av8orDave Posted October 24, 2023 Posted October 24, 2023 With the introduction of 2.9 there has been a ton of commentary and debate about what settings provide the best results. I've played about 45 min / day since the launch, mainly tweaking settings, and below is what I've landed on with good results. System: Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Reverb G2 DCS Settings: - Textures medium - Terrain textures high - Cockpit displays 1024 every frame - DLSS with DLAA - Sharpening full right, set at 1.0 - Shadows high - Terrain shadows default - Clouds low - Visibility medium - Everything else off - Forest visibility 100% - Forest detail 1.0 - LOD 0.5 - Anisotropic 2x - DCS VR PD 1.0 Reverb G2 settings: - Resolution 150% - Motion reprojection off I'm also using MBucchia's Quad View foveated rendering. I've disabled OpenXR Toolkit. On DCS Liberation Missions in Syria with a moderate unit count, I'm seeing anywhere from 60 fps to 80 fps with really solid visuals. The Quad View foveated rendering provides a nice performance boost and I can hardly tell it is on. The combination of 150% resolution on the G2 and sharpening set to 1.0 in DCS takes most of the "fuzziness" and smearing out of the DLSS implementation, while still delivering the performance boost from DLSS. Overall I think I'm pretty happy with the results and can now focus on flying. 2
speed-of-heat Posted October 24, 2023 Posted October 24, 2023 Does Quadview work on the standard G2? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Motomouse Posted October 24, 2023 Posted October 24, 2023 RTX 3080? VRAM usage of your settings? I run medium textures & low terrain textures to not run into VRAM issues on the 3080 (in multiplayer) VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
av8orDave Posted October 24, 2023 Author Posted October 24, 2023 (edited) 1 hour ago, speed-of-heat said: Does Quadview work on the standard G2? The Quadview program works in Fixed Foveated mode on the standard G2. It provides a significant performance boost compared to the foveated in the OpenXR Toolkit. 1 hour ago, Motomouse said: RTX 3080? VRAM usage of your settings? I run medium textures & low terrain textures to not run into VRAM issues on the 3080 (in multiplayer) Yes, I have the basic RTX 3080. No idea what my VRAM usage is, but I'll have a look this evening and report back. I run medium textures as well. If I run high textures, it bogs things down quite a bit, but I haven't noticed any issues with running high terrain textures. I can't comment on multiplayer, as it really doesn't interest me, but I believe Liberation and Retribution are similar environments in terms of scale / complexity, and I use those programs all the time. Edited October 24, 2023 by davidrbarnette 1 1
speed-of-heat Posted October 24, 2023 Posted October 24, 2023 (edited) Hmmm I lose about 20% of my frame rate when I enable quad views on my G2 Edited October 24, 2023 by speed-of-heat SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
maxsin72 Posted October 24, 2023 Posted October 24, 2023 2 hours ago, davidrbarnette said: With the introduction of 2.9 there has been a ton of commentary and debate about what settings provide the best results. I've played about 45 min / day since the launch, mainly tweaking settings, and below is what I've landed on with good results. System: Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Reverb G2 DCS Settings: - Textures medium - Terrain textures high - Cockpit displays 1024 every frame - DLSS with DLAA - Sharpening full right, set at 1.0 - Shadows high - Terrain shadows default - Clouds low - Visibility medium - Everything else off - Forest visibility 100% - Forest detail 1.0 - LOD 0.5 - Anisotropic 2x - DCS VR PD 1.0 Reverb G2 settings: - Resolution 150% - Motion reprojection off I'm also using MBucchia's Quad View foveated rendering. I've disabled OpenXR Toolkit. On DCS Liberation Missions in Syria with a moderate unit count, I'm seeing anywhere from 60 fps to 80 fps with really solid visuals. The Quad View foveated rendering provides a nice performance boost and I can hardly tell it is on. The combination of 150% resolution on the G2 and sharpening set to 1.0 in DCS takes most of the "fuzziness" and smearing out of the DLSS implementation, while still delivering the performance boost from DLSS. Overall I think I'm pretty happy with the results and can now focus on flying. How MFDs look like? For example with F14 are really horrible because the mdf image fluctuates.
