Dentedend10 Posted February 9 Posted February 9 On 2/6/2025 at 4:41 PM, mbucchia said: This is all explained here: Hi, I’d like to thank you again for making our VR dreams come closer to reality with your Quadviews implementation. It blows my mind and frustrates me that game developers are still not catching on. Releasing new MSFS, or even ACEvo without this kind of support for high-end VR users. I also appreciate ED and DCS for having this kind of compatibility. I know you have stopped working on this. But is there a way where we can still thank you for your developments? Looking for a way to donate. thank you again! 2 Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
Qcumber Posted March 29 Posted March 29 Sorry if this has come up before in this thread but it is a long one. XRNS does not work properly with QVFR. When I look over my shoulder I only see the low res part of the image. Is there any workaround for this? 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
speed-of-heat Posted March 29 Posted March 29 was working just fine 10 mins ago ? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Qcumber Posted March 29 Posted March 29 3 hours ago, speed-of-heat said: was working just fine 10 mins ago ? XRNS works but looking backwards is rendered in the peripheral resolution and does not support DFR. All I see when looking over my shoulder (when XRNS is active) is a blurred image. 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
speed-of-heat Posted March 29 Posted March 29 Errr yes it does... Work that is I see a perfectly clear image using DFR and xrns when looking behind 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Qcumber Posted March 29 Posted March 29 27 minutes ago, speed-of-heat said: Errr yes it does... Work that is I see a perfectly clear image using DFR and xrns when looking behind Thanks. I see you are using a Varjo headset. Maybe it's a Meta issue. I guess I will stick with the regular neck and back exercises! 1 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
speed-of-heat Posted March 29 Posted March 29 Maybe, but, then I cant see why it would work in x percent of the arc, is it possible, you are looking sideways at the back and maybe the meta headset doesn't pick up your eyes that way? Try increasing the amount of deflection in xrns perhaps? 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Qcumber Posted March 29 Posted March 29 4 minutes ago, speed-of-heat said: Maybe, but, then I cant see why it would work in x percent of the arc, is it possible, you are looking sideways at the back and maybe the meta headset doesn't pick up your eyes that way? Try increasing the amount of deflection in xrns perhaps? Cheers. I'll play with the settings. 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Qcumber Posted March 30 Posted March 30 9 hours ago, speed-of-heat said: Maybe, but, then I cant see why it would work in x percent of the arc, is it possible, you are looking sideways at the back and maybe the meta headset doesn't pick up your eyes that way? Try increasing the amount of deflection in xrns perhaps? I reset the arc to default and it works fine now. Thanks for the tip. 1 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
TimSell75 Posted April 1 Posted April 1 During the recent MRtV Event with the Crystal Super it was mentioned that @mbucchia was able to fix/erase the visible Box when using Quad Views. Can somebody confirm this? Because I still see it. At around Minute 28 in this video CPU: i9-14900K, RAM: 64GB DDR4 3200, GPU: RTX5090 32GB, HD: M2 PCIe 2TB Pimax Crystal Super Thrustmaster Warthog HOTAS, Thrustmaster TPR Rudders
mbucchia Posted April 3 Author Posted April 3 (edited) On 3/29/2025 at 1:55 PM, Qcumber said: Thanks. I see you are using a Varjo headset. Maybe it's a Meta issue. I guess I will stick with the regular neck and back exercises! Check the order of the API layers with Fred's tool. I recall XRNS needed to be in a specific order. On 4/1/2025 at 12:41 AM, TimSell75 said: During the recent MRtV Event with the Crystal Super it was mentioned that @mbucchia was able to fix/erase the visible Box when using Quad Views. Can somebody confirm this? Because I still see it. At around Minute 28 in this video I have zero clue what he is talking about. ED resolved (or greatly improved) that issue, I can't remember when but it wasn't so long ago. I have no hand into DCS rendering or engine. Make sure you also disable the couple of options listed in the QVFR guide. Edited April 3 by mbucchia I wasn't banned, but this account is mostly inactive and not monitored.
Xaliance Posted April 3 Posted April 3 Hello, I have a Pimax Crystal Light and i have the same problem with the box being visible when using quadview . The box is only visible in the left eye, even tough i followed the instructions carefully. Ps : I also tried Pavlov VR to see if it was due to DCS , and this time the box is visible in both eyes 1
speed-of-heat Posted April 3 Posted April 3 lowering the brightness will decrease the visibility of the effect 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
kerlcat Posted May 15 Posted May 15 On 4/3/2025 at 5:14 PM, Xaliance said: Hello, I have a Pimax Crystal Light and i have the same problem with the box being visible when using quadview . The box is only visible in the left eye, even tough i followed the instructions carefully. Ps : I also tried Pavlov VR to see if it was due to DCS , and this time the box is visible in both eyes I have same issue with Super. A bit annoying. 9800X3D /5090 /64GB /SSD 2T+4T /Crystal Super(<-Quest3<-Pico4<-Rift S<-CV1) /Orion F18 /DOFReality P6
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