bal2o Posted October 21, 2023 Posted October 21, 2023 Hi, since update, i see that with fog of war we can't see unit in F10 even with Awacs (for CAP) or MQ9 repear (for ground unit). In this last case, unit is visible 1-2s and disapear after that. It's a new "correct as is" or bug ? (attach file show 2 screens : first exactly when MQ9 spawn, second somes seconds after 2
bal2o Posted October 21, 2023 Author Posted October 21, 2023 2 hours ago, Flappie said: Please attach a short DCS track. Hi, see attach file. it's a short in time but it's a large mission .... i don't have other mission for now with reaper spawning on call... But you can see me calling a reaper on ramon Airbase, red ground unit came visible in F10 and 2s after, same unit became invisible. Hope it's help thanks. bugFog.trk 1
Volator Posted October 22, 2023 Posted October 22, 2023 Same on Blue Flag servers, this can't be a "feature"... 1 1./JG71 "Richthofen" - Seven Eleven
Freelancer Posted October 22, 2023 Posted October 22, 2023 Can you Laser or find a target through the clouds or fog in real live?
bal2o Posted October 22, 2023 Author Posted October 22, 2023 1 hour ago, Freelancer said: Can you Laser or find a target through the clouds or fog in real live? it's not the question : no information in change log about changing something in fog of war, so it's a bug. And unit was visible but only 1s after MQ9 spawn, and same for awacs : plane is visible during 1s. So it's not "real live" too... And some player like this feature. if you don't want seeing unit, there is a option for that. 1
Yoshi Posted October 24, 2023 Posted October 24, 2023 Hello guys, first of all I apologize if I'm posting in the wrong section, but I'm not actually sure if this is a ME issue or a general DCS one, or if I simply have done something wrong during the editing. Here's the deal, I select a Tactical Commander slot, start the mission, for a few seconds I can see several enemy ground units in the F10 map, then they suddently disappear from the map, even if they should be visible. I though it might have been related to the number of units, so i started removing them but it didnt work. I have also removed all the triggers in the mission, same result. I'm really out of options here, anyone has any idea why this is happening? DAY 01_V2.2.miz
bal2o Posted October 24, 2023 Author Posted October 24, 2023 @BIGNEWY possible to check this ? it's a true bug or a problem in server side ? i can try to make more track if needed.
ED Team BIGNEWY Posted October 24, 2023 ED Team Posted October 24, 2023 Hi, we will check thanks 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Flappie Posted October 24, 2023 Posted October 24, 2023 Testing in OB, it works in SP. Checking MP now. 1 ---
Flappie Posted October 24, 2023 Posted October 24, 2023 (edited) It works fine in MP as well. Now, I see that you're talking about MQ-9 spawning. I'll try again with a late activated MQ-9. EDIT: even with late activation, I cannot reproduce the issue. I'll check your track now, @bal2o. MQ9-20231024-233130.trk Edited October 24, 2023 by Flappie ---
Flappie Posted October 24, 2023 Posted October 24, 2023 I do witness the issue in your track, but I just don't understand why I cannot reproduce it in my own missions... Can you reproduce the problem in a Caucasus mission, please? That would help. ---
bal2o Posted October 24, 2023 Author Posted October 24, 2023 1 minute ago, Flappie said: I do witness the issue in your track, but I just don't understand why I cannot reproduce it in my own missions... Can you reproduce the problem in a Caucasus mission, please? That would help. I can try of course. probably tomorrow (need time for short mission) 1
bal2o Posted October 24, 2023 Author Posted October 24, 2023 Ok so not possible to reproduce with a simple mission with reaper late activate .... it's not map related because i have same problem on all map, and also with CAP, but don't know why. I will try to work with this new information to find if something change in scripts/mission params... 1
bal2o Posted October 24, 2023 Author Posted October 24, 2023 And now i try with my script : no problem on clean mission. hard to understand ...
bal2o Posted October 24, 2023 Author Posted October 24, 2023 (edited) ok last test : i add a reaper with late activation on mission used in my track => problem. so it's not about script. so question : is there some red unit that can turn on fog ? tomorrow i test on other large mission where we have same problem, without script for MQ9 spawn. Edited October 24, 2023 by bal2o 2
Yoshi Posted October 25, 2023 Posted October 25, 2023 Hi Flappie, yes, if you check the miz in the editor, there's a bunch of sams all around, they should be visible i guess. Additionally, try the radio menu Other -> Start Mortars. It will spawn a group of mortars and an armored column right below the UAV. They will appear briefly on the map, less than a second, and then they will vanish.
bal2o Posted October 25, 2023 Author Posted October 25, 2023 (edited) 20 hours ago, Flappie said: I do witness the issue in your track, but I just don't understand why I cannot reproduce it in my own missions... Can you reproduce the problem in a Caucasus mission, please? That would help. CG Ticonderoga !! if you add it on mission, it's remove the "unfog" reaper capacity (and probably same for awacs ? - but not check). And distance matter : - no problem (aka reaper can show unit) at 260Nm of reaper zone - problem at 230Nm In attach : - miz with always FOG because CG too close (REAPER - always FOG.miz) + trk (FROG.trk) - miz with no problem because CH at more 250Nm (REAPER - FOG ok.miz) + trk (No FROG.trk) Hope it's help. don"t know if also the problem for AWACS and if other unit are the effect. Best, Edit : may be it's not only this unit that act like this... REAPER - FOG ok.miz No FROG.trk FROG.trk REAPER - always FOG.miz Edited October 25, 2023 by bal2o
bal2o Posted October 25, 2023 Author Posted October 25, 2023 Ok find problem with other unit : blue Beacon TACAN Portable TTS 3030 block unfog of blue reaper ...
Flappie Posted October 25, 2023 Posted October 25, 2023 Nice find! Maybe all TACAN emitters do this. I'll check. ---
Flappie Posted October 25, 2023 Posted October 25, 2023 @bal2o found out that some nearby units cause this issue. Please join us here: 1 ---
Flappie Posted October 25, 2023 Posted October 25, 2023 (edited) I can't reproduce the portable TACAN issue so far. How did you do? Edited October 25, 2023 by Flappie ---
Flappie Posted October 25, 2023 Posted October 25, 2023 (edited) Issue reported. These units cause the bug, but there are probably many others: Ticonderoga 25 di Mayo Pyotr Velikiy Moskva Kuznetsov Nimitz (must be close) Arleigh Burke La Combattante Oliver Perry ... If you can provide me with a track showing the portable TACAN bug, I'll add it in the internal report. Edited October 25, 2023 by Flappie 1 ---
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