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Posted

Any reason why I should upgrade my processor right now? I use reverb G1 was eventually thinking about upgrading to a Reverb G2 or something else. Especially something with a wider FOV.  My system is only two years old. But I can't see upgrading my system every two years. 

Posted

Throwing new hardware at the game won't solve the poor performance, especially in VR. 

You have a great rig, no reason to upgrade it for now.

I'd wait for Vulkan.

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Posted

I did fine with an 8086k and a 3080ti. I just upgraded to a 13900K and didnt see much an improvement in DCS. Itll only really shine when MT becomes more widespread than anything, but as it is Im getting 100+fps with everything maxed out in MT in 2D. 3D I havent tried yet, but Im willing to bet its typical.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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Posted (edited)

Agreed no need to update Cpu as your gpu will bottleneck it.

i get 3-4ms in cpu (13600k) but 30-50ms due to 3080, so 30-50ms limiting factor 

For.my system MT worse then ST. I am afraid DLSS or optimizations that will need less VRAM are the only benefits from next patches.

Is it possible for ED to work on reducing the amount of VRAM the game requires?

Edited by KCOOL
Posted

Have just upgraded from 9900k, G2 , 3080ti to 4090. On single player and MT I am still more GPU bound than CPU bound on roughy high settings. Found visual distance to be be a resource hog for the GPU. HT on also helped. Now getting close to 80 to 90 FPS. Saying that only just changed so lots of short testing, longer sessions may still have some stuttering. Posted my settings a few days ago. Now looking to upgrade the G2 before the 9900K.

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Posted

Hi, 

I currently have a 9900KF G2 and 6900XT running under MT and OpenXR.

My objective is to keep 90FPS using OpenXR Toolkit.

Really interested to hear from other 9900K users as we wait for 7800X3D as a potential upgrade.

 

DCS World_20230325_125240_FSR_85_20_R.png

DCS World_20230325_125041_FSR_85_20_R.png

AMD 7800X3D, MSI PRO X670-P WIFI (AM5) 64GB RGB DDR5 6000MHz Nvidia 4090

Windows 11 Home Version 24H2 OS build 26100.2605 Nvidia Driver 566.36

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Posted (edited)

I’d wait to see how the “opportunities” with secondary cores (E cores on Intel, the 2nd CCD) pan out.

Right now, I’m reading that users of the newest high core count CPUs are trying to optimise their use.

I assume that at some point if might be viable to restrict DCS to only the performance cores and run secondary tasks like Dicord on the other cores.  I’m not convinced that we’re there yet and would rather have that running before splashing out

Edited by Mr_sukebe

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted (edited)

hey

as you guys i run à 9900k but my GC is only 2070 super. i play vr and only hit 45 fps oxr with bad resolution and graphics between low and médium.

i Wonder if i go for a 4080 or maybe 4090.... things are really going to change. what i want is to increase resolution and hit almost 90fps to smooth.

90 fps means frantime cpu and gpu below 10ms?

let me know what you thing on the subject.

thanks

Edited by Tony86
  • Like 1
Posted (edited)

9900k or 13900k or 7800X3d, 6ms or 3ms or 2ms, it doesn't matter for VR. GPU limited anyway.

I am afraid no GPU gives you 2ms nor 6ms... (not even a 4090) so everyone GPU limited until we get other kind of optimizations from ED (less VRAM required, lighter textures like Taz1004 mods, DLSS, etc.). I love my 13600k OCd air and undervolted at 5.7Ghz, but it really does not add anything compared to older CPUs for DCS at this point.

Every new ED patch is a bit better, thanks ED for that, but still plenty of room for improvement on the GPU side. Unless you have a VERY old CPU, I do not see benefits on MT. Maybe I am wrong, but this is what I see for my combo (13600k + 3080).

And not everyone will have / can afford a 4090...

Edited by KCOOL
  • Like 1
Posted
4 hours ago, KCOOL said:

9900k or 13900k or 7800X3d, 6ms or 3ms or 2ms, it doesn't matter for VR. GPU limited anyway.

I am afraid no GPU gives you 2ms nor 6ms... (not even a 4090) so everyone GPU limited until we get other kind of optimizations from ED (less VRAM required, lighter textures like Taz1004 mods, DLSS, etc.). I love my 13600k OCd air and undervolted at 5.7Ghz, but it really does not add anything compared to older CPUs for DCS at this point.

Every new ED patch is a bit better, thanks ED for that, but still plenty of room for improvement on the GPU side. Unless you have a VERY old CPU, I do not see benefits on MT. Maybe I am wrong, but this is what I see for my combo (13600k + 3080).

