Abburo Posted July 14, 2023 Share Posted July 14, 2023 @Dzsekeb is this mission created with "DCS Web Editor"? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 14, 2023 Author Share Posted July 14, 2023 10 minutes ago, Abburo said: @Dzsekeb is this mission created with "DCS Web Editor"? no Link to comment Share on other sites More sharing options...
Reccelow Posted July 14, 2023 Share Posted July 14, 2023 I'm still having success with Moose and Airboss in each iteration. Also using Moose SPAWN for recurring carrier Barcap and strike. Using Moose 279 (dev branch). Looking forward to trying the MANTIS Link to comment Share on other sites More sharing options...
Abburo Posted July 14, 2023 Share Posted July 14, 2023 1 hour ago, Reccelow said: I'm still having success with Moose and Airboss in each iteration. Also using Moose SPAWN for recurring carrier Barcap and strike. Using Moose 279 (dev branch). Looking forward to trying the MANTIS So.... just a bit confused here... loading MOOSE on default Pretense will make you loose default missions creations... becasuse CSAR and SEAD global functions are present on both frameworks. What was you workaround for this? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom Link to comment Share on other sites More sharing options...
Reccelow Posted July 14, 2023 Share Posted July 14, 2023 (edited) I haven't used any workarounds. I set Moose, Airboss, and my extra spawns at the top of the list as Mission Start (I assume they execute first?) I can send you those scripts too if you want to try them. And yes, I get complete Pretense missions, options, XP awards all from the carrier. See my earlier post on how to add a carrier to the mission. Edited July 14, 2023 by Reccelow spelling Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 15, 2023 Author Share Posted July 15, 2023 (edited) Pretense v1.3.1 - 15 July 2023 Accept/Join at the end of the dial menu is now autodetected as long as the code is correct Removed digits 6-9 of dial menu to reduce size of menu. Mission generation adjusted to not use these digits These changes are to reduce the number of options in the radio menu. With a large number of players, too large of a radio menu can cause server crashes. Edited July 15, 2023 by Dzsekeb 1 Link to comment Share on other sites More sharing options...
Abburo Posted July 15, 2023 Share Posted July 15, 2023 (edited) 19 hours ago, Reccelow said: I haven't used any workarounds. I set Moose, Airboss, and my extra spawns at the top of the list as Mission Start (I assume they execute first?) I can send you those scripts too if you want to try them. And yes, I get complete Pretense missions, options, XP awards all from the carrier. See my earlier post on how to add a carrier to the mission. Yes please, I woudl really appreciate if you share your miz with me ! PS: oh actually got it... your MOOSE.lua is loaded before Pretense... so that the last functions call for CSAR/SEAD are from Pretense. While this is indeed something working, would be good for you to know there are these functions overlaps in case you want to extend the Moose functionalities... Edited July 15, 2023 by Abburo Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom Link to comment Share on other sites More sharing options...
Reccelow Posted July 15, 2023 Share Posted July 15, 2023 No problem, here you go. Note the heavy mod usage too, you'll need to get these or edit them out of the Mission file. As I play single only, I've added lots of AI help: Barcaps, CAS, wild weasels and patriots batteries for bluefor... ["requiredModules"] = { ["SAM Sites Asset Pack"] = "SAM Sites Asset Pack", ["Massun92-Assetpack"] = "Massun92-Assetpack", ["CLP_P8_MOD"] = "CLP_P8_MOD", ["FRENCHPACK"] = "FRENCHPACK", ["Navy Equipment"] = "Navy Equipment", ["NASAMS 3 SAM"] = "NASAMS 3 SAM", ["S_70B_Seahawk"] = "S_70B_Seahawk", ["CLP_UH60A_MOD"] = "CLP_UH60A_MOD", ["USNS Patuxtent"] = "USNS Patuxtent", ["Military Aircraft Mod"] = "Military Aircraft Mod", ["Modernized US Navy Ships by Currenthill"] = "Modernized US Navy Ships by Currenthill", ["EA_6B"] = "EA_6B", ["MIM_104_Patriot"] = "MIM_104_Patriot", }, -- end of ["requiredModules"] Mod3_Pretense1.1.11.miz 1 Link to comment Share on other sites More sharing options...
Reccelow Posted July 16, 2023 Share Posted July 16, 2023 Sorry, this is the latest version 1.3.1...... Mod5_Pretense_caucasus_1.3.1.miz Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 17, 2023 Author Share Posted July 17, 2023 Pretense Caucasus v1.3.2 - 17 July 2023 Reduced speed of tankers Replaced S-3B tanker with KC-130 Reaching certain ranks now awards a few CMD points GCI now includes target aspect GCI limited to top 10 contacts GCI now reports altitude in segments of 250m instead of 1000m (if metric is used) Increased spread of SAM spawns from 150m to 300m AI Helicopters will now attempt to engage ground units they encounter on their route, not just at their destination Added option to randomize the state of the zones when starting a new save (see section 6.2 of the manual) Link to comment Share on other sites More sharing options...
