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Posted (edited)

Hi all, 

I'm a little confused. I was sure that a relatively long time ago now ED have redone the AI BVR logic where they were cranking and stuff? Just doing some 1v1 testing here and can't see them doing that. Also they often don't even manage to get a shot off. I'm testing Su-27 Vs various other 4th gen jets with Fox 1s and the AI skill level is set to ace. We start on equal terms, 40nm apart head on, same speed, same altitude.

Loosing a fight seems almost impossible. The AI don't crank and sometimes don't even shoot. I changed the AI parameter to shoot "based on enemy threat" and I'm not sure if it's improved things that much. They sometimes do get 1 long range shot off but then never manage to follow through with a kill shot.

What happened? Did the AI logic change in some update again? Running latest OB. 

Edited by CommandT
  • CommandT changed the title to BVR Enemy AI Planes Do Not Crank Anymore?
Posted

Sure, here's a track file. 

On the previous attempt the bandit (F-15E S4) did shoot an amraam at 25nm head on but did not crank. In this situation he did not crank nor shoot. AI set to ace. The result is similar amongst other 4th gen fighters. 

Is this just my game doing this? 

Bandit does not crank or shoot.trk

Posted (edited)
3 hours ago, CommandT said:

Sure, here's a track file. 

On the previous attempt the bandit (F-15E S4) did shoot an amraam at 25nm head on but did not crank. In this situation he did not crank nor shoot. AI set to ace. The result is similar amongst other 4th gen fighters. 

Is this just my game doing this? 

Bandit does not crank or shoot.trk 613.32 kB · 3 downloads

It's the launch permission setting plus your use of the jammer. The default, which is what you have set, is for the F-15E to launch at a random point between max range and the no escape zone. With this setting, plus your use of the jammer, you almost guarantee that he won't launch until the NEZ. By then you'll have a missile well on its way to him.

I edited your TRK so that the launch permission is simply "max range". Now he launches and cranks as soon as he burns through--which, in DCS, is the same time you burn through. And you eat a missile. See attached TRK.

CommandT_Edited Bandit does not crank or shoot.trk

Edited by Ironhand

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

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Posted
15 hours ago, Ironhand said:

It's the launch permission setting plus your use of the jammer. The default, which is what you have set, is for the F-15E to launch at a random point between max range and the no escape zone. With this setting, plus your use of the jammer, you almost guarantee that he won't launch until the NEZ. By then you'll have a missile well on its way to him.

I edited your TRK so that the launch permission is simply "max range". Now he launches and cranks as soon as he burns through--which, in DCS, is the same time you burn through. And you eat a missile. See attached TRK.

CommandT_Edited Bandit does not crank or shoot.trk 639.48 kB · 1 download

 

I see, interesting! Thanks!

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