And not everyone will have / can afford a 4090...

 

thanks for your answer.

for sure 40xx series are too expensive. i wondered if it is worth to buy 40xx series over 30xx series.

40xx would be a long term investment but if it has no diff between 30xx for dcs right now.....

better to wait for a New GC.

Posted

Agree with all the above comments, thank you to ED for developing and releasing updates to the core engine, MT.

VR is always going to be a challenge to performance of both hardware and software.

DLSS and FSR technology need to have VR specific branches, otherwise, we will just see more latency introduced.

OpenXR Toolkit is a wonderful example of how to gains can be made to VR

My hope is that all these small marginal gains can, when added together enhance our experience. 

AMD 7800X3D, MSI PRO X670-P WIFI (AM5) 64GB RGB DDR5 6000MHz Nvidia 4090

Windows 11 Home Version 24H2 OS build 26100.2605 Nvidia Driver 566.36

HOTAS Virpil CM3 Joystick Throttle & Pedal

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Posted

I'm consistently CPU bound on a 9700K and plain 3080. Maybe I should turn the graphics up? 🙂 tbh I'm already running VR Medium with terrain textures on high which gives me 50-55 FPS once airborne in MP.

Posted
18 minutes ago, Morat said:

I'm consistently CPU bound on a 9700K and plain 3080. Maybe I should turn the graphics up? 🙂 tbh I'm already running VR Medium with terrain textures on high which gives me 50-55 FPS once airborne in MP.

If you open Task manager, or use MSI Afterburner, you'll be able to identify whether you have CPU or GPU resources available.  If you're GPU is not up around 70-80%, you have room to enhance visuals a bit more.  Note that my experience is that closing in towards 100% GPU seems to cause more stutters, so my preference is to have a little in reserve.

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7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

  • 2 weeks later...
Posted

I have just got myself a 13900kf and z690 mobo to replace my getting-a-bit-long-in-the-tooth 8700k which I'm using with a 3080 ti.  I'm using the same 32GB of DDR4 3200 (plan to upgrade later) and the same NVMe SSDs (I just changed the mobo, cpu and cooler). It's early days, but comparing benchmarks, in practical terms in DCS in VR Quest 2, it has made NOT A BLIND BIT OF DIFFERENCE!!!

I'm now wondering whether I should've just gone for that (exorbitantly priced) 4090 instead.

If anyone thinks my results should be better, then I'm all ears.

  • Like 1

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

Posted

My guess is that you were GPU limited in VR rather than CPU limited.  Don't know what your setting were, but I have a 4090 now and I'm still GPU limited in terms of framerate because of my graphics settings.  I really dont pay any attention to framerate any more though - I'm either in the 45 fps "band" or I'm 90 fps. Would love to run 90 fps no MR all the time, but it's just not feasible, so I limit my framerate to allow overhead for more complex scenery/missions and totally ignore framerate now, its all about smoothness and how much I can crank up the visuals (again allowing for overhead), i want to fly, not tune for every mission.

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Posted
14 hours ago, j9murphy said:

My guess is that you were GPU limited in VR rather than CPU limited.  Don't know what your setting were, but I have a 4090 now and I'm still GPU limited in terms of framerate because of my graphics settings.  I really dont pay any attention to framerate any more though - I'm either in the 45 fps "band" or I'm 90 fps. Would love to run 90 fps no MR all the time, but it's just not feasible, so I limit my framerate to allow overhead for more complex scenery/missions and totally ignore framerate now, its all about smoothness and how much I can crank up the visuals (again allowing for overhead), i want to fly, not tune for every mission.

I'm very much in agreement with all of that.  My aim is to run mostly at 72Hz on the Q2, with reprojection only kicking in under heavy loads, and I run lowish settings to achieve this.  Running the same missions and settings I use for testing in the old and new rigs the GPU util, and the points at which reprojection kicks in are pretty much identical.  TBH, I was hoping for at least a small improvement.

I left the data on my SSDs untouched and wasn't expecting the system to boot, but to my surprise it did, so my comparison was even using the old installation of Windows 10.  I am now in the process of installing everything from scratch as I would normally do with a new system.

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System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

Posted (edited)

A lot of great information in the above comments, I learn something new every day! I guess. we are all striving to maximize sim play. At some point there are diminishing returns for the amount of money I sink into it. Oh well, I will keep doing it anyway, for as long as I can. 

Edited by Maduce
Posted (edited)

Use TAZ mods.... GREAT FPS improvement. I can now run cockpit and terrain textures Syria HIGH in VR, 30-35FPS at 4150 resolution G2 with 3080

 

 

Edited by KCOOL
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