MadKreator Posted July 17, 2023 Share Posted July 17, 2023 Having a good time with this. Just curious if AI (friendly) CAP flights ever spawn? ( single player). Every New mission start I try, for testing the randomness, seems to start spawning a couple of awacs, and a tanker which usually get shot down almost right away due to enemy fighters which seem to spawn fairly quickly. I left one mission running for a couple hours and I had several a-10’s for cas and f-16’s for sead, helis, infantry, convoys, but no CAP flights were ever produced to assist lol Love the concept though! Great job! Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 18, 2023 Author Share Posted July 18, 2023 6 hours ago, MadKreator said: Having a good time with this. Just curious if AI (friendly) CAP flights ever spawn? ( single player). Every New mission start I try, for testing the randomness, seems to start spawning a couple of awacs, and a tanker which usually get shot down almost right away due to enemy fighters which seem to spawn fairly quickly. I left one mission running for a couple hours and I had several a-10’s for cas and f-16’s for sead, helis, infantry, convoys, but no CAP flights were ever produced to assist lol Love the concept though! Great job! They do spawn, but what is being built by each zone is picked randomly from what is viable. But, the enemy has more airfields at the start and has more chances to build patrols then blue. 1 Link to comment Share on other sites More sharing options...
Abburo Posted July 18, 2023 Share Posted July 18, 2023 @Dzsekeb The new GCI function would have any impact if I'm gonna to disable it, despite the obvious one that report will not be presented to users? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom Link to comment Share on other sites More sharing options...
MadKreator Posted July 18, 2023 Share Posted July 18, 2023 (edited) 8 hours ago, Dzsekeb said: They do spawn, but what is being built by each zone is picked randomly from what is viable. But, the enemy has more airfields at the start and has more chances to build patrols then blue. Okay, makes perfect sense. I was just curious. Probably best to add myself a wingman or two in ME for early game… Which brings up another thought. —-If I do add a wingman and they get shot down, can I go back into ME and add another at anytime? Or change an existing “client” aircraft to be part of my group without breaking the game/ mission? Another thought, I noticed yesterday a couple harriers I had got into a scuffle with a mig 31, I was just watching the ai just for fun, and even though they both had aim-9’s and one got right behind the mig, easily long enough to get a shot off, it didn’t shoot. The MiG ended up taking both harriers out because all they did is evade. Same went with the SEAD f-16’s. They launched all of their agm’s, still had A/A ordinance, but didn’t try to even engage the incoming su-27’s. Just cruised back to land and both got taken out. —-Is it written in the mission that the ai will only try to execute their given task? Or is that just behavior solely the DCS AI doing its thing? I know nothing about mission making, just curious. Edited July 18, 2023 by MadKreator Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 18, 2023 Author Share Posted July 18, 2023 2 hours ago, MadKreator said: Okay, makes perfect sense. I was just curious. Probably best to add myself a wingman or two in ME for early game… Which brings up another thought. —-If I do add a wingman and they get shot down, can I go back into ME and add another at anytime? Or change an existing “client” aircraft to be part of my group without breaking the game/ mission? Another thought, I noticed yesterday a couple harriers I had got into a scuffle with a mig 31, I was just watching the ai just for fun, and even though they both had aim-9’s and one got right behind the mig, easily long enough to get a shot off, it didn’t shoot. The MiG ended up taking both harriers out because all they did is evade. Same went with the SEAD f-16’s. They launched all of their agm’s, still had A/A ordinance, but didn’t try to even engage the incoming su-27’s. Just cruised back to land and both got taken out. —-Is it written in the mission that the ai will only try to execute their given task? Or is that just behavior solely the DCS AI doing its thing? I know nothing about mission making, just curious. Only single aircraft player groups are supported I'm afraid, having multiple aircraft in the same group can brake some of the scripting. The AI is given directions what to attack and where, past that what they do is mostly up to the DCS AI. 3 hours ago, Abburo said: @Dzsekeb The new GCI function would have any impact if I'm gonna to disable it, despite the obvious one that report will not be presented to users? You should be able to just comment out the line initializing it. Shouldn't affect anything. 1 Link to comment Share on other sites More sharing options...
