markturner1960 Posted June 4, 2023 Posted June 4, 2023 (edited) OK, so for those who want to try this, the values are not persistent and so need setting each time you run DCS. ODT has to start first, you can start DCS from within ODT by using the drop down "File" "Launch app" & navigate to the DCS .exe of your choice. The format needs to be: 0.85; 0.85 Edited June 4, 2023 by markturner1960 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
diego999 Posted June 4, 2023 Posted June 4, 2023 (edited) Here's a visual representation of what these numbers do (not exact, I just drew some rectangles with Paint) Edited June 4, 2023 by diego999 1
Migo Posted June 4, 2023 Posted June 4, 2023 Quote the values are not persistent and so need setting each time you run DCS Did you try to run the tool as administrator and see if the values persist?
DirtyMike0330 Posted June 4, 2023 Author Posted June 4, 2023 (edited) Just want to chime again on the whole FOV multiplier thing (I've been using .87) and report that I was still able to maintain a rock solid 90 fps on Enigma's CW server today, this time with 50+ people online and engaged in several dogfights, near active SAM sites, etc. I didn't think I'd be able to play DCS without 45 locked ASW anytime soon (while maintaining all high game settings and MSAA x2), so this is pretty exciting!! Edited June 4, 2023 by DirtyMike0330 2 PC: ASUS TUF 4090oc - Ryzen 7950X3D - 32gb DDR5 6000 - Quest Pro Sims: DCS, IL2, MSFS Pilot Skill: Drunk guy from Independence Day RIO Skill: Goose (post neck-break)
sea2sky Posted June 5, 2023 Posted June 5, 2023 On 6/2/2023 at 8:03 AM, Festom said: Nobody use fov multiplier? 0.85 and free fps Hey! Thanks a lot for that hint! It is amazing, with 0.85 you loose no FOV but gaining fps! Now I'm able to crank up to 1.3 in PD. Together with sharpening enabled - it makes a huge difference. i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
markturner1960 Posted June 5, 2023 Posted June 5, 2023 ?@sea2sky, are you setting that PD value in DCS or in the supersampling in OTT? Is the perceived wisdom relating to quest pro to leave the PD setting in DCS at 1 still? ( I have always read leave it untouched and change stuff elsewhere....) System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Picchio Posted June 5, 2023 Posted June 5, 2023 (edited) Have you guys tried to compare both headsets at the same exact resolution and same settings, one closely after the other? I did, and I'm going to say that I wasn't particularly impressed by the QPRO... yes, the wide image clarity is very, very satisfying, but for more than double the cost of a G2? And, confronted with the latter, the QPRO comes with awful sound quality (tried with both integrated and official plug-in earbuds), without dedicated streaming cable, without face mask (necessary during dark scenes, otherwise outside light reflecting on the lenses can be annoying and kinda defeats the purpose). What are your thoughts? Edited June 5, 2023 by Picchio
slughead Posted June 5, 2023 Posted June 5, 2023 1 minute ago, Picchio said: Have you guys tried to compare both headsets at the same exact resolution and same settings, one closely after the other? I did, and I'm going to say that I wasn't particularly impressed by the QPRO... yes, the wide image clarity is very, very satisfying, but for more than double the cost of a G2? And, confronted with the latter, the QPRO comes with awful sound quality (tried with both integrated and official plug-in earbuds), without dedicated streaming cable, without face mask (necessary during dark scenes, otherwise outside light reflecting on the lenses can be annoying and kinda defeats the purpose). What are your thoughts? Go to the first post, read all the posts under it. You will have your answer. 2 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Picchio Posted June 5, 2023 Posted June 5, 2023 Just now, slughead said: Go to the first post, read all the posts under it. You will have your answer. Heh, I already did man nevermind, I'll see myself out.