av8orDave Posted October 24, 2023 Author Posted October 24, 2023 (edited) 10 minutes ago, maxsin72 said: How MFDs look like? For example with F14 are really horrible because the mdf image fluctuates. I haven't tried the F-14 since the 2.9 update. I've flown the F-16C and F-15E extensively, and the AH-64 and Mi-24 a bit. No issues with MFDs in any of those modules. I really think the trick to getting acceptable quality with DLSS turned on is to increase the resolution of the headset (I'm running my G2 at 150%) and to turn sharpening all the way up. Edited October 24, 2023 by davidrbarnette
JesterIsDead Posted October 24, 2023 Posted October 24, 2023 (edited) You don't need OpenXR toolkit to use QVFR? Edited October 24, 2023 by JesterIsDead I7-10700F | RTX4070 FE | 32G RAM | Quest 2/3 | TM T16000 HOTAS & Throttle | F/A-18C | F-14A/B | F-15C | A-10 II | F-4E
av8orDave Posted October 24, 2023 Author Posted October 24, 2023 27 minutes ago, JesterIsDead said: You don't need OpenXR toolkit to use QVFR? Nope. It is compatible with OpenXR Toolkit, but it isn't required to use it. You just download the quad view program, install it, and launch DCS.
maxsin72 Posted October 24, 2023 Posted October 24, 2023 2 hours ago, davidrbarnette said: I haven't tried the F-14 since the 2.9 update. I've flown the F-16C and F-15E extensively, and the AH-64 and Mi-24 a bit. No issues with MFDs in any of those modules. I really think the trick to getting acceptable quality with DLSS turned on is to increase the resolution of the headset (I'm running my G2 at 150%) and to turn sharpening all the way up. Thanks for the answer, i'll give it again a try.
av8orDave Posted October 24, 2023 Author Posted October 24, 2023 5 hours ago, Motomouse said: RTX 3080? VRAM usage of your settings? I run medium textures & low terrain textures to not run into VRAM issues on the 3080 (in multiplayer) To follow-up, it shows my VRAM at 7.0GB of 9.3. 1
Twwhitey Posted October 25, 2023 Posted October 25, 2023 >> I'm seeing anywhere from 60 fps to 80 fps with really solid visuals. I see a lot of people talking about performance like this - doesn’t 60-80 fps introduce noticeable stuttering on the G2 when you are getting anything less than 90fps? (assuming you’ve set the refresh rate of the headset to 90mhz and have motion reproduction turned off)? My experience has always been if I fly low level/fast over a densely packed area (Beirut/Damascus on the Syria map for instance) if the frame rate drops to ANYTHING below 90fps and the experience starts to stutter until the scene lightens up. so my understanding was that you need to adjust settings in order to maintain 90fps AND/OR enable motion smoothing/reprojection to cover those “lows”. Or.. just live with occasional stuttering. Am I missing something? 1 i9-9900K @ 5.0GHz, ASUS ROG Z390 MAXIMUS XI HERO, ASUS GeForce RTX 2080Ti 11GB, 32GB DDR4 @ 3866MHZ, 1TB Intel 660P M.2 NVMe SSD, 1TB WD Black SN750 NVMe SSD, Oculus Rift S
speed-of-heat Posted October 25, 2023 Posted October 25, 2023 People individual tolerance varies to this sort of thing but I am with you, quad views seems to work if you are not cpu bound... Which I am... SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Twwhitey Posted October 25, 2023 Posted October 25, 2023 6 minutes ago, speed-of-heat said: People individual tolerance varies to this sort of thing but I am with you, quad views seems to work if you are not cpu bound... Which I am... Interesting on the quad views thing I’ll give that a try. Just yesterday I did an hours worth of tinkering using the OXRTK FFR and saw minor improvement but also some wonkiness with motion reprojection kicking in all the time (in scenarios when it definitely wasn’t required) so I abandoned it. I’ll give it a go one thing I did try (which I thought I might have seen you were a proponent in the past) was setting the G2 refresh rate to 60mhz. It wasn’t nearly the flickering mess I was expecting and maintaining 60fps - even after jacking up the render resolution to 100% - isn’t an issue on the 13900k/4090 config… might stick with that option going forward but that’s probably another personal preference thing too… i9-9900K @ 5.0GHz, ASUS ROG Z390 MAXIMUS XI HERO, ASUS GeForce RTX 2080Ti 11GB, 32GB DDR4 @ 3866MHZ, 1TB Intel 660P M.2 NVMe SSD, 1TB WD Black SN750 NVMe SSD, Oculus Rift S
speed-of-heat Posted October 25, 2023 Posted October 25, 2023 I typically run at 60 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
av8orDave Posted October 25, 2023 Author Posted October 25, 2023 1 hour ago, Twwhitey said: >> I'm seeing anywhere from 60 fps to 80 fps with really solid visuals. I see a lot of people talking about performance like this - doesn’t 60-80 fps introduce noticeable stuttering on the G2 when you are getting anything less than 90fps? (assuming you’ve set the refresh rate of the headset to 90mhz and have motion reproduction turned off)? My experience has always been if I fly low level/fast over a densely packed area (Beirut/Damascus on the Syria map for instance) if the frame rate drops to ANYTHING below 90fps and the experience starts to stutter until the scene lightens up. so my understanding was that you need to adjust settings in order to maintain 90fps AND/OR enable motion smoothing/reprojection to cover those “lows”. Or.. just live with occasional stuttering. Am I missing something? On the contrary, I don't notice any stuttering with the FPS fluctuating between 60 - 80 fps; maybe there is an occasional hiccup, but pretty rare. 58 minutes ago, Twwhitey said: Interesting on the quad views thing I’ll give that a try. Just yesterday I did an hours worth of tinkering using the OXRTK FFR and saw minor improvement but also some wonkiness with motion reprojection kicking in all the time (in scenarios when it definitely wasn’t required) so I abandoned it. I’ll give it a go one thing I did try (which I thought I might have seen you were a proponent in the past) was setting the G2 refresh rate to 60mhz. It wasn’t nearly the flickering mess I was expecting and maintaining 60fps - even after jacking up the render resolution to 100% - isn’t an issue on the 13900k/4090 config… might stick with that option going forward but that’s probably another personal preference thing too… Interesting. I haven't tried 60mhz in a very long time as it drove me nuts the only time I tried it. Maybe I'll give it a shot and see if things have changed.