MadKreator Posted July 18, 2023 Share Posted July 18, 2023 2 hours ago, Dzsekeb said: Only single aircraft player groups are supported I'm afraid, having multiple aircraft in the same group can brake some of the scripting. The AI is given directions what to attack and where, past that what they do is mostly up to the DCS AI. You should be able to just comment out the line initializing it. Shouldn't affect anything. Good enough for meThanks for the heads up! Guess I’ll just have to be more tactical and use a wider range of aircraft. No easy way out Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 19, 2023 Author Share Posted July 19, 2023 Pretense Syria Cold War now available! Download 6 3 Link to comment Share on other sites More sharing options...
JCae2798 Posted July 22, 2023 Share Posted July 22, 2023 (edited) Hello. Currently new to this series so thank you for your efforts! Had a couple of stabs at it and it's fun so far. Appreciate the Syria edition. Question if I may: If adding my own aircraft I had the missions freeze up after adding additional slots. Testing this further i see i had to name the aircrafts a very specific way i believe. Is this a requirement? I see F18 were missing so was trying to add this and the Apache into the mix... I also assume we need to add it to all respective Airports, correct? Additionally we should NOT replace existing placements of client aircrafts? Thanks Edited July 22, 2023 by JCae2798 Link to comment Share on other sites More sharing options...
Roy35150 Posted July 23, 2023 Share Posted July 23, 2023 Thx for these, I fly SP and these are a dream come true... Link to comment Share on other sites More sharing options...
zildac Posted July 23, 2023 Share Posted July 23, 2023 Just stumbled upon this and it looks cool. I'm obviously missing something, possibly obvious. But when I select a mission, CAS for example, how do I know where I actually need to go to complete the mission. There's a ton of waypoints already preset, but no reference in the mission info as to what WPT relates to my current mission. 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
JCae2798 Posted July 23, 2023 Share Posted July 23, 2023 3 hours ago, zildac said: Just stumbled upon this and it looks cool. I'm obviously missing something, possibly obvious. But when I select a mission, CAS for example, how do I know where I actually need to go to complete the mission. There's a ton of waypoints already preset, but no reference in the mission info as to what WPT relates to my current mission. WPT are not setup by the mission you select. They are preprogrammed to understand zones? Check out the Kneeboard section of the help guide... Quote 4.1 Kneeboard Your kneeboard contains a few pages covering the location of each zone, in alphabetical order. These are added to the end of the default kneeboard pages, in reverse order, so that they're easier to find by going backwards from the default kneeboard page. Should your plane support waypoints, you will also find which waypoint each zone is assigned to by default. Some planes have a limited amount of waypoints, and they wont have all zones programmed in. The Ka-50 waypoints are always offset by 1, as waypoint 1 is considered the start position of the aircraft. Link to comment Share on other sites More sharing options...
4eyes Posted July 24, 2023 Share Posted July 24, 2023 Every time I start a Mission, I get the following message: "Persistence Disabled". I have checked my Scripts file 3 times, and the MissionScripting Lua file has been changed and is correct. do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end Am I doing something wrong? Link to comment Share on other sites More sharing options...
zildac Posted July 24, 2023 Share Posted July 24, 2023 Many thanks! I'll have anotherr read of the docs too. 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 25, 2023 Author Share Posted July 25, 2023 On 7/24/2023 at 3:02 AM, 4eyes said: Every time I start a Mission, I get the following message: "Persistence Disabled". I have checked my Scripts file 3 times, and the MissionScripting Lua file has been changed and is correct. do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end Am I doing something wrong? That looks correct. Are you running single player? Any script errors in your dcs.log file ? On 7/22/2023 at 11:08 PM, JCae2798 said: Hello. Currently new to this series so thank you for your efforts! Had a couple of stabs at it and it's fun so far. Appreciate the Syria edition. Question if I may: If adding my own aircraft I had the missions freeze up after adding additional slots. Testing this further i see i had to name the aircrafts a very specific way i believe. Is this a requirement? I see F18 were missing so was trying to add this and the Apache into the mix... I also assume we need to add it to all respective Airports, correct? Additionally we should NOT replace existing placements of client aircrafts? Thanks Names and placement of client aircraft do not matter. You can freely add and remove them. F18 and Apache are missing from the Syria Cold War mission, because they are not fit for that era. Link to comment Share on other sites More sharing options...
Dzsekeb Posted July 25, 2023 Author Share Posted July 25, 2023 On 7/23/2023 at 11:38 PM, zildac said: Just stumbled upon this and it looks cool. I'm obviously missing something, possibly obvious. But when I select a mission, CAS for example, how do I know where I actually need to go to complete the mission. There's a ton of waypoints already preset, but no reference in the mission info as to what WPT relates to my current mission. The mission info gives you either coordinates, or a zone name if its location specific. If you do not get location info in the description then the mission can be completed anywhere. Waypoints are set for each zone for convenience. Kneeboard contains cards, listing positions of each zone in alphabetical order, together with their waypoints. Link to comment Share on other sites More sharing options...
Recommended Posts