Werewolf_fs Posted June 5, 2023 Posted June 5, 2023 hace 1 hora, Picchio dijo: ¿Habéis intentado comparar ambos auriculares con la misma resolución exacta y la misma configuración, uno tras otro? Lo hice, y voy a decir que no me impresionó particularmente el QPRO... sí, la claridad de imagen amplia es muy, muy satisfactoria, pero ¿por más del doble del costo de un G2? Y, frente a esto último, el QPRO viene con una calidad de sonido pésima (probado con auriculares integrados y oficiales), sin cable de transmisión dedicado, sin máscara facial (necesaria durante las escenas oscuras, de lo contrario, la luz exterior que se refleja en las lentes puede ser molesto y un poco derrota el propósito). ¿Cuáles son tus pensamientos? I have owned the G2 for 2 years, and now the Qpro have become my preferred headset. I and compared them in "hot" swap and my first sentence after returning to the G2, "why does this look so blurry?" let's specify. the cockpit looks infinitely better in QPro, more definition, more clarity, brutal!!.... the scenery may look a little less defined but the difference is almost small, that if at the cost of a slightly worse performance (about 10-15% by load mission). the facial?, you don't know how little I miss it!... Nothing presses my face, I'm healthy and fresh and the lenses are so good that the outside lights don't even affect me! It's the fucking thing I appreciate right now!!. COMFORT!! The sound is clearly worse to G2, but not as bad, and it seems for simulation. Suitable for most thigs 1
markturner1960 Posted June 5, 2023 Posted June 5, 2023 16 minutes ago, Werewolf_fs said: I have owned the G2 for 2 years, and now the Qpro have become my preferred headset. I and compared them in "hot" swap and my first sentence after returning to the G2, "why does this look so blurry?" let's specify. the cockpit looks infinitely better in QPro, more definition, more clarity, brutal!!.... the scenery may look a little less defined but the difference is almost small, that if at the cost of a slightly worse performance (about 10-15% by load mission). the facial?, you don't know how little I miss it!... Nothing presses my face, I'm healthy and fresh and the lenses are so good that the outside lights don't even affect me! It's the fucking thing I appreciate right now!!. COMFORT!! The sound is clearly worse to G2, but not as bad, and it seems for simulation. Suitable for most thigs This!!! System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
VR Flight Guy in PJ Pants Posted June 5, 2023 Posted June 5, 2023 I dunno if this helps with sound (I have a wooden pair of ears), the Globular Cluster has headphone set for this: https://www.amazon.co.uk/Headphones-Pro-Fully-Immersive-Improved-Experience-Clear/dp/B0BM9Q2G8F/ref=sr_1_2?crid=32AODRFC7TRDJ&keywords=meta+quest+pro+headphone&qid=1685957964&sprefix=meta+quest+pro+headphone%2Caps%2C71&sr=8-2 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
sea2sky Posted June 5, 2023 Posted June 5, 2023 9 hours ago, markturner1960 said: ?@sea2sky, are you setting that PD value in DCS or in the supersampling in OTT? Is the perceived wisdom relating to quest pro to leave the PD setting in DCS at 1 still? ( I have always read leave it untouched and change stuff elsewhere....) Increasing PD in DCS was just a quick test. But, yeah, setting it in OTT is probably better. i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
nikoel Posted June 6, 2023 Posted June 6, 2023 17 hours ago, Werewolf_fs said: I have owned the G2 for 2 years, and now the Qpro have become my preferred headset. I and compared them in "hot" swap and my first sentence after returning to the G2, "why does this look so blurry?" let's specify. the cockpit looks infinitely better in QPro, more definition, more clarity, brutal!!.... the scenery may look a little less defined but the difference is almost small, that if at the cost of a slightly worse performance (about 10-15% by load mission). the facial?, you don't know how little I miss it!... Nothing presses my face, I'm healthy and fresh and the lenses are so good that the outside lights don't even affect me! It's the fucking thing I appreciate right now!!. COMFORT!! The sound is clearly worse to G2, but not as bad, and it seems for simulation. Suitable for most thigs Who's leg did you hump for the system to allow you to swear? All my posts just have '[profanity]ing' plastered all over them Anyway, the one thing I am highly surprised about, is that everyone who bought one has almost exactly the same experience and feedback. I don't think I have seen such consistency since they invented mechanised sliced bread. I honestly thought this was going to be much more polarising than it has been 2
gonvise Posted June 18, 2023 Posted June 18, 2023 Hello, I'm going to receive them next week, I come from a G2 with a resolution multiplier at 1.25% (nvidia 4090), and since I've gotten used to "looking with my head", I couldn't go back on the clarity that it gives me in the sweet spot in the MFDs. It is clear to me that you are all very happy since I have read the previous 14 pages, but when I receive them I would like to test them with parameters that give me that clarity (yes, the first impression is important ;-)). On the one hand, I understand that I will have to set the resolution to 1.5 or more, is that so? on the other hand, I have also bought the link cable; In this case, do I have to modify something so that the video compression is as low as possible or to use the default value to begin with? Thanks!
