HE5405 Posted October 19, 2023 Share Posted October 19, 2023 When in the back seat the HUD repeater moves left/right/up/down with the angle of the headset as opposed to staying in the glass. 1 Link to comment Share on other sites More sharing options...
formaggio Posted October 20, 2023 Share Posted October 20, 2023 I believe this is accurate for the type of screen it is. The radar in the M2K does the same thing, but there is a special option to disable it which would be much appreciated for the BE. formaggio#6527 Link to comment Share on other sites More sharing options...
average_pilot Posted October 20, 2023 Share Posted October 20, 2023 I have a hard time believing that's accurate. I can't imagine a real life pilot flying safely with that display in front of their eyes doing what it does in DCS. I still haven't had time to really understand what is going on but it is a if the collimation effect is not happening while the image moves with the head movements as if it were collimated. Link to comment Share on other sites More sharing options...
burritto Posted October 20, 2023 Share Posted October 20, 2023 I also get a lot of double images, similar to a cross eyed effect. It just doesn't feel realistic at all in VR. I'm a retired fast jet pilot and instructor, though on the jet I instructed on we had a HUD camera that was projected onto a flat screen rather than viewing through a lens like in the F1 so it was different. Link to comment Share on other sites More sharing options...
Goofy12 Posted October 20, 2023 Share Posted October 20, 2023 +1 definitely wrong, the whole picture moves with your head, its not a parallax shifting with head movement. 1 1 Link to comment Share on other sites More sharing options...
average_pilot Posted October 20, 2023 Share Posted October 20, 2023 8 hours ago, average_pilot said: it is a if the collimation effect is not happening while the image moves with the head movements as if it were collimated. After some more testing I think that's exactly what is happening. If you go to the front seat and alternatively close one eye and the other you can see how the HUD symbology changes its position within the HUD frame and thus creating the illusion of collimated display in stereo-3D. But if you do the same at the back seat the image does not change its position, it's rendered at the same depth than the display glass like a MFD, but still moves following the position of the head like a HUD, and the end result is quite perplexing. Link to comment Share on other sites More sharing options...
Capt_Haddock Posted October 20, 2023 Share Posted October 20, 2023 (edited) The movement is actually correct. It's a reflection from the horizontal screen bellow into an angled mirror, just like a reflector gunsight. It shouldn't stay fixed on the glass like an LDC screen. It's actually a pretty realistic implementation. But there is a small problem nevertheless: The "reflection" is a disc floating in front of the mirror, but it should be drawn behind the mirror. Again, just like a reflector gunsight from WW2: the targeting circle is not drawn on the glass, it's projected behind the glass Edited October 20, 2023 by Capt_Haddock Link to comment Share on other sites More sharing options...
Capt_Haddock Posted October 20, 2023 Share Posted October 20, 2023 Here is a video of the actual thing (5:00). Not the best quality, but you can see how the image, and in particular the HUD symbology, moves like it would do on a reflector gunsight. You can also see how the image is projected further back than in the game. 1 Link to comment Share on other sites More sharing options...
chichowalker Posted October 20, 2023 Share Posted October 20, 2023 More realistic position of this repeater is observed in VR when you see the camera just with one eye. For me that's looks like more natural.Enviado desde mi 21051182G mediante Tapatalk Link to comment Share on other sites More sharing options...
average_pilot Posted October 20, 2023 Share Posted October 20, 2023 1 hour ago, Capt_Haddock said: The movement is actually correct. It's a reflection from the horizontal screen bellow into an angled mirror, just like a reflector gunsight. It shouldn't stay fixed on the glass like an LDC screen. It's actually a pretty realistic implementation. But there is a small problem nevertheless: The "reflection" is a disc floating in front of the mirror, but it should be drawn behind the mirror. Again, just like a reflector gunsight from WW2: the targeting circle is not drawn on the glass, it's projected behind the glass Exactly, that's what I was trying to explain. It moves with the head like a collimated display (which incidentally looks perfect in 2D) but the picture is rendered at the wrong depth, like in a regular display. In 2D goes totally unnoticed but in 3D sticks out like a sore thumb. 1 Link to comment Share on other sites More sharing options...
Capt_Haddock Posted October 24, 2023 Share Posted October 24, 2023 I've found another video. This time is a Mirage 2000B, but it uses the same type of repeater HUD Link to comment Share on other sites More sharing options...
TORC Posted October 26, 2023 Share Posted October 26, 2023 Windows Mixed Reality using Lenovo 1st gen headset, OpenXR and PD 1.1. I notice that the projection of the TV image seems very close - I expect to have to focus my eyes out like the HUD (out to the terrain), but when using both eyes to look at the HUD repeater I have to ... well it feels like I almost have to cross my eyes to bring the image of the HUD repeater together. This, combined with the movement as if the image is focussed out to infinity (or thereabouts) seems weird. This might be related to how DCS renders mirrors and screens, so might be beyond Aerges' ability to fix, but this is what I found. Do you use VR? Do you feel sad when you are just a dismbodied set of eyes floating in the cockpit? Check out my list of paid aircraft modules that support the visible virtual pilot body: Link to comment Share on other sites More sharing options...
Mnemonic Posted January 1 Share Posted January 1 (edited) I can concur, repeater HUD implementation has to be fixed for VR, it's eye straining and incorrect when used in VR headset. It doesn't work like on the videos posted here, it's rendered at the wrong stereoscopic depth, and reacts to the head movements. I hope devs can check this issue, would be pretty sweet to have it fixed. Edited January 1 by Mnemonic 1 Link to comment Share on other sites More sharing options...
Hammer1-1 Posted January 1 Share Posted January 1 sounds like a similar issue with the periscope in the Mi24 where you feel like you're looking through the scope crosseyed. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro My wallpaper and skins Link to comment Share on other sites More sharing options...
AlpineGTA Posted April 11 Share Posted April 11 Is this an acknowledged bug? Are there plans to fix it? It's not as shown in the videos above of the real thing, or like the M2000 radar, it's definitely moving with your head in VR. I was disappointed to see it wasn't fixed in the latest patch. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2 Link to comment Share on other sites More sharing options...
fausete Posted April 12 Share Posted April 12 Hi, @AlpineGTA It is fixed internally, we just didn't make it in time for the update. It has not been an easy fix, as this is the first collimator in DCS occluded by cockpit geometry, so it has required a lot of testing and tweaking. 1 2 Link to comment Share on other sites More sharing options...
average_pilot Posted April 12 Share Posted April 12 Excellent news! 1 Link to comment Share on other sites More sharing options...
AlpineGTA Posted April 12 Share Posted April 12 2 hours ago, fausete said: Hi, @AlpineGTA It is fixed internally, we just didn't make it in time for the update. It has not been an easy fix, as this is the first collimator in DCS occluded by cockpit geometry, so it has required a lot of testing and tweaking. Great! Thank you. 1 i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2 Link to comment Share on other sites More sharing options...
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