R_Y_A_N Posted June 9, 2024 Posted June 9, 2024 Okay, thanks I wasn't sure, I haven't played in a while lol but yeah makes sense because of the updates, it must be a lot of work having to figure out the stuff when it breaks, the work put into the models is crazy. 1
tripod3 Posted June 9, 2024 Posted June 9, 2024 Wow, missiles finally seems to be fixed by Currenthill. I can't wait to find out how! 2 Mr. Croco
AvgeekJoe Posted June 9, 2024 Posted June 9, 2024 May I make a suggestion @currenthill? Why not just use the same, er, avionics you did for ATACMS and PrSM antiship for the REDFOR (Ruzzia, PRC) ballistic missiles? All you'd have to do is adjust the ranges. Just a thought.... thanks.
currenthill Posted June 10, 2024 Author Posted June 10, 2024 7 hours ago, AvgeekJoe said: May I make a suggestion @currenthill? Why not just use the same, er, avionics you did for ATACMS and PrSM antiship for the REDFOR (Ruzzia, PRC) ballistic missiles? All you'd have to do is adjust the ranges. Just a thought.... thanks. If only it were that simple. In most cases it's not possible to fully emulate a weapon system in DCS, there are always restriction. But I try my best. In this case, for comparison, the ATACMS travel at around Mach 3 with an apogee altitude of 50-60 km. The DF-21D travels at around Mach 8-15 with an apogee estimated at 400 km. Since they have very different characteristics I want that to show, but as a last resort I might have to implement a stopgap solution like you mention. I would really like to be able to make ballistic trajectories in DCS, but it doesn't seem to be a way to auto-calculate them. The SCUD is pre-programmed with a table of data with coordinates, altitude etc for its trajectory. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted June 10, 2024 Posted June 10, 2024 1 hour ago, currenthill said: If only it were that simple. In most cases it's not possible to fully emulate a weapon system in DCS, there are always restriction. But I try my best. In this case, for comparison, the ATACMS travel at around Mach 3 with an apogee altitude of 50-60 km. The DF-21D travels at around Mach 8-15 with an apogee estimated at 400 km. Since they have very different characteristics I want that to show, but as a last resort I might have to implement a stopgap solution like you mention. I would really like to be able to make ballistic trajectories in DCS, but it doesn't seem to be a way to auto-calculate them. The SCUD is pre-programmed with a table of data with coordinates, altitude etc for its trajectory. By the way, is it possible to use the scud config? No changes, just to create exactly the same weapon for the new 3D model. As far as I know, the config is now closed, my question is it possible to take the config from previous versions or from the Lua datamine, will it work? 1 Mr. Croco
currenthill Posted June 10, 2024 Author Posted June 10, 2024 28 minutes ago, tripod3 said: By the way, is it possible to use the scud config? No changes, just to create exactly the same weapon for the new 3D model. As far as I know, the config is now closed, my question is it possible to take the config from previous versions or from the Lua datamine, will it work? There are no issues making a copy of the SCUD. And just like the core SCUD it won’t hit a carrier placed in the middle of a field. The secret sauce lies in the pre-programmed table I mentioned. Not until we have decoded it may we have a true ballistic missile. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Oban Posted June 10, 2024 Posted June 10, 2024 Don't suppose you've made a FAB-500 glide bomb by any chance ? 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
currenthill Posted June 11, 2024 Author Posted June 11, 2024 5 hours ago, Oban said: Don't suppose you've made a FAB-500 glide bomb by any chance ? Nope, I have probably spent more than 100 hours trying to get the current assets working again since the May 22th update. I'd rather be developing new stuff to be honest. 8 8 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
EA-18G_BlockII Posted June 11, 2024 Posted June 11, 2024 7 hours ago, Oban said: Don't suppose you've made a FAB-500 glide bomb by any chance ? you can get it from Codename Flanker mod 5
CRUD Posted June 11, 2024 Posted June 11, 2024 3 hours ago, currenthill said: I'd rather be developing new stuff to be honest. Like DPRK Poop Delivery Balloons? 1
CRUD Posted June 11, 2024 Posted June 11, 2024 2 hours ago, EA-18G_BlockII said: you can get it from Codename Flanker mod Can you link that? I can't find it...
