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Posted (edited)
22 minutes ago, MHAce75 said:

One question back, you run 1.3 in Meta and 1.15 in OTT = 1.45. why not just run 1.5 in Meta and OTT default?

In Meta setting you can set maximum 1.3, so ever upscalling you can do only in OTT. As I understand, you propose to give in Meta 1.0 and operate only super spampling in OTT. I haven't tried that, my current settings work ok. I based on this post:

 

Edited by YoYo

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Posted (edited)
vor 12 Minuten schrieb YoYo:

In Meta setting you can set maximum 1.3, so ever upscalling you can do only in OTT. As I understand, you propose to give in Meta 1.0 and operate only super spampling in OTT. I haven't tried that, my current settings work ok.

 

Ok. Maybe I am thinking about something else. I only use Oculus desktop app (at 72hz 1.7, or at 90hz 1.5 (I may have reversed the values I am not near my PC these days) and started to leave OTT SS default.

I actually do not know, what "in Meta" means :-)). I assumed you meant the Oculus desktop app, which at 72hz allows values higher than 1.3, or am I mistaken?

vor 5 Minuten schrieb MHAce75:

Ok. Maybe I am thinking about something else. I only use Oculus desktop app (at 72hz 1.7, or at 90hz 1.5 (I may have reversed the values I am not near my PC these days) and started to leave OTT SS default.

I actually do not know, what "in Meta" means :-)). I assumed you meant the Oculus desktop app, which at 72hz allows values higher than 1.3, or am I mistaken?

I mean this

90hz max 1.5

72hz I think max 1.7 (I think)

(Yes it shows Quest 2, I grabbed from the internet to show what I mean. The menu looks the same in Oculus desktop app for QP)

1666232701317.png

Edited by MHAce75

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Posted

The max resolution you can set in Oculus app is the same in 72Hz and 90Hz, it's just they define "default 100%" point differently. So that resolution is either 1.5x or 1.3x of default res. 

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Posted
vor 1 Minute schrieb some1:

The max resolution you can set in Oculus app is the same in 72Hz and 90Hz, it's just they define "default 100%" point differently. So that resolution is either 1.5x or 1.3x of default res. 

Ok. Maybe my bad, 10000 miles away from home 😅... so the max value for 72hz is 1.3 in Oculus desktop app? 

Then I stand corrected 😊. Thanks

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Posted
vor 1 Minute schrieb nikoel:

You guys know that Mbucchia's DFR also has a multiplier for the sweetspot - these multipliers are compounding

Yes that's why I asked. I try to have the least SS beyond Oculus settings as possible (such as in OTT etc).

My primary purpose was to check whether people are rather using 72hz or 90hz in Oculus desktop settings and I got my answers.

Thanks 😊

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Posted (edited)

Don't mix and match PD / render resolutions in the two apps (Oculus app and ODT/OTT). Just pick one for sanity's sake. And if you want better frame rates/more headroom to stay out of ASW, drop the render resolution down to say 1.3x. Mine is set to 1.2x (4864 x 2448).

Edited by slughead
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Posted

And if someone need more than what you get inside the occulus software, just do it from DFR app and increase the multiplier in the sweetspot. 

Pushing pixels past maximum setting in occulus software with other apps is just a waste of pixels as you are increasing pixels on the entire display, instead just in the sweetspot.

Posted (edited)
47 minutes ago, TZeer said:

And if someone need more than what you get inside the occulus software, just do it from DFR app and increase the multiplier in the sweetspot. 

Pushing pixels past maximum setting in occulus software with other apps is just a waste of pixels as you are increasing pixels on the entire display, instead just in the sweetspot.

Remember that QP basically have a sweet spot all over the lens ;). Of course, the focus is where the pupil is. I think that reducing the FOV gives a great effect in optimization, many frames are wasted because of it. I have 0.85 now, vertical and horizontal and that's a pretty good setting.

Above London, regardless of the settings, you won't be able to have stable 72 frames wieth 72Hz, so it doesn't matter anyway 😅. Here, only the change to 5090 will give something, possibly going down from the settings in DCS to the level of Minecraft 😉.

Generally ASW, Motion Reprojection etc. it's the #1 enemy of any VR experience. I could only have it disabled in IL-2 BoX (when I was on HP G2), thanks to QP I can now disable it in DCS too. :thumbup:

Edited by YoYo

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Posted
vor 27 Minuten schrieb TZeer:

And if someone need more than what you get inside the occulus software, just do it from DFR app and increase the multiplier in the sweetspot. 

Pushing pixels past maximum setting in occulus software with other apps is just a waste of pixels as you are increasing pixels on the entire display, instead just in the sweetspot.

DFR = meta-foveated from mbucchia?

