SloppyDog Posted October 20, 2023 Posted October 20, 2023 (edited) Well, this one went below the radar (pun intended): If you add a route, and then additional Navigation Target Points with names as 1B, 2B, 3B...1C, 2C, 3 C... the additional routes will appear on the TSD, UFC and HUD. The Auto Pilot does not steer automatically to them as soon as you select the new routes in the UFC (By pressing 1A, 2A...1B, 2B, etc.). Unless you find yourself in the general direction of the selected point in the new route, then the A/P will steer to it. Very nice feature! Thanks Ed and RAZBAM! F-15SE-NEVADA - New Routes-TFR TEST.miz Edited October 22, 2023 by SloppyDog Changing the Screen shots for clearer ones 1
Buster0083 Posted October 21, 2023 Posted October 21, 2023 That looks pretty useful but I can't make it work and can't see how to do it in the manual either - are you just naming it "1A" or "4B" or whatever it might be in the comment section of the Navigation Target Points menu like your last image, or is it in the name field on the waypoint page, like when you use #T to designate a target point? 1
dorianR666 Posted October 21, 2023 Posted October 21, 2023 id like to know how the avoidance points work its not in the manual 1 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
SloppyDog Posted October 21, 2023 Author Posted October 21, 2023 (edited) 15 hours ago, Buster0083 said: That looks pretty useful but I can't make it work and can't see how to do it in the manual either - are you just naming it "1A" or "4B" or whatever it might be in the comment section of the Navigation Target Points menu like your last image, or is it in the name field on the waypoint page, like when you use #T to designate a target point? EDIT: Put together all the information, including @KlarSnow invaluable help. Works like this: 1) Create your route, as normally is done: these will be points 1A, 2A, etc. 2) In order to create alternative routes you create a new Nav Point in the Navigation Points Section and name them 1B, 2B, 3B, etc... Or you can name them 1C, 2C, 3C... it doesn't matter the sequence, i.e., you can create a point 1B then a 2B, or a 1B then a 1C, it works the same. 3) The alternate routes will not appear on the ME, but once you are in the jet and on the TSD page, press the the squared A at the bottom of the screen and you will see the alternative routes (B or C). 4) In order to create Target Points or transform a waypoint into a Target point do as follows: For the main route (A) add a #T before the point: Example Waypoint 2 will be written as #T2 in the waypoint name window. For the alternate routes (B and C) add a dot after the waypoint number as 2B., 3B., 2C., 3C., etc. To create offset points for these points you write them as 2.01B, 2.02B, 3.01B, 3.02B... 2.01C, 3.01C, etc. 5) You can also add Markpoints, by adding a navigation Point and labeling it M1, M2, M3... They show up on the TSD and Radar pages as small triangles. 6) The radar can show the alternate routes points on the screen, but in order for them to be shown the route has to be changed in the UFC first. 7) You can also add a Base point for airstarts by creating a point simply labelled B. Attached is a mission I made to test/show the alternate routes feature. F-15SE-NEVADA - New Routes-TFR TEST.miz Edited October 22, 2023 by SloppyDog Correcting wrong information 2 2
SloppyDog Posted October 21, 2023 Author Posted October 21, 2023 6 hours ago, dorianR666 said: id like to know how the avoidance points work its not in the manual Unfortunately, couldn't find anything by making a search on the internet either. I assume they work similar to the Hazard points in the Apache.
