSIR is launching missiles, will this work when the RWR and HARM IDs are installed or how can I fix it? The Pantsir fires the 5706 radio-command-guided missile. The missile has no seeker for you to detect. The Pantsir also has an electro optical targeting system and doesn't even have to use radar. You would need some sort of Missile Approach Warning System (MAWS) to detect it. Preferably one of the newer Ultraviolet based systems. Edited June 4, 2023 by currenthill 2 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
clanitho Posted June 4, 2023 Share Posted June 4, 2023 2 hours ago, DD_Friar said: Salute, Although this is my first post in this thread and I could have totally got it wrong but you might need the fix I and a squad mate worked out for tanks that had no sound which was caused by certain mod aircraft (although I believe the A4-e has now been fixed in version 2.1.1). The thread is here Ok , the no sound problems was caused by Bronco and UH-60 mods, i apply your solution and all is fine now. Many thanks 1 1 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits Link to comment Share on other sites More sharing options...
tripod3 Posted June 4, 2023 Share Posted June 4, 2023 (edited) Currenthill, THAAD becomes more necessary for the Pacific! Edited June 4, 2023 by tripod3 6 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
Lavilyse Posted June 4, 2023 Share Posted June 4, 2023 Another great Addition would be a Boeing P-8A Poseidon. 1 Link to comment Share on other sites More sharing options...
Ted Striker Posted June 4, 2023 Share Posted June 4, 2023 vor 8 Minuten schrieb Lavilyse: Another great Addition would be a Boeing P-8A Poseidon. P-8 Poseidon is already available, AI only: https://www.digitalcombatsimulator.com/de/files/3321581/ 2 Link to comment Share on other sites More sharing options...
Lavilyse Posted June 4, 2023 Share Posted June 4, 2023 I know but now the LRASM is Implemented as well so this one from the link is not the current state. 16 minutes ago, Ted Striker said: P-8 Poseidon is already available, AI only: https://www.digitalcombatsimulator.com/de/files/3321581/ Link to comment Share on other sites More sharing options...
Timex3 Posted June 4, 2023 Share Posted June 4, 2023 18 hours ago, tripod3 said: What a cool mod, that's the quality! The sound of radars acts on the ears as real, annoying, but it is very realistic Some ideas for 1.0.1: - 50N6 rotates too fast, I know that some of videos used as references were intentionally speeded up by the editors. But there are other videos too, showing slower rate - 96L6 should rotate clockwise and should have a slight inclination towards the sky (3-5 degrees) I agree with you! The radar is turning way to fast! Timex 3 Link to comment Share on other sites More sharing options...
ivan-ivanov-1902 Posted June 4, 2023 Share Posted June 4, 2023 Currenthill is it possible to do for melee air defense under the control of the player to do-auto-tracking of the target Link to comment Share on other sites More sharing options...
Chris22 Posted June 4, 2023 Share Posted June 4, 2023 How you make the missile to delay to ignite?? Link to comment Share on other sites More sharing options...
christopher m Posted June 5, 2023 Share Posted June 5, 2023 On 6/4/2023 at 3:03 PM, currenthill said: On 6/4/2023 at 1:41 PM, christopher m said: currenthill, quick question please, i notice on your RWR and HARM ID sheet that the TOR M2K, M2M and M2 SHORAD ALL have an RWR symbol "15" does this mean in game DCS sees the CH assets M2K, M2M, M2 SHORAD as identical to NATO NAME SA-15 TOR this has implications for IADS SKYNET scripts, actually good implications. Expand Yep, that was the intention, but I haven't verified the results using the IADS SKYNET scripts. So please report back if everything works as intended. OK i have some GroupAction scripties that call assets by NATO NAME i can try to see the response from CH assets -vs- default TOR SA-15 1 [sIGPIC][/sIGPIC] Christopher M Link to comment Share on other sites More sharing options...
Ironghost Posted June 5, 2023 Share Posted June 5, 2023 I'm sorry but it's just a question not a pretense currenthill, the missiles coming out of the cells of ships like Ticonderoga and Arleigh Burke go too high before deflecting towards the target, there's no way to get them up less after the launch? And would it be possible to decrease the speed when they are ejected from the cells? Maybe I'm asking too much but it would be nice if it could be done. Thanks anyway currenthill for your works. Link to comment Share on other sites More sharing options...
UltraTopSecret Posted June 6, 2023 Share Posted June 6, 2023 Something to think about for down the road perhaps.. a PMP or PP-2005 4 Link to comment Share on other sites More sharing options...
PoppaGeneral Posted June 6, 2023 Share Posted June 6, 2023 Hey Currenthill First of all, i want to thank you for bringing so much joy to the community with your amazing mods. I cant even think of the game anymore without your high quality content. The sheer amount of work and dedication going in those mods, all this without any financial return, is very admirable. My question is, if we are allowed to propose some ideas for potential mods in this post, before i would go on for 5000 paragraphs. Link to comment Share on other sites More sharing options...
currenthill Posted June 6, 2023 Author Share Posted June 6, 2023 On 6/4/2023 at 8:09 PM, ivan-ivanov-1902 said: Currenthill is it possible to do for melee air defense under the control of the player to do-auto-tracking of the target Unfortunately I don't think there's a good way to make that happen. On 6/5/2023 at 4:46 PM, Ironghost said: I'm sorry but it's just a question not a pretense currenthill, the missiles coming out of the cells of ships like Ticonderoga and Arleigh Burke go too high before deflecting towards the target, there's no way to get them up less after the launch? And would it be possible to decrease the speed when they are ejected from the cells? Maybe I'm asking too much but it would be nice if it could be done. Thanks anyway currenthill for your works. Yep, it's by design. We have a certain set of parameters to play with, and they are all connected to each other. So it's always a compromise, if we want a certain trajectory or speed or something else, it will probably affect something else. But I'll put it on the list to check if it's possible for the next release. 19 hours ago, UltraTopSecret said: Something to think about for down the road perhaps.. a PMP or PP-2005 Thanks for the suggestion! 4 hours ago, PoppaGeneral said: Hey Currenthill First of all, i want to thank you for bringing so much joy to the community with your amazing mods. I cant even think of the game anymore without your high quality content. The sheer amount of work and dedication going in those mods, all this without any financial return, is very admirable. My question is, if we are allowed to propose some ideas for potential mods in this post, before i would go on for 5000 paragraphs. Thank you very much! And please suggest potential candidates in this thread, I like to have them all in one place. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
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