Jive Posted October 25, 2023 Posted October 25, 2023 (edited) 4 hours ago, Twwhitey said: Interesting on the quad views thing I’ll give that a try. Just yesterday I did an hours worth of tinkering using the OXRTK FFR and saw minor improvement but also some wonkiness with motion reprojection kicking in all the time (in scenarios when it definitely wasn’t required) so I abandoned it. I’ll give it a go one thing I did try (which I thought I might have seen you were a proponent in the past) was setting the G2 refresh rate to 60mhz. It wasn’t nearly the flickering mess I was expecting and maintaining 60fps - even after jacking up the render resolution to 100% - isn’t an issue on the 13900k/4090 config… might stick with that option going forward but that’s probably another personal preference thing too… I'd expect you could easily go to 130% and above with your setup at 60hz. I use a 12700/3080ti and 130% is comfortably holding 60fps (with DLSS) Edited October 25, 2023 by Jive
Twwhitey Posted October 26, 2023 Posted October 26, 2023 (edited) 5 hours ago, Jive said: I'd expect you could easily go to 130% and above with your setup at 60hz. I use a 12700/3080ti and 130% is comfortably holding 60fps (with DLSS) I'll give that try... that said my goal is to avoid needing motion reprojection (to eliminate the "ghosting") as well as now DLSS/TAA/DLAA (due to the "smearing"). Looks like I can get solid, unwavering 60fps, at 100%-105% OXR render resolution, MSAA 2x (to mitigate the "shimmering") over even the most densely packed cities on the Syria map. I run what I think are pretty spartan settings (NO shadows, NO cockpit illumination, MED textures, ultra clouds, high water, etc.) and still haven't been been able to do in the past until dropping the headset refresh rate to 60mhz but so far I love it.... I am curious if, now in the 2.9 world, there are any shaders or more specifically "haze reduction" mods out there that still work? I do find the brighter parts of the screens have a barely noticeable strobing effect at 60mhz which I think could be mitigated with a nice mod application but not sure if the "Kegetys" stuff I was using before is even an option now. Anyhow.. trade offs trade offs trade offs... shimmering vs. stuttering vs. ghosting vs. strobing vs. smearing... pick your poison... EDIT: Regarding the "haze" reduction I found the "sunglasses" setting in the OXRTK... the "Lite" setting works great at dulling the haze... very cool Edited October 26, 2023 by Twwhitey i9-9900K @ 5.0GHz, ASUS ROG Z390 MAXIMUS XI HERO, ASUS GeForce RTX 2080Ti 11GB, 32GB DDR4 @ 3866MHZ, 1TB Intel 660P M.2 NVMe SSD, 1TB WD Black SN750 NVMe SSD, Oculus Rift S
oakdown Posted October 26, 2023 Posted October 26, 2023 (edited) On 10/24/2023 at 10:06 AM, davidrbarnette said: I'm also using MBucchia's Quad View foveated rendering. I've disabled OpenXR Toolkit. I'm surprised at this recommendation (otherwise a big fan of Mbucchias work and dedication!) but with my system (3090 ftw3, 13700kf, 64gb ddr5) there is no way I can stop the Fixed foveated rendering (in quad view foveated rendering) for the G2 (non-omnicept), to not stutter in lateral side to side movements. test is simple, boot up your choice of A10C2, f16c, or AV8BA (or likely any others I just didn't test more), and move your head laterally side to side - and watch the console/fire handles etc judder along. amazingly small circular movements with your head while looking down at the flight control doesn't cause the issue. Now I realize you might wonder how often one moves side to side, well even looking left to right or vice versa can cause a similar effect. Uninstall quad view foveated rendering (just disabling toolkit doesn't stop it), and try again - perfectly smooth lateral (side to side) movements looking at the consoles of those aircraft. Edited October 26, 2023 by oakdown
