Jump to content

Recommended Posts

Posted
8 hours ago, currenthill said:

image.pngIskander SSM 1.0.0 released!
Changelog Version 1.0.0

  • Release version

Iskander-M promo.jpg

Iskander-K promo.jpg

Looking at the trajectory of the 9M723 I am assuming it is simply a limitation placed upon you by the game? It is not acting like a basaltic missile, its has a very flat trajectory when impacting the target.

 

- Gundamator

  • Thanks 1
Posted
6 minutes ago, Gundamator said:

Looking at the trajectory of the 9M723 I am assuming it is simply a limitation placed upon you by the game? It is not acting like a basaltic missile, its has a very flat trajectory when impacting the target.

 

- Gundamator

Check a couple of posts above where this is addressed. 👍🏻

  • Like 1
Posted

image.pngProject 22350 Admiral Gorshkov Class Frigate 1.4.0 released!
Changelog Version 1.4.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed 9M100 to reduce accuracy
  • Changed 9M337 to reduce accuracy
  • Changed 9M96M to launch at low altitude targets at closer range
  • Changed 9M96M to reduce accuracy
  • Changed KT-308 countermeasures to reduce accuracy
  • Changed Palash CIWS to burst mode
  • Changed countermeasure type to better emulate naval CM
  • Changed display name
  • Fixed active radar seeker range for 9M100
  • Fixed active radar seeker range for 9M96M
  • Fixed the 3M14T terrain following performance and max range
  • Like 6
  • Thanks 8
Posted
5 minutes ago, currenthill said:

image.pngProject 22350 Admiral Gorshkov Class Frigate 1.4.0 released!
Changelog Version 1.4.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed 9M100 to reduce accuracy
  • Changed 9M337 to reduce accuracy
  • Changed 9M96M to launch at low altitude targets at closer range
  • Changed 9M96M to reduce accuracy
  • Changed KT-308 countermeasures to reduce accuracy
  • Changed Palash CIWS to burst mode
  • Changed countermeasure type to better emulate naval CM
  • Changed display name
  • Fixed active radar seeker range for 9M100
  • Fixed active radar seeker range for 9M96M
  • Fixed the 3M14T terrain following performance and max range

You are brilliant.  Thank you for all the work that you do for the DCS Community.  

  • Like 5
Posted
47 minutes ago, currenthill said:

image.pngProject 22350 Admiral Gorshkov Class Frigate 1.4.0 released!
Changelog Version 1.4.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed 9M100 to reduce accuracy
  • Changed 9M337 to reduce accuracy
  • Changed 9M96M to launch at low altitude targets at closer range
  • Changed 9M96M to reduce accuracy
  • Changed KT-308 countermeasures to reduce accuracy
  • Changed Palash CIWS to burst mode
  • Changed countermeasure type to better emulate naval CM
  • Changed display name
  • Fixed active radar seeker range for 9M100
  • Fixed active radar seeker range for 9M96M
  • Fixed the 3M14T terrain following performance and max range

Please, next artillery modules! M777 or MSTA/D30

  • Like 4
Posted

image.pngProject 22800 Karakurt Class Corvette 1.4.0 released!
Changelog Version 1.4.0

  • Added KT-308 countermeasures
  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed Hermes-K to reduce accuracy
  • Changed Pantsir-M CIWS to burst mode
  • Changed display name
  • Fixed the 3M14T terrain following performance and max range
  • Like 6
  • Thanks 5
Posted
55 minutes ago, currenthill said:

image.pngProject 22800 Karakurt Class Corvette 1.4.0 released!
Changelog Version 1.4.0

  • Added KT-308 countermeasures
  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed Hermes-K to reduce accuracy
  • Changed Pantsir-M CIWS to burst mode
  • Changed display name
  • Fixed the 3M14T terrain following performance and max range

You are on a roll!  I mean, out of curiosity, how did you and your crew learn to make these mods and assets - 3d modeling, programming, coding, etc?  And how long did it take you to hone your craft?  

  • Like 5
Posted
8 minutes ago, HighMaintenanceB said:

You are on a roll!  I mean, out of curiosity, how did you and your crew learn to make these mods and assets - 3d modeling, programming, coding, etc?  And how long did it take you to hone your craft?  

Thanks! Well, it's only me and myself. So the crew is rather small, but that's how I like it. This means I can work at my own pace. 👍🏻

I made my first DCS mod around a year ago. And I'm learning new stuff every day, that's why I keep updating the assets. 

  • Like 5
  • Thanks 5
Posted

image.png2S38 SPAAG 1.2.0 released!
Changelog Version 1.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added modular damage model
  • Added prefix to asset name
  • Changed LG-HE minimum range
  • Changed LG-HE to reduce accuracy
  • Changed display name
  • Fixed dust and dirt effect position when moving
  • Like 3
  • Thanks 4
Posted
40 минут назад, RaptorFighter сказал:

Время перезарядки - 600 c

И?Что происходит далее?например-у меня "М" выстрелив 2 ракеты-"якобы перезаряжается и более не стреляет.

Posted
Только что, ivan-ivanov-1902 сказал:
  Показать контент

Screen_230408_115123.jpgScreen_230408_115100.jpgScreen_230408_115342.jpgScreen_230408_115313.jpgScreen_230408_115235.jpg

Iskander-M, for some reason, 4 missiles at once, the launch of two missiles, after the launch shows that there are two more missiles left, I'm waiting for reloading-it reloaded and again four missiles, but they are not in the car and the complex no longer shoots.

 

 

Posted

image.pngBastion-P LBASM 1.2.0 released!
Changelog Version 1.2.0

  • Added driver
  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Fixed driver viewpoint position
  • Fixed dust and dirt effect position when moving
  • Like 8
  • Thanks 9
Posted

@currenthillwow, it’s amazing how you are rolling these things out so fast and with such high quality. 
 

small request, your Iranian FAC is essential for the PG map. Would love some more Iranian navy assets and generally more Soviet era stuff. 
 

thank you for what you’re doing!

  • Like 2
  • Thanks 1
Posted

image.pngModernized US Navy Ships 2.2.0 released!
Changelog Version 2.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed SM-3 to intercept semi-ballistic missiles
  • Changed display name
  • Fixed AN/SPY-1 error preventing simultaneous target tracking
  • Fixed AN/SPY-1 performance
  • Fixed ESSM amount error
  • Fixed ESSM anti ballistic performance
  • Fixed the SM-6 AShM minimum launch range (25 nm)
  • Like 7
  • Thanks 5
Posted

image.pngT-84 Oplot-M MBT 1.3.0 released!
Changelog Version 1.3.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Fixed dust and dirt effect position when moving
  • Like 2
  • Thanks 5
Posted

image.pngT-64BV MBT 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Changed unit name to avoid conflicts
  • Fixed dust and dirt effect position when moving
  • Like 1
  • Thanks 7
Posted

image.pngBTR-4 IFV 1.2.0 released!
Changelog Version 1.2.0

  • Added minimum weapon range indicator in ME and F10 map
  • Added prefix to asset name
  • Changed display name
  • Fixed dust and dirt effect position when moving
  • Like 2
  • Thanks 8
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...