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Posted

Static objects already have DM. You can put a "hole" in the ground too (or damage runway) but why fully destructible terrain? What are you trying to achieve?

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Posted

He's planning to get some excavation work done.....😁

I think the damage model of terrain (I'm thinking of Railtracks, Bridges, Dams and such, not about lumps of dirt) is a little bit inconsistent across maps. Same goes for POIs. Some have a damage model, some don't.

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Posted
4 minutes ago, draconus said:

You can put a "hole" in the ground too (or damage runway) but why fully destructible terrain? What are you trying to achieve?

Probably something more realistic. It isn't something high on my list of priorities but it would be quite nice to see.

1 minute ago, Hiob said:

He's planning to get some excavation work done.....😁

Ironically yes - if such a system were to be supported, that would allow for things like trenches as well as to level terrain for FOBs and FARPs.

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Posted

I would love to see destroyable dams. But that probably won't happen anytime soon.

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Posted
17 minutes ago, Hiob said:

I would love to see destroyable dams. But that probably won't happen anytime soon.

There are easy and hard ways for anything to model.

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Posted
3 minutes ago, draconus said:

There are easy and hard ways for anything to model.

Well, if I was into wishful thinking. I would absolutely love a full fleshed physics engine, including terrain destruction model, particle physics and so on and so forth. Imagine you would be able to light up (and douse) forrest fires, cause avalanches or dam breaches would flush enemy fortifications. 

Hurray for any new feature, but I'm mostly content with what we have. 😊

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Posted (edited)
24 minutes ago, Hiob said:

Well, if I was into wishful thinking. I would absolutely love a full fleshed physics engine, including terrain destruction model, particle physics and so on and so forth. Imagine you would be able to light up (and douse) forrest fires, cause avalanches or dam breaches would flush enemy fortifications. 

Yeah, that is certainly in "won't happen anytime soon" park while things like:

- one damage model available for each dam with flowing water animation,

- second stage would be changing the river model down the dam as alternative terrain part after like a day or three past the destroying, effectively disabling most units in the affected area (I could see that used in DC or as ME option for a map),

can happen way easier and faster, which is far from full fidelity but already brings you game feature you can play with.

Edited by draconus

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Posted
18 minutes ago, draconus said:

Yeah, that is certainly in "won't happen anytime soon" park while things like:

- one damage model available for each dam with flowing water animation,

- second stage would be changing the river model down the dam as alternative terrain part after like a day or three past the destroying, effectively disabling most units in the affected area (I could see that used in DC or as ME option for a map),

can happen way easier and faster, which is far from full fidelity but already brings you game feature you can play with.

 

I would take it and be happy! 👍

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Posted
On 10/30/2023 at 9:50 AM, draconus said:

Static objects already have DM. You can put a "hole" in the ground too (or damage runway) but why fully destructible terrain? What are you trying to achieve?

I have taxied over many of those "holes" without anything happened.

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