slughead Posted June 18, 2023 Posted June 18, 2023 3 minutes ago, gonvise said: Hello, I'm going to receive them next week, I come from a G2 with a resolution multiplier at 1.25% (nvidia 4090), and since I've gotten used to "looking with my head", I couldn't go back on the clarity that it gives me in the sweet spot in the MFDs. It is clear to me that you are all very happy since I have read the previous 14 pages, but when I receive them I would like to test them with parameters that give me that clarity (yes, the first impression is important ;-)). On the one hand, I understand that I will have to set the resolution to 1.5 or more, is that so? on the other hand, I have also bought the link cable; In this case, do I have to modify something so that the video compression is as low as possible or to use the default value to begin with? Thanks! Use the defaults for the encoder. Just don't mess about with it, there really isn't any need. For render resolution, adjust it up from, the default (1.0) until you are happy. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Hippo Posted June 19, 2023 Posted June 19, 2023 (edited) After viewing Ismael's (above) and Lukas's videos (thanks guys), and considering the more reasonable £999 price tag I decided to give QP a go and mine arrived on Friday. I was hoping perhaps for some suggestions or thoughts from QP veterans regarding the negatives below. But first the positives. Coming from a Quest 2, the improvements in clarity, colour and brightness are amazing, and well worth the upgrade. I was in the civil sim F-18 yesterday and had a first in VR: I was blinded by the sun's reflection in the mirror. The point made by Ismael that that he prefers the open design was intriguing. I would also have expected a confiict of the senses but find that my brain fools me into thinking that when I, e.g. roll, my hotas, and my room roll with me, and it's as if my carpet becomes the cockpit floor. Perhaps even adding to immersion; most peculiar. I still need the side blinkers though. I have ordered Meta's light blocker (at an extortionate £50!) as I think I will prefer it for "normal" VR games. Anyone else using this? Any good? Translational movement in VR whilst the floor remains stationary is not ideal, but I find that I can ignore it. Being able to see the keyboard and controllers is also very handy. The additional airflow makes things more comfortable too. Some say give me more pixels. No (or at least not yet), say I. Personally, I find that my 13900/4090 gets me Oculus SS all the way to the right + AA + reasonable settings + 72 fps over Dubai at low level, something that I thought would not be possible. More pixels will surely take me into the land of ASW which I really try to avoid at all costs. IMHO (and I realise it will be a controversial one) the QP is the perfect performance match for my system. The Aero and the Pimax "QC" Crystal are just too expensive for me, and have IMHO too many pixels to push. And now I find, when not expecting it all, that we're going to be getting dynamic foveated rendering as well. Thank you, thank you, thank you mbucchia for doing this. And the missus, and your bunny, and whoever it was that just wouldn't let it lie on reddit. Local dimming. The blacks are much better, but I do find the glowing in night flight a bit distracting. Overall, an improvement. I did ponder returning it and waiting for the Q3, but won't that be using just one LCD? Will it have global dimming? The same lenses? More pixels (see previous point)? No eye-tracking. Sometimes it's just time to throw caution to the wind and... JFDI. And now the negatives... This is Meta's beautiful headset for beautiful people (a club to which I do not belong), and my oversized and misshapen head is not compatible. If I wear the headset for optimum comfort I find that the bottom of the screens are almost in my eye-line. To get the best vertical FOV I have to angle the headset so that it (or, feels at least that) is pointing downwards, but then the lower edge only of the rear cup rests on my head. I have currently alleviated this by, as suggested by others, flipping the rear cup so that it is upside-down. This helps, but the main issue - acute forehead pain after around 30 mins - remains. I have read elsewhere that people get used to it over time as the front pad gets softer. I very nearly returned the headset on Friday evening because of this. I have now also ordered a Globular Cluster replacement pads and strap set. Hopefully this will help. It especially grates that after dropping £999 I now have to fork out another £90 (inc light blocker). I would be interested in hearing other views on the forehead pain, especially from the YT guys mentioned above, since IIRC they don't mention it at all in their videos. It gets warm, and being closer to your face, can make things a bit sweaty (not in DCS, just "normal" gaming). TL;DR? Thanks to the much improved visuals and reduced price this is an excellent headset choice for DCS, but some will find comfort has been sacrificed to looks. I will be keeping it and selling my Q2. Edited June 19, 2023 by Hippo Spelling, grammar, other stuff. 1 System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