 

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Posted

I have just started using the DFR and its great, am using the default settings. However, ( and I agree, it sounds crazy to supersample the whole display when you can just concentrate on one area) personally, I found that unless I upped the overall resolution ( not in DFR) there was too much of a contrast between the new DRF sweetspot and the peripheral stuff at lower resolution, it was really noticeable and distracting out of the corner of your eyes. 

I am currently running 72Hz, 120% on OpenXR, 1.3 pixel upscale in ODT and standard DFR settings. I have also set ASW at 45 FPS forced on in ODT. So far, this is very good for me, I am only running a 3090, but its really smooth and looks great. 

@YoYo, funny, I don t even notice ASW on with the QP......

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Posted
2 hours ago, markturner1960 said:

@YoYo, funny, I don t even notice ASW on with the QP......

It's good that you got everything set up and you're happy finally 🙂 because there were quite a lot of posts and questions (first contact with QP settings may hurt a bit).

I certainly don't regret the purchase. QP has some downsides, but there are many more upsides :).

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Posted (edited)

Yes, very pleased although you are correct, it was a "challenging" few weeks.... big thanks to all who helped me out here and apologies for the avalanche of questions!! 

 

Edited by markturner1960

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  • 2 weeks later...
Posted

Anybody has any idea for the Oculus App (PC, Link cable connection) to appear in minimized mode?

After going through, there is always a window visible on the desktop (named Oculus) which is a bit annoying. I've seen that there were requests from few years on the net for Oculus/Meta to add a "System tray" option and "start as minimalized "in the settings, but they don't seem to listen to users in this topic 😉.

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Posted
3 hours ago, YoYo said:

Anybody has any idea for the Oculus App (PC, Link cable connection) to appear in minimized mode?

After going through, there is always a window visible on the desktop (named Oculus) which is a bit annoying. I've seen that there were requests from few years on the net for Oculus/Meta to add a "System tray" option and "start as minimalized "in the settings, but they don't seem to listen to users in this topic 😉.

 

Maybe this is what you're looking for?

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Posted

Hi is anyone suffering from white pixel/rainbow pixel artifacts as in this post 

Also how to prevent dcs world from closing if you take off your headset, then later put it back on?

 

 

Posted (edited)
1 hour ago, helios123 said:

Hi is anyone suffering from white pixel/rainbow pixel artifacts as in this post 

Also how to prevent dcs world from closing if you take off your headset, then later put it back on?

 

 

Generally not. Sometimes something like this will happen but very rarely, let's say for 1 hour of my flying once and it lasts only 0.1 second, so it's practically not a problem. I'm guessing it's some compression artifacts from the Link cable, unfortunately. It also looks like you have a line in one place. I wrote about different places so looks strange for me.

Maybe some future updates will fix it. However, what I see in this video is unacceptable. Maybe some settings or problem with the cable?

Edited by YoYo

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Posted
17 hours ago, helios123 said:

 

Also how to prevent dcs world from closing if you take off your headset, then later put it back on?

 

 

As for DCS not closing when you take off your glasses, it's something that drives me crazy, sometimes I take them off and when I put them on it's still there, other times the hourglass icon stays spinning. Isn't there some setting that just keeps projecting the image even when we take them off?

Posted (edited)
24 minutes ago, gonvise said:

As for DCS not closing when you take off your glasses, it's something that drives me crazy, sometimes I take them off and when I put them on it's still there, other times the hourglass icon stays spinning. Isn't there some setting that just keeps projecting the image even when we take them off?

I didn't find it goo way for this too,  I have all sleep and standbay turned off, and QP turns off the screens anyway. Generally don't remove QP from your head if you are in DCS otherwise DCS will crash and it will be CTD in a while. That's right, it's not a cool feature. The Reverb G2 was better in this regard. There are those who cover the face detection sensor (with a sticker) and it supposedly helps. When it comes to the Oculus App, or even the Desktop in VR, it always comes back to me, even after removing and putting on (Link Cable), but when it comes to DCS, then CTD, so I prefer to close the entire simulator and only then take it off.

Edited by YoYo

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Posted
28 minutes ago, gonvise said:

As for DCS not closing when you take off your glasses, it's something that drives me crazy, sometimes I take them off and when I put them on it's still there, other times the hourglass icon stays spinning. Isn't there some setting that just keeps projecting the image even when we take them off?

The Oculus Developer Tool has a "Bypass Proximity Sensor" option. This may work. What will work 100% is some tape over the sensor just between the lenses. Just remember to turn off your headset when you're done with it.

Posted (edited)

Turbo Mode option in OXR Toolkit or in DFR tool causes such CTD when headset goes to stanby mode. Switch off Turbo if it is on.

Edited by biotech
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