CarbonFox Posted April 3, 2023 Posted April 3, 2023 (edited) Would love to see the Russian warships like the Kirov battlecruiser and the Krivak get updated models to put them more on par with the other detailed naval assets. Also, would like to see additional RU Navy vessels like the Sovremenny and Udaloy class DDGs as well as possibly the Akula class SSN seeing as we only the have the Kilo class. Edited April 3, 2023 by CarbonFox 4 1 F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
upyr1 Posted April 4, 2023 Posted April 4, 2023 Once we get the Sovremany and Udaloy we will have the Kuznetsov carrier battle group. I think ED needs to work on naval assets over all 3
Northstar98 Posted April 4, 2023 Posted April 4, 2023 Would love to see the Sovremenny and Udaloy (especially in mid 80s fit) and just about any Soviet/Russian submarine would fit on the Kola map (personally I'd go for SSGNs like the Charlie and Oscar as they have more applicability to DCS World in its current state). 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
bies Posted April 6, 2023 Posted April 6, 2023 (edited) As Russian navy (understood as Russian Federation) are remnants of Soviet Navy it could be possible to model them better. Kuznetsov, Kiev, Kirov, Slava, Kara, Kresta, Kynda, Sverdlov, Sovremenny, Udaloy, Kashin, Kanin, Krivak and many more are all Soviet build and developed ships so there should be enough data to model them in more dateiled way than we have today in DCS when it comes to systems, sensors, weapon etc. When it comes to graphics and 3D model it's just a mater of money, Nick Grey said in the interview how much they need to pay for one good quality model, it wasn't exactly chap. Maybe it would be better to make 3 good quality models instead of 1 of amazing quality? Edited April 6, 2023 by bies
CarbonFox Posted April 7, 2023 Author Posted April 7, 2023 (edited) China also purchased four Sovremenny's so they could also serve as an expansion I guess to the Chinese naval assets. Edited April 7, 2023 by CarbonFox 1 F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
upyr1 Posted April 7, 2023 Posted April 7, 2023 2 hours ago, CarbonFox said: China also purchased four Sovremenny's so they could also serve as an expansion I guess to the Chinese naval assets. I'm hoping Dekka adds them 1
upyr1 Posted April 7, 2023 Posted April 7, 2023 22 hours ago, bies said: When it comes to graphics and 3D model it's just a mater of money, Nick Grey said in the interview how much they need to pay for one good quality model, it wasn't exactly chap. Maybe it would be better to make 3 good quality models instead of 1 of amazing quality? This is the reason I keep saying we need sea and land modules. I figure there is some interest in them, and it would kill the asset loop. It is expensive to add assets but no one wants to buy asset packs so we're limited on the assets we can get. However if we get a family of Naval and land modules then those of us who are interested in that aspect of combat will buy the modules and cover the cost of the assets. 1
Silver_Dragon Posted April 7, 2023 Posted April 7, 2023 1 minute ago, upyr1 said: This is the reason I keep saying we need sea and land modules. I figure there is some interest in them, and it would kill the asset loop. It is expensive to add assets but no one wants to buy asset packs so we're limited on the assets we can get. However if we get a family of Naval and land modules then those of us who are interested in that aspect of combat will buy the modules and cover the cost of the assets. Sea and Land modules require big improvements and making laking funtionality on the core to build them. Build "realistic" sea modules has a big problem without some open sources, imagine intent build a Kirov or a Kresta without understand how working a radar or a misile fire control. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
upyr1 Posted April 7, 2023 Posted April 7, 2023 55 minutes ago, Silver_Dragon said: Sea and Land modules require big improvements and making laking funtionality on the core to build them. Build "realistic" sea modules has a big problem without some open sources, imagine intent build a Kirov or a Kresta without understand how working a radar or a misile fire control. I know DCS would need a lot of improvements before we could have decent land and naval modules, but I think they would be worth it. Also related to how much open source material there is available is how much detail do we actually need? I figure the bare minimum would be something from the captain's perspective where AI carries out the orders. Obviously you would need to know enough about the ship's systems to model them accurately however you don't need to know what every switch does. On the other hand if they could go for a multiplayer mode where people take different stations.
Silver_Dragon Posted April 7, 2023 Posted April 7, 2023 (edited) 17 minutes ago, upyr1 said: I know DCS would need a lot of improvements before we could have decent land and naval modules, but I think they would be worth it. Also related to how much open source material there is available is how much detail do we actually need? I figure the bare minimum would be something from the captain's perspective where AI carries out the orders. Obviously you would need to know enough about the ship's systems to model them accurately however you don't need to know what every switch does. On the other hand if they could go for a multiplayer mode where people take different stations. I only expect someone on Sea modules, similarly to Dangerous Waters, not more easy... from here, only can raise. Edited April 7, 2023 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
upyr1 Posted April 8, 2023 Posted April 8, 2023 7 hours ago, Silver_Dragon said: I only expect someone on Sea modules, similarly to Dangerous Waters, not more easy... from here, only can raise. I've not played Dangerous Waters, so I am not sure what it is like. Anyway I'm not sure if there is enough information for the Russian ships. I have always figured the class I want to see the in the first naval module would be the Iowa-class battleships. I figure even if we can't get the information for the Kirov we could still get an improved AI version funded through the Iowa module
Seaeagle Posted April 8, 2023 Posted April 8, 2023 On 4/7/2023 at 4:51 PM, CarbonFox said: China also purchased four Sovremenny's so they could also serve as an expansion I guess to the Chinese naval assets. Yes but there are quite a few diffferences between the Russian Sovremennys(Pr. 956A) and the two first delivered Chinese ones(Pr. 956E) - and far more for the later ones( Pr. 956EM). So the same 3D model cannot be used for all - not without major modifications anyway.
Recommended Posts