nikoel Posted June 20, 2023 Posted June 20, 2023 (edited) Update: Bought a 4090 New settings are as follows: 72hz ASW Off All sliders to the right I now use the OTT because settings are sticky. If ODT had the same it won't be installed I'll see ya'll when Eagle Dynamics Updates graphics engine and we need a A100 to launch into the main menu P.S. If you have an AMD card, don't listen to the fools who tell you that the colours are better on the NVIDIA cards. A red pixel is still red with both cards, there is no image difference with the same settings. Only performance. Edited June 20, 2023 by nikoel
nikoel Posted June 20, 2023 Posted June 20, 2023 (edited) On 6/19/2023 at 9:40 PM, Hippo said: After viewing Ismael's (above) and Lukas's videos (thanks guys), and considering the more reasonable £999 price tag I decided to give QP a go and mine arrived on Friday. I was hoping perhaps for some suggestions or thoughts from QP veterans regarding the negatives below. But first the positives. Coming from a Quest 2, the improvements in clarity, colour and brightness are amazing, and well worth the upgrade. I was in the civil sim F-18 yesterday and had a first in VR: I was blinded by the sun's reflection in the mirror. The point made by Ismael that that he prefers the open design was intriguing. I would also have expected a confiict of the senses but find that my brain fools me into thinking that when I, e.g. roll, my hotas, and my room roll with me, and it's as if my carpet becomes the cockpit floor. Perhaps even adding to immersion; most peculiar. I still need the side blinkers though. I have ordered Meta's light blocker (at an extortionate £50!) as I think I will prefer it for "normal" VR games. Anyone else using this? Any good? Translational movement in VR whilst the floor remains stationary is not ideal, but I find that I can ignore it. Being able to see the keyboard and controllers is also very handy. The additional airflow makes things more comfortable too. Some say give me more pixels. No (or at least not yet), say I. Personally, I find that my 13900/4090 gets me Oculus SS all the way to the right + AA + reasonable settings + 72 fps over Dubai at low level, something that I thought would not be possible. More pixels will surely take me into the land of ASW which I really try to avoid at all costs. IMHO (and I realise it will be a controversial one) the QP is the perfect performance match for my system. The Aero and the Pimax "QC" Crystal are just too expensive for me, and have IMHO too many pixels to push. And now I find, when not expecting it all, that we're going to be getting dynamic foveated rendering as well. Thank you, thank you, thank you mbucchia for doing this. And the missus, and your bunny, and whoever it was that just wouldn't let it lie on reddit. Local dimming. The blacks are much better, but I do find the glowing in night flight a bit distracting. Overall, an improvement. I did ponder returning it and waiting for the Q3, but won't that be using just one LCD? Will it have global dimming? The same lenses? More pixels (see previous point)? No eye-tracking. Sometimes it's just time to throw caution to the wind and... JFDI. And now the negatives... This is Meta's beautiful headset for beautiful people (a club to which I do not belong), and my oversized and misshapen head is not compatible. If I wear the headset for optimum comfort I find that the bottom of the screens are almost in my eye-line. To get the best vertical FOV I have to angle the headset so that it (or, feels at least that) is pointing downwards, but then the lower edge only of the rear cup rests on my head. I have currently alleviated this by, as suggested by others, flipping the rear cup so that it is upside-down. This helps, but the main issue - acute forehead pain after around 30 mins - remains. I have read elsewhere that people get used to it over time as the front pad gets softer. I very nearly returned the headset on Friday evening because of this. I have now also ordered a Globular Cluster replacement pads and strap set. Hopefully this will help. It especially grates that after dropping £999 I now have to fork out another £90 (inc light