Ducku Posted May 11, 2023 Posted May 11, 2023 When tasking artillery units to fire at a point, they do so instantly as long as that point is within a radius of 4km. When the range is over 4km, a delay is applied based on skill level. I have tested this with a couple artillery units and they all seem to use 4km as the cut off point which seems very arbitrary to me. Is the delay maybe meant to scale with range? Because as it stands, the delay is the same for any range between 4km and the artilleries maximum range. I have also tested an MLRS unit which has a minimum range over 4km, and the delay is applied to it too. Ideally the delay would get removed completely and left up to the mission designers wishes. Attached is a mission file with 2 M109 artillery pieces, one of which has a target point just under 4km and the other one just over 4km. You can clearly notice the delay in firing. artillery_bug.miz
draconus Posted May 12, 2023 Posted May 12, 2023 Maybe it's about visual range. Some delay always have been there for artillery and is realistic. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted May 7 ED Team Posted May 7 There has to be a delay for calculations and alignment to be made. As discussed on discord I will move this to wish list for consideration. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ducku Posted May 7 Author Posted May 7 1 minute ago, BIGNEWY said: There has to be a delay for calculations and alignment to be made. As discussed on discord I will move this to wish list for consideration. thanks I don't see a reason why there has to be a delay. That should be entirely left up to the mission creator.
ED Team BIGNEWY Posted May 7 ED Team Posted May 7 27 minutes ago, Ducku said: I don't see a reason why there has to be a delay. That should be entirely left up to the mission creator. there is a delay in real life, coordinates have to be shared, inputted, aligned, charge / shell needs to be loaded ect. If it was instant fire it wouldn't be right. 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ducku Posted May 7 Author Posted May 7 1 minute ago, BIGNEWY said: there is a delay in real life, coordinates have to be shared, inputted, aligned, charge / shell needs to be loaded ect. If it was instant fire it wouldn't be right. Do you not agree that with DCS being a sandbox platform, what is right is up to the mission creator? There is a way to address this limitation without breaking missions relying on the current behavior by making an optional instant fire checkbox, or an optional argument to the task that when set, overrides the default delay. I don't understand how this can not be seen as a positive change for everyone, and the current delay being constant among all artillery units from WW2 to modern, isn't realistic in the first place, not to mention the sudden cutoff at 4km.
Gunfreak Posted May 7 Posted May 7 22 minutes ago, BIGNEWY said: there is a delay in real life, coordinates have to be shared, inputted, aligned, charge / shell needs to be loaded ect. If it was instant fire it wouldn't be right. The the mission is supposed to begin with an artillery barrage. That barrage could have been set and made ready before the mission starts. "Simply" add the option of "pre planned barrage " in the fire at point to remove the delay. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Luca Kowalski Posted May 7 Posted May 7 (edited) Artillery gunner here. 2km is about the range we shoot within visual range, which doesn't require calculations from the FDC. Our 105mm artillery still uses manual aiming, but I can imagine that that range could easily go up to 4km with more modern (155mm) guns with electronic aiming. Edited May 7 by Luca Kowalski 1 Who said penguins can't fly?
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