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Posted
4 hours ago, TeTeT said:

So far no, none of the elevators of Enterprise or Essex SCB125 are animated. We're currently trying out lights for night operations and some MOOSE based showcase for the mod at large. No plans to animate the elevators currently. 

Cheers,
TeTeT

Sweet, I want to do a little texture experiment to add the mesh grating to the Elevators and also change the shape of the FWD to match real life.  I’ll keep you guys posted as usual, see how like it.  
 

-Woog

  • Like 1
Posted

Some screens from the illumination stages of Enterprise '66, following the example of CV-59 Forrestal:

 

Only IFLOLS on:

Screen_250903_224044.jpg

 

AC Launch:

Screen_250903_224102.jpg

 

AC recovery:

Screen_250903_224130.jpg

Screen_250903_224215.jpg

  • Like 13
Posted

Welcome to the update Vietnam War Vessels 2.0.2!

This update brings a few changes with it:
First, the USS Enterprise got support for lights at night.
Second, the USS Bon Homme Richard and Generic Essex carriers with SCB125 upgrade got updated parking positions, so planes drive in reverse to the parking. Unfortunately the result is not always great - some positions the planes wiggle for and back. We're working on further improvements to this, but with the carrier plugin gone from ModelViewer it's quite some work.
Third, the livery names were normalized and start with the ship designation in brackets (e.g. (DD-728)).

The update only contains the changed assets and not the complete mod. You need to install Vietnam War Vessels 2.0.0, then update to Vietnam War Vessels 2.0.1, and finally this update Vietnam War Vessels 2.0.2 can be installed.

https://github.com/tspindler-cms/tetet-vwv/releases

Alternate download on Google Drive: https://drive.google.com/drive/folders/1XHQWl6aq5nPYAeLnRnSViTqPBNsMcx7u?usp=drive_link

Enjoy!
TeTeT

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  • Thanks 2
Posted
4 hours ago, Woogey said:

I know it’s always work in progress, but the lights up on the bow “65” should not be lit.  

Hmm, ok, I used the Forrestal as reference, and there they are lit. Any reference that shows how the Enterprise should properly look at night?

On Work in Progress, yeah, of course we are aware of the many imperfections and while we aim to resolve most of them, realistically we will never be able to fix them all...

Cheers,
TeTeT

Posted
23 minutes ago, Woogey said:

There is no lights in the deck for the numbers.  The Numbers on the Island are lit though.  

Ah, I see, they are lit by the front flightdeck lights I guess. I don't recall rigging any lights for the numbers specifically. Or maybe it's a self illuminated texture, will have to check.

Posted (edited)

Oh, Maybe that's what I am seeing an extra bright Texture color.  It almost looked like they were lit.  Disregard if that's the case.

Best Regards, -Woog

Edited by Woogey
  • Like 2
Posted

Hi,

testers @seabat and @toan encountered a problem with CVA-31 Bon Homme Richard and the generic Essex with SCB125 upgrade: It is not present in the Mission Editor under some circumstances. Troubleshooting this situation revealed that the CVA-31 mod needs to be without any other VWV mods in the tech folder and then it will no longer work. Reason is, that the config lua for CVA-31 calls a table WSN_t at place 20, which is nil in the base game.

We plan to push out hotfix Vietnam War Vessels 2.0.3 either later today or tomorrow to overcome the situation that the Bon Homme Richard does not work standalone. For the impatient, add these lines before the weapons definitions in cva31.lua :

local WSN_20 = {};
WSN_20.deviation_error_azimuth         = 0.0002;
WSN_20.deviation_error_elevation     = 0.0002;
WSN_20.deviation_error_speed_sensor    = 0.0002;
WSN_20.deviation_error_stability     = 0.0002;
WSN_20.deviation_error_distance     = 0.0002;

GT_t.WSN_t[20] = WSN_20;

NOTE: If you have the BB-62 NJ or any of the destroyers loaded, this problem will not manifest.

Cheers,
TeTeT

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