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Set AI to not land on Carrier but want's to land anyways


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Posted

Hello all, not sure if this is a bug or not or if I'm just doing something wrong.
I'm trying to get some cinematic shots for a video I'm making.
The shot is I want an AI F18 to pass half way over the carrier deck and than break off. 
I set three way points, one right where the break is to happen, one to the left, and another one further down.
all way points are set to flyover, even when i have it selected for turning point, either or, the AI breaks before even getting to the carrier and want's to land despite I've given no instruction in the way points in the mission editor to do so.
Again this a bug or just something I'm doing wrong?

Posted (edited)

Yes Aircraft has full fuel + 3 external tanks, so it's not a fuel issue. Just seems no matter what I do, It doesn't follow way point instructions and breaks before hitting the first way point and starts to orbit in an attempt to land.
Doesn't also seem to matter if I select turning point or flyover for the way point option in the mission editor.
I have attached it, I removed the player aircraft as that seems to make no difference at all.
 

f18c2.miz

Edited by Shibiswag
Posted (edited)
3 hours ago, Shibiswag said:

Yes Aircraft has full fuel + 3 external tanks, so it's not a fuel issue. Just seems no matter what I do, It doesn't follow way point instructions and breaks before hitting the first way point and starts to orbit in an attempt to land.
Doesn't also seem to matter if I select turning point or flyover for the way point option in the mission editor.
I have attached it, I removed the player aircraft as that seems to make no difference at all.
 

f18c2.miz 8.15 kB · 2 downloads

 

Hi.

Assign him another place to land, better in a AB close to him.

Or add more waypoint after the last one, and far away, if possible.

Also, there is an option of "doing acrobatics"or similar. Try it.

Saludos.

Saca111

Edited by Sacarino111
Posted
3 hours ago, Shibiswag said:

Yes Aircraft has full fuel + 3 external tanks, so it's not a fuel issue. Just seems no matter what I do, It doesn't follow way point instructions and breaks before hitting the first way point and starts to orbit in an attempt to land.
Doesn't also seem to matter if I select turning point or flyover for the way point option in the mission editor.
I have attached it, I removed the player aircraft as that seems to make no difference at all.
 

f18c2.miz 8.15 kB · 2 downloads

 

Thank you. I'm using OB 2.8.8.43704 and I can't see any issue: the aircraft does exactly as told. It passes over the carrier, then turns left. Once it arrives to its last waypoint, it does a U-turn and lands on the carrier, since it's the closer landing spot.

Hornet AI.trk

If you don't see the same thing, check your mods.

---

Posted (edited)
7 hours ago, Flappie said:

Thank you. I'm using OB 2.8.8.43704 and I can't see any issue: the aircraft does exactly as told. It passes over the carrier, then turns left. Once it arrives to its last waypoint, it does a U-turn and lands on the carrier, since it's the closer landing spot.

Hornet AI.trk 96.17 kB · 1 download

If you don't see the same thing, check your mods.

I'm also running OB 2.8.8.43704 no mods, again for me the aircraft turns before it gets to the carrier, I've even did a repair of the OB before replying to your post and the same thing happens.
So I have no clue why it's doing what it's supposed to do for you and not for me. Though I will try as quoted by the previous person to set it's landing spot to an airbase and see if that fixes it for me at least.

Even on your track file it does the same thing. Breaks before going over the carrier, so I guess it's a bug on my end, Ill provide a quick youtube link to what I'm seeing so you can see with the track file you provided.

https://youtu.be/ZiwVbcHT_h4
In the video you can clearly see the aircraft breaking way before going over the carrier before proceeding to way point 2.
 

8 hours ago, Sacarino111 said:

Hi.

Assign him another place to land, better in a AB close to him.

Or add more waypoint after the last one, and far away, if possible.

Also, there is an option of "doing acrobatics"or similar. Try it.

Saludos.

Saca111

 

Thanks I will try that.

Edited by Shibiswag
Posted
8 hours ago, Sacarino111 said:

Hi.

Assign him another place to land, better in a AB close to him.

Or add more waypoint after the last one, and far away, if possible.

Also, there is an option of "doing acrobatics"or similar. Try it.

Saludos.

Saca111

 

I tried, this method and unfortunately this did not work, AI still breaks way before even going over the carrier, so idk what to do at this point other than to scrap the scene I want to get.
or have to get another human player in to shoot the scenes I need with AI aircraft that I need to perform specific actions.
Thank you for you help 🙂

Cheers!

Posted
On 9/30/2023 at 3:49 PM, Flappie said:

OK, I see what you mean. That happens because you told him to do a "turning point" instead of a "fly over point". If you select the latter, it will work as expected.

f18c2_fly over point.miz 10.63 kB · 1 download

Okay, thank you for the fix, though I still find it odd, that when I initially did it, I tried both, turning point and fly over. With each it still did the same thing, so maybe it was just bugged out on my end and your mission file was not affected it by it.
Either way thank you very much.
 

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