Woogey Posted June 4 Posted June 4 I thought I did, I usually drop all the boats in a test formation and then inspect after new updates. Maybe I missed Gray. I’ll check again tomorrow. Thank you for the reply. -Preston 1
Woogey Posted June 6 Posted June 6 Added my dad's boat to the pack. After doing a little research, at the time he served on her 78-79, she did not have any anti air mounted, and had the retractable hangar, so the Kirk config worked perfect. -Preston 8
TeTeT Posted June 6 Author Posted June 6 Very nice to see you can tell your stories via DCS and our and other mods! Happy camper here 3
Woogey Posted June 7 Posted June 7 (edited) I know the focus of this mod is Vietnam era, is there any chance with the Knox class, that you guys would be willing to also add a version with the 1980’s updates like the higher bulwark and horizontal spray strake? Pushing the request to the extreme maybe even a Phalanx CIWS? It would be nice for the Desert Storm scenerios, or even for the countries that purchased these boats from the U.S. NAVY. Edited June 7 by Woogey 1
JamesJJackson Posted June 8 Posted June 8 (edited) Nope. cause the topic is Vietnam War Vessels. please be patient. I believe Admiral189 will update his Knox after he finishes the supply ship project. Edited June 8 by JamesJJackson 2
TeTeT Posted June 8 Author Posted June 8 Vietnam War Vessels 1.1.2 This hotfix Vietnam War Vessels 1.1.2 contains only the O-1 Bird Dog and MiG-21MF "Fishbed-J". It is meant to be installed over the full Vietnam War Vessels 1.1.0 release or the hotfixed 1.1.1 install. The MiG-21MF textures were updated by Odyseus and the pylon definitions were re-ordered and fixed by sinzov. The O-1 Bird Dog propeller was reverted to the state of Vietnam War Vessels 0.7.0 and works again. https://github.com/tspindler-cms/tetet-vwv/releases 3 1
Woogey Posted June 8 Posted June 8 (edited) 8 hours ago, JamesJJackson said: Nope. cause the topic is Vietnam War Vessels. please be patient. I believe Admiral189 will update his Knox after he finishes the supply ship project. Lol, I like the effort put into the reply. It was worth a shot, as the KNOX were still Vietnam Vets. And the Enterprise as released was a 2000’s version, not the Vietnam configuration. They are much appreciated as is. -Preston Edited June 8 by Woogey
JamesJJackson Posted June 8 Posted June 8 4 minutes ago, Woogey said: Lol, I like the effort put into the reply. It was worth a shot, as the KNOX were still Vietnam Vets. And the Enterprise as released was a 2000’s version, not the Vietnam configuration. They are much appreciated as is. -Preston That's why Enterprise been remove from pack.
TeTeT Posted June 8 Author Posted June 8 4 minutes ago, Woogey said: Lol, I like the effort put into the reply.... He he, developers are not marketing folks often As the modernization would ultimately fall in James lap, his say is pretty final nevertheless. But with The Admiral having an interest in more modern Knox variants, you'll see some movement over there eventually. As always, keep in mind that real life takes prio and resources especially in form of time, are limited. Glad you enjoy the resources we released so far Now with hotfix 1.1.2 out, we're looking at an additional ship as well as the before mentioned planes for 1.2. I'll hope to also tackle the borked MiG-21MF landing gear. 1
TeTeT Posted June 9 Author Posted June 9 Short video on progress with MiG-21MF textures and landing gear: 5
magnum_red_skull Posted June 10 Posted June 10 (edited) Hello there Tetet and other members! First I want to thank you for all the efforts in bringing vietnam related assets, This definitely adds more value to DCS. In the other hand I was checking out the Crusader model and I feel like something doesn't look right to me. I don't if anyone noted this but it looks like the fuselage is quite stretched on mid-front and front section. Both real F-8 photos I'm including are F-8E for example. Again I appreciate you efforts and work. - Additionally, if you want a better polygon model for Destroyer there is a model from a WW2 very old mod but still works until today. I'm including a screenshot of that and just send me a message and I send it to you. Edit: Ignore this last because I went to compare the models and concluded that yours are better quality including the water waves effects due to turning engines propellers. Edited June 10 by magnum_red_skull 1
TeTeT Posted June 10 Author Posted June 10 17 hours ago, magnum_red_skull said: I don't if anyone noted this but it looks like the fuselage is quite stretched on mid-front and front section. You are correct, the model is not overly reliable in scale. We wanted to swap it for a brand new Crusader model, but that actually never happened. Not sure what the blockers are, but there seem to be some. 1
magnum_red_skull Posted June 11 Posted June 11 3 hours ago, TeTeT said: You are correct, the model is not overly reliable in scale. We wanted to swap it for a brand new Crusader model, but that actually never happened. Not sure what the blockers are, but there seem to be some. You are creating the model using blender right?... I don't understand much about model creation but, what would be the consequences of correcting the scale? or even, how much work load does it require?... I wish I could help with that.
