Lujunning Posted February 17, 2023 Posted February 17, 2023 As we all know,there are not many people having a MONSTER pc to run an ah64 or f-14 monster,they need a lot of resources somehow even out of nowadays tech level.A very simple optimization is just to provide a less precise cockpit or model,but it's optional,so that players having various pc can enjoy same fps(maybe).So,is it possible for ED or any other dev team to provide such optional models?
Rudel_chw Posted February 17, 2023 Posted February 17, 2023 1 hour ago, Lujunning said: A very simple optimization is just to provide a less precise cockpit or model DCS already provides quite a wide gamut of cockpit graphics adjustments: diverse antialiasing, shadows, secondary screens resolution, illumination, etc … I’d rather have the developer spending resources in other sim areas, rather than re-doing all the cockpits models. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Baco Posted February 22, 2023 Posted February 22, 2023 maybe he wants readable (usable) 512kbs cockpits...
Lujunning Posted March 10, 2023 Author Posted March 10, 2023 2023/2/17 PM7点57分,Rudel_chw说: DCS already provides quite a wide gamut of cockpit graphics adjustments: diverse antialiasing, shadows, secondary screens resolution, illumination, etc … I’d rather have the developer spending resources in other sim areas, rather than re-doing all the cockpits models. But I don't think this could solve all problems,just providing a lower scale cockpit is a straight,simple but effetive way.
Rudel_chw Posted March 10, 2023 Posted March 10, 2023 1 hour ago, Lujunning said: But I don't think this could solve all problems,just providing a lower scale cockpit is a straight,simple but effetive way. But do you realize that it duplicates work for the developers? Everytime they have to update a cockpit item, they would have to do it twice, on both cockpits. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Evoman Posted March 14, 2023 Posted March 14, 2023 First of all what are your current PC specs? In case you are not up to date, ED recently put out a beta multi threading update for DCS to make better use of the CPU's processing power.
cfrag Posted March 14, 2023 Posted March 14, 2023 7 hours ago, Evoman said: ED recently put out a beta multi threading update for DCS to make better use of the CPU's processing power. While that is true and very welcome, I think (although not really clear on this issue) if OP wants lower-res cockpit art, their issues are GPU related, not CPU.
Evoman Posted March 17, 2023 Posted March 17, 2023 On 3/14/2023 at 5:30 AM, cfrag said: While that is true and very welcome, I think (although not really clear on this issue) if OP wants lower-res cockpit art, their issues are GPU related, not CPU. That is true but with the new MT update people are seeing a substantial improvement in FPS in both 2D and VR. Therefore his system might now be able to run DCS just fine at low resolution settings.
Rudel_chw Posted March 17, 2023 Posted March 17, 2023 56 minutes ago, Evoman said: with the new MT update people are seeing a substantial improvement in FPS in both 2D and VR Actually, if you have a weak GPU the MT update will most likely not be of benefit, the people that see improvement are those which have powerful GPUs because they are no longer CPU-limited. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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