tanax Posted June 11, 2024 Posted June 11, 2024 Codename Flanker https://discord.com/channels/839196573228335185/935827669105389588 1 CPU: i7 14700KF 5.5 Ghz - MB: Asus Prime Z-790A Wi-Fi - Cooler cpu: BeQuiet Loop 2 FX2 - RAM: XPG Lancer RGB 64 Gb 6000 - GPU: ASUS Rog Strix Gaming RTX 4080 16G - SSD M2 PCi4: 1x Samsung 990 Pro 4TB - 1x MSI Spatium M480 2 TB - 1x Crucial P3 Plus 4 TB - Power: CORSAIR HX1000i - Case: COOLER MASTER H500 ARGBP - Hotas Warthog (FLC+THR)- - TM MFD Coguar - Honeycomb Alfa Flight Controller - Honeycomb Bravo Throttle - Virpil TCS Plus base+ SharKa-50 Collective Grip - Virpil Mongoost T-50 CM3 Throttle - Virpil Sharka-50 CP3 - Virpil Alpha Constellation Alpha + Moongose T-50 CM3 base - Virpil ACE Collection Pedals -Track IR5 - Oculus Rift S - HP Reverb G2 V2 - Monitor MSI Optix MAG322CQR WQHD 165 Hz - Windows 10 Pro - DCS: All Modules & Terrains
EA-18G_BlockII Posted June 11, 2024 Posted June 11, 2024 yeah, the mod has UMPK bomb kit for FAB 500 1
currenthill Posted June 11, 2024 Author Posted June 11, 2024 Military Asset Pack Sweden 1.0.1 released! Changelog Version 1.0.1 Changed radars reflection and countermeasures parameters Fixed Artillerisystem 08 M982 Excalibur issues Fixed CV 9050 missile issues Fixed RBS 58 missile issues Fixed RBS 98 missile issues Fixed ship radars issue making them less visible Fixed Visby Corvette missile issues Distribution model This Military Asset Pack is available in the following versions: The standard full download. The incremental download which updates 1.0.0 to 1.0.1 and contains only the changed files. You apply it by overwriting your 1.0.0 installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! 9 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted June 11, 2024 Author Posted June 11, 2024 Military Asset Pack UK 1.0.2 released! Changelog Version 1.0.2 Added Type 26 Frigate Phalanx trajectory forecast Added Type 45 Destroyer Phalanx trajectory forecast Changed Type 26 Frigate Phalanx maximum engagement range Changed Type 45 Destroyer Aster 30 exhaust smoke Changed Type 45 Destroyer Phalanx maximum engagement range Fixed Type 26 Frigate SAM issues Fixed Type 45 Destroyer SAM issues Removed Type 26 Frigate Phalanx burst mode Removed Type 45 Destroyer Phalanx burst mode Distribution model This Military Asset Pack is available in the following versions: The standard full download. The incremental download which updates 1.0.0+ to 1.0.2 and contains only the changed files. You apply it by overwriting your 1.0.0+ installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! 10 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Zahnatom Posted June 11, 2024 Posted June 11, 2024 (edited) i know this is not the best time to suggest more german vehicles but uhh i cant resist sharing this Edited June 12, 2024 by Zahnatom 1 #payrazbam #payrazbam #payrazbam
Springfield-902 Posted June 12, 2024 Posted June 12, 2024 20 hours ago, currenthill said: Military Asset Pack UK 1.0.2 released! Changelog Version 1.0.2 Added Type 26 Frigate Phalanx trajectory forecast Added Type 45 Destroyer Phalanx trajectory forecast Changed Type 26 Frigate Phalanx maximum engagement range Changed Type 45 Destroyer Aster 30 exhaust smoke Changed Type 45 Destroyer Phalanx maximum engagement range Fixed Type 26 Frigate SAM issues Fixed Type 45 Destroyer SAM issues Removed Type 26 Frigate Phalanx burst mode Removed Type 45 Destroyer Phalanx burst mode Distribution model This Military Asset Pack is available in the following versions: The standard full download. The incremental download which updates 1.0.0+ to 1.0.2 and contains only the changed files. You apply it by overwriting your 1.0.0+ installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! are missile still going crazy ? 2