KlarSnow Posted October 22, 2023 Posted October 22, 2023 (edited) Offset and target points do work on alternate routes you label them exactly as you see in the UFC. You can also see the B and C route on the A/G radar, but you have to be steering to it on the UFC, you cant cycle through them without steering to them like you can on the TSD. Avoidance points are not implemented yet. That will probably be waiting for a TSD overhaul and a lot of the functionality that should go with that. Offset and target points and aimpoints on the B route null B route on the A/G radar C route on the A/G radar and the TSD And the Aimpoint for the B route Target and Offsets for the B route Edited October 22, 2023 by KlarSnow 1
KlarSnow Posted October 22, 2023 Posted October 22, 2023 You can also set the Base point (home plate symbol) somewhere other than your aircraft spawn location for airstarts. You do this by just having a nav point labelled B. Like so And in the jet upon an airstart 1 1
SloppyDog Posted October 22, 2023 Author Posted October 22, 2023 17 minutes ago, KlarSnow said: Offset and target points do work on alternate routes you label them exactly as you see in the UFC. You can also see the B and C route on the A/G radar, but you have to be steering to it on the UFC, you cant cycle through them without steering to them like you can on the TSD. Avoidance points are not implemented yet. That will probably be waiting for a TSD overhaul and a lot of the functionality that should go with that. Offset and target points and aimpoints on the B route null B route on the A/G radar C route on the A/G radar and the TSD And the Aimpoint for the B route Target and Offsets for the B route @KlarSnow thank you. This is really a great feature. 1
Buster0083 Posted October 22, 2023 Posted October 22, 2023 4 hours ago, SloppyDog said: Sorry, I made a mistake in the last image: Works like this: 1) Create your route, as normally is done: these will be points 1A, 2A, etc. 2) In order to create alternative routes you create a new Nav Point in the Navigation Points Section and name them 1B, 2B, 3B, etc... Or you can name them 1C, 2C, 3C... it doesn't matter the sequence, i.e., you can create a point 1B then a 2B, or a 1B then a 1C, it works the same. 3) That's it. The alternate routes will not appear on the ME, but once you are in the jet and on the TSD page, press the the squared A at the bottom of the screen and you will see the alternative routes (B or C). P.S.: Offset points and Target points do not work for alternate routes. The radar also does not show the alternate routes points on the screen. P.S.2: You can also add Markpoints, by adding a navigation Point and labeling it M1, M2, M3... They show up on the TSD as small triangles. Attached is a mission I made to test/show the alternate routes feature. F-15SE-NEVADA - New Routes-TFR TEST.miz 11.27 kB · 1 download That's fantastic, thank you! 1 1
KlarSnow Posted October 22, 2023 Posted October 22, 2023 Additionally if you want to do the A route with navpoints, that also works, it will overwrite the main route you have entered. You can also do multiple Bullseyes with B1-B10, there is no way to change which bullseye the aircraft is using right now though, so B1 is all that you can have on the displays. You can look at the bullseyes in the steerpoint submenu and see that they have been entered. Listpoints also work, L1-L99 IIRC is the limit there. and you can then use them to build routes quickly by matching listpoints to steerpoints. There is no editing Listpoints in the jet though. 1 1
Rudel_chw Posted October 22, 2023 Posted October 22, 2023 18 hours ago, SloppyDog said: EDIT: Put together all the information, including @KlarSnow invaluable help. Great info, thanks a lot for sharing 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Bones1775 Posted October 28, 2023 Posted October 28, 2023 Can you set altitudes in the B and C routes
KlarSnow Posted October 28, 2023 Posted October 28, 2023 No the elevation is always on the ground at the steerpoints location. You should be able to manually edit the altitude once in the cockpit if you want the steerpoint floating in the air 1
jaylw314 Posted October 28, 2023 Posted October 28, 2023 On 10/21/2023 at 7:03 AM, dorianR666 said: id like to know how the avoidance points work its not in the manual I recall hearing on the RAZBAM discord that avoidance points only show up on the SID and not the TSD, so they are moot right now. 1
DanWolo4 Posted November 5, 2023 Posted November 5, 2023 On a couple of tutorial videos I saw the routes without the last leg on TSD (back to home plate). How this can be done? Whatever I do in ME (i.e. the last steer point setting as landing on another airfield) in the jet I always have the leg back on the TSD.
SloppyDog Posted November 9, 2023 Author Posted November 9, 2023 On 11/5/2023 at 5:43 PM, DanWolo4 said: On a couple of tutorial videos I saw the routes without the last leg on TSD (back to home plate). How this can be done? Whatever I do in ME (i.e. the last steer point setting as landing on another airfield) in the jet I always have the leg back on the TSD. You mean...back to the starting point? You have to pay atention to where you insert the last point in the route. If you insert it close to the starting airport and select Landing, it will move to the closest airport it finds. 1
samba_liten Posted November 9, 2023 Posted November 9, 2023 So when creating a route in the mission editor there is technically no need to create a landing waypoint as the jet will automatically create a base point at the end of the route during the start up. Did I get that right?
BigBorner Posted November 9, 2023 Posted November 9, 2023 Technically I think a landing point is only necessary if you want to divert. The eagle has always the INS Alignment coordinates as B or Base point if understand correct. And it wants to go home. 1
Galinette Posted November 9, 2023 Posted November 9, 2023 On 11/5/2023 at 9:43 PM, DanWolo4 said: On a couple of tutorial videos I saw the routes without the last leg on TSD (back to home plate). How this can be done? Whatever I do in ME (i.e. the last steer point setting as landing on another airfield) in the jet I always have the leg back on the TSD. These videos are outdated, the aircraft always draws the route back to base point after the last steer point, and this was fixed with the TSD route update. 1
DanWolo4 Posted November 11, 2023 Posted November 11, 2023 On 11/9/2023 at 6:57 PM, Kercheiz said: These videos are outdated, the aircraft always draws the route back to base point after the last steer point, and this was fixed with the TSD route update. That is what I thought. Thanks.
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