blocker). I would be interested in hearing other views on the forehead pain, especially from the YT guys mentioned above, since IIRC they don't mention it at all in their videos. It gets warm, and being closer to your face, can make things a bit sweaty (not in DCS, just "normal" gaming). TL;DR? Thanks to the much improved visuals and reduced price this is an excellent headset choice for DCS, but some will find comfort has been sacrificed to looks. I will be keeping it and selling my Q2. My comfort was okay-ish at the start but now is excellent. Just make sure you're not over tightening the headset. Mine is "almost" loose in comparison to the G2. The surface is ever so slightly sticky which means I can lean into it a little for optimum comfort. It basically disappears for me (except for the slightly sticky feeling from friction taking over what clamping once did). The cushions also bed in I feel (I don't have any evidence for this, feeling alone), but the more I wear it the better its getting Edited June 20, 2023 by nikoel 1
YoYo Posted June 20, 2023 Posted June 20, 2023 42 minutes ago, nikoel said: Update: Bought a 4090 New settings are as follows: 72hz ASW Off All sliders to the right I now use the OTT because settings are sticky. If ODT had the same it won't be installed I'll see ya'll when Eagle Dynamics Updates graphics engine and we need a A100 to launch into the main menu P.S. If you have an AMD card, don't listen to the fools who tell you that the colours are better on the NVIDIA cards. A red pixel is still red with both cards, there is no image difference with the same settings. Only performance. Its not good to have all sliders to right . Maybe in 5090 ;), perhaps. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
TZeer Posted June 20, 2023 Posted June 20, 2023 58 minutes ago, nikoel said: Update: Bought a 4090 New settings are as follows: 72hz ASW Off All sliders to the right I now use the OTT because settings are sticky. If ODT had the same it won't be installed I'll see ya'll when Eagle Dynamics Updates graphics engine and we need a A100 to launch into the main menu P.S. If you have an AMD card, don't listen to the fools who tell you that the colours are better on the NVIDIA cards. A red pixel is still red with both cards, there is no image difference with the same settings. Only performance. Looking forward to an update with DFR. Are you tweaking the FOV as well now? Or running default?
nikoel Posted June 20, 2023 Posted June 20, 2023 (edited) 49 minutes ago, YoYo said: Its not good to have all sliders to right . Maybe in 5090 ;), perhaps. You're damn right it aint good, IT'S GLORIOUS! 34 minutes ago, TZeer said: Looking forward to an update with DFR. Are you tweaking the FOV as well now? Or running default? I have mine set to 0.95 x 0.95. At the settings you guys run FOV (0.85 from memory) I had what I'm going to coin as 'refrigerator vision' - felt like I was looking through 2 vertical rectangles - fridges. When those posts were going up, I didn't want to crap on the parade so didn't say anything. My IPD is 63 which is slap bang in the median. Maybe build tolerances within the headset? However we know by watching Lukas' video that the panels in Quest Pro are not the same ones found in the cheaper headsets which only utilise a fraction of the actual screen - don't know https://github.com/mbucchia/Meta-Foveated/wiki pre-compilation code for Dynamic Foveated Rendering for Quest Pro via Quad Views has been posted 4hrs ago. No release (compiled code yet) but instructions are now live and I'm sure the full release is imminent. Its a good idea to go through them whilst we wait nullThe gains seem very high for us even more so than our Verjo Counterparts. Look at the % reduction in render which isn't a slouch either Edited June 20, 2023 by nikoel 1
slughead Posted June 20, 2023 Posted June 20, 2023 4 minutes ago, nikoel said: https://github.com/mbucchia/Meta-Foveated/wiki pre-compilation code for Dynamic Foveated Rendering for Quest Pro via Quad Views has been posted 4hrs ago. No release (compiled code yet) but instructions are now live and I'm sure the full release is imminent. Its a good idea to go through them whilst we wait The page was up 3 days ago. It’s just an edit to the contents that he’s done today. 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
nikoel Posted June 20, 2023 Posted June 20, 2023 2 minutes ago, slughead said: The page was up 3 days ago. It’s just an edit to the contents that he’s done today. Thanks mate I couldn't do the last step (where you go into the setting of the headset with your phone) unless I had my headset on. Otherwise went smoothly
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