TeTeT Posted June 11 Author Posted June 11 20 hours ago, magnum_red_skull said: You are creating the model using blender right?... I don't understand much about model creation but, what would be the consequences of correcting the scale? or even, how much work load does it require?... I use blender, but this model is in 3ds max format. The problem with fixing the mesh like this is, that most likely the uv mapping will be influenced and all the liveries need to be redone. Plus probably new positions for the pylons. Right now the new model has been unblocked and a new Crusader is now with me for testing. Of course the uv mapping is different, so the liveries need to either be deprecated or done again. Anyway, I'm short on time currently, so do not expect any sudden moves. 4
TeTeT Posted June 20 Author Posted June 20 Anyone already tested the VWV A-1 Skyraider on the straight deck Essex? Together with the new Corsair full featured module, this might be a nice package for Korean War scenarios. 3
seabat Posted June 27 Posted June 27 On 6/20/2025 at 7:36 AM, TeTeT said: Anyone already tested the VWV A-1 Skyraider on the straight deck Essex? Together with the new Corsair full featured module, this might be a nice package for Korean War scenarios. T, I tried it out. Skyraider lands fine. Take off is another story. I did not find any catapult option for a launch so I guess it defaults to a rolling start. Loaded (100% fuel, rockets and wing tanks) the plane does not get enough speed to get airborne and hits the water. At same externals and internal fuel dropped to about 30% fuel the landing gear was "inches" off the water before it climbed for altitude. No wind across the deck. Just a quick test. seabat 1
TeTeT Posted June 30 Author Posted June 30 Hi @seabat, I adjusted the SFM table and the Skyraider now climbs after a little while from taking off the WWII Essex deck. However the bridle stays behind. Not sure why it appears at all, as the WWII Essex sports no catapult. I'll send this message to the WWII Marianas Essex thread as well: Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help Cheers, TeTeT 2
Woogey Posted July 1 Posted July 1 44 Essex Did have catapults, but unsure if Magnitude gave any functionality to them. 2
joey45 Posted July 2 Posted July 2 I had a look at it in the MV and didn't see any connectors for it. 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
TeTeT Posted July 6 Author Posted July 6 On 7/1/2025 at 7:03 PM, Woogey said: 44 Essex Did have catapults, but unsure if Magnitude gave any functionality to them. In this post a M. developer stated that they are waiting for bridle support from ED. Might take a while Meantime I split the Skyraider in two configs, an AD-4 Skyraider without bridle, and an A-1H Skyraider with bridle mechanimation. Testing is currently ongoing. Stay tuned, hopefully we find time for a release of Vietnam War Vessels 2.0.0 later this month. 5 3
TeTeT Posted July 14 Author Posted July 14 Quick warning: There's a bug in the O-1 Bird Dog - when you approach it with a F-14 Tomcat as player, DCS will crash to desktop. Investigations are ongoing. 2
TeTeT Posted July 14 Author Posted July 14 We found the culprit, the engines_nozzles table was empty. We copied the A-1 Skyraider engines_nozzles table and now no more crashes when flying by with an F-14 Tomcat. If you want the update before we push Vietnam War Vessels 2.0.0 out: https://tetet.de/dcs/mods/o1.lua or if you prefer the complete O-1 pack: https://tetet.de/dcs/mods/[VWV] O-1-2025-07-14.zip 4 1
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