currenthill Posted June 12, 2024 Author Posted June 12, 2024 25 minutes ago, Springfield-902 said: are missile still going crazy ? No, the intention of the update is to fix the missile related issues. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
grim_reaper68 Posted June 12, 2024 Posted June 12, 2024 Today I crossed a VBCI, I think, loaded on a truck in Colmar (France) with a livery like this 1
McFly29 Posted June 12, 2024 Posted June 12, 2024 3 hours ago, Springfield-902 said: are missile still going crazy ? Nope. Conducted the overwrite last night and all missiles worked perfectly. Thanks @currenthill and all who tested 2 1
Virpx21 Posted June 13, 2024 Posted June 13, 2024 On 6/2/2024 at 5:41 AM, currenthill said: Status update Weapon issues with DCS 2.9.5.55300 As you remember, there are currently two issues at hand. Issue #1 - Affecting all SAMs using TVC - making them go haywire and flying everywhere All affected missiles in all the affected country packs have been fixed. Tests are finished and everything seem to work as intended. Issue #2 - Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target As I mentioned before, this issue is a bit more tricky as it can't be reproduced with DCS core units (as ED has migrated all their weapons to newer parameter sets), and therefore we can't submit a proper error report to ED. I'm working weapon for weapon to see what I can come up with. I've been working on a solution for the guided artillery shells which seem to work, we're about to start testing. No solutions for the other assets yet. Here's the preliminary list of assets affected by issue #2: HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur Issue #3 - Affecting ATGMs Work has begun to find solutions for these, I've tested a lot of different solutions, but DCS doesn't seem to work as before and everything I try is inconsistent. For example, I can get a missile to guide perfectly to a target two times in a row, but the next missile just go haywire and doesn't track at all. These kind of issues are very hard to pinpoint. Here's the preliminary list of assets affected by issue #3: AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 On top of that, I've been out of action for a couple days, caught some bug. But I intend to return to troubleshooting by tomorrow. Hey CH, I just realized that S-350 missiles are also broken and was wondering if it's something you're aware of/on your todo list. Don't want to nag you, I'm just trying to get some info. I tried reading up on your recent posts and didn't see it specifically mentioned anywhere. I hoped the latest Russia pack was going to fix it, but with the 1.1.0->1.1.1 patch files anyways, it still persists after testing. Thank you!
Oban Posted June 13, 2024 Posted June 13, 2024 Add the Ukrainian Mig29 Jdam to that list too AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
skqszy123 Posted June 13, 2024 Posted June 13, 2024 5小时前,Virpx21说: 嘿 CH, 我刚刚意识到 S-350 导弹也坏了,想知道你是否知道/在你的待办事项清单上。我不想唠叨你,我只是想获取一些信息。我试着阅读你最近的帖子,但没有看到任何地方特别提到它。我希望最新的俄罗斯包能修复它,但无论如何,使用 1.1.0->1.1.1 补丁文件,测试后它仍然存在。 谢谢! update later than 06/05 is ok
Springfield-902 Posted June 13, 2024 Posted June 13, 2024 thx ed team now iron dome missile can breakdance ! Digital Combat Simulator Black Shark 2024.06.13 - 13.12.07.02_x264.mp4 2
Clumpy Posted June 13, 2024 Posted June 13, 2024 Thanks for the Missile fixes on the uk pack, one thing I did notice in my testing last night was that the main gun on the Type26 seems to have a 360 degree firing arc now. Is that a known limitation or have ED changed something else? 3
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