The_Nephilim Posted November 2, 2023 Posted November 2, 2023 On 10/24/2023 at 3:12 PM, speed-of-heat said: Hmmm I lose about 20% of my frame rate when I enable quad views on my G2 I am getting the same loss in DCS, Specs in my signature.. I was hoping this would help but it seems worse for me FPS wise.. Is there anything I can adjust or what not or is the program non adjustable? Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Chief_Biv Posted December 11, 2023 Posted December 11, 2023 On 10/25/2023 at 4:06 AM, davidrbarnette said: With the introduction of 2.9 there has been a ton of commentary and debate about what settings provide the best results. I've played about 45 min / day since the launch, mainly tweaking settings, and below is what I've landed on with good results. System: Ryzen 5950X, RTX 3080, 64GB DDR4, SSD, Reverb G2 DCS Settings: - Textures medium - Terrain textures high - Cockpit displays 1024 every frame - DLSS with DLAA - Sharpening full right, set at 1.0 - Shadows high - Terrain shadows default - Clouds low - Visibility medium - Everything else off - Forest visibility 100% - Forest detail 1.0 - LOD 0.5 - Anisotropic 2x - DCS VR PD 1.0 Reverb G2 settings: - Resolution 150% - Motion reprojection off I'm also using MBucchia's Quad View foveated rendering. I've disabled OpenXR Toolkit. On DCS Liberation Missions in Syria with a moderate unit count, I'm seeing anywhere from 60 fps to 80 fps with really solid visuals. The Quad View foveated rendering provides a nice performance boost and I can hardly tell it is on. The combination of 150% resolution on the G2 and sharpening set to 1.0 in DCS takes most of the "fuzziness" and smearing out of the DLSS implementation, while still delivering the performance boost from DLSS. Overall I think I'm pretty happy with the results and can now focus on flying. I am really interested because I have a 3080 and a G2 and have just seen this post. I am amazed that you can run the G2 with MR off and have a good experience. Can you clarify where exactly do you create the "G2 Settings - Resolution 150%"? Also, what DLSS setting have you selected, Performance, Balanced, Quality, or off? PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal Flight Controls: Winwing Orion 1 FA-18 Stick and Throttle HOTAS / Logitech Rudder Pedals DCS Modules: Too many to list after the 15 year sale
av8orDave Posted December 11, 2023 Author Posted December 11, 2023 2 hours ago, Chief_Biv said: I am really interested because I have a 3080 and a G2 and have just seen this post. I am amazed that you can run the G2 with MR off and have a good experience. Can you clarify where exactly do you create the "G2 Settings - Resolution 150%"? Also, what DLSS setting have you selected, Performance, Balanced, Quality, or off? In the WMR settings screen, change the resolution to 150%. I run with DLSS Quality.
Chief_Biv Posted December 14, 2023 Posted December 14, 2023 Thanks for clarifying your settings. I replicated your settings last night and got similar fps reported by you. However, I struggled with the micro judders when moving my head around and trying to look at objects on the ground to the side of the aircraft is too blury for me. It was ok looking foward. I also think I was getting some latency/delay when moving my head around which made my stomach feel a bit uneasy. Do you experience these things? I have relied on motion reprojection to solve these problems. Unfortunately MR has its own disadvantages and is not perfect. PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal Flight Controls: Winwing Orion 1 FA-18 Stick and Throttle HOTAS / Logitech Rudder Pedals DCS Modules: Too many to list after the 15 year sale
Youtch Posted October 8, 2024 Posted October 8, 2024 One year later, has anyone managed to nail the grail of no micro stutter in the cockit without MR for Reverb G2 + 3080 with FFR? Or MR remains the only option?
Chief_Biv Posted October 9, 2024 Posted October 9, 2024 (edited) 23 hours ago, Youtch said: One year later, has anyone managed to nail the grail of no micro stutter in the cockit without MR for Reverb G2 + 3080 with FFR? Or MR remains the only option? I did not think it was possible. I always had to fall back on MR for smoothness. By the way, my G2 cable broke and I bought a Crystal instead. Edited October 9, 2024 by Chief_Biv PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal Flight Controls: Winwing Orion 1 FA-18 Stick and Throttle HOTAS / Logitech Rudder Pedals DCS Modules: Too many to list after the 15 year sale
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