MBot Posted March 6, 2005 Posted March 6, 2005 To increase the experiance of low level flying it would be cool if low level turbulences would be included in a future ED product. You can see this in many cockpit video footage that during low level flying the cockpit frame is constantly fibrating and shaking. It could be a function of height and speed. The lower and faster you go, the stronger it gets. Also weather would be a factor. And also the airframe itselfe. Some airframes are more prone to turbulences than others ( the Mirages with their big delta wing is said to be such prone to low level turbulences, that longer low level flights are being impossible due to pilot fatigue ). That vibrating/shaking/bouncing effect should apply to the cockpit itselfe. Not the view. The human eye can easely compensate such effects and should therefore remain rock solid. Next time you drive your car over a bumby road, pay attention to your view "picture". While your car and your body ( =viewpoint ) are bouncing around, your view itselfe and the landscape outside remain steady. Try to draw a "frame" around your view and imagine you would look trough a computer monitor. Your view and the outside remain rock solid while the cockpit of your car is jumping around. I would like to see that effect transported to Lock On. Techicaly speaking, this means that shaking effects wont cause the view in game to pitch and jaw ( like we have now in LOMAC ), but cause the view to shift up/down/left/right ( your head gets banged around, but your brain keeps the view alligned to the outside ). Additionaly the cockpit model itselfe is moved aswell to create airframe fibration effects. What would further underline that effect would be a "floating" HUD. Meaning that the HUD reflection isn't centerd on the HUD glass, but on your view. That means when our viewpoint shifts, the HUD fonts will move around on the HUD glass. Just the way Il-2 models the reflector sights.
VVanks Posted March 7, 2005 Posted March 7, 2005 Not really, I wouldn't like such a feature because it'll make A10 and Su25 missions annoying. I'd rather they model AFM crash physics (I don't care much for flying) for all aircraft instead. Homepage: http://www.worldwynd.net Coming Soon: http://www.simplywyn.com
Pilgrim Posted March 7, 2005 Posted March 7, 2005 The su25 allready shakes when you go too fast. ASUS P4T533-C|P4 3.06@3.45|1024Mb Kingston 1066 rambus|ATI 9.... *EDITED* - Listen to Mods!!!
Merlin Posted March 7, 2005 Posted March 7, 2005 To increase the experiance of low level flying it would be cool if low level turbulences would be included in a future ED product. that kinda threw me off i guess, I thought he was talking about turbulence :roll:
EvilBivol-1 Posted March 7, 2005 Posted March 7, 2005 Merlin is on the money; you can attain the low-level shake effect through turbulence settings in the Mission Editor. Among the numerous option "push-bottons" on the upper right you have one for weather control. It looks like a little cloud covering the sun. In there you'll clearly see "TURBULENCE". You can set it at three different altitutes, ground level, 2000 meters, and 5000 meters (I think). Just pop in about 2-5m/s at the ground level window and check it out. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
MBot Posted March 7, 2005 Author Posted March 7, 2005 Basicaly you guys are right, what I am talking about is a sort of turbulence that would belong to the weather system. But the way it is in lomac at the moment is a very poor substitution. First, the editor uses height above sealevel, while altitude above ground level is what counts here. And a setting for 0, 2000, and 5000 isn't exactly precise. Second, speed is a factor. Currently, if you set turbulences in the editor, you will have them at any speed. But effect of turbulences have to increase with speed. So you might not experience any notable turbulences at takeoff, but when you scream with mach 1 trough a valley, you will ! Third, the 1 m/s steps to adjust turbulences in the editor is way to big. This way it is not possible to create only some slight fibrations on the canopy frame. So I would conclude: No, Lock On doesn't already have what I am suggesting here. My suggestion was more pointed at the visual representation in the cockpit anyway, not the weather system itselfe. To better visualize what I am suggesting, have a look at the first video on the Jet Thunder page. They have managed to create a real great sense of speed even with their already several years old pre-alpha build: http://www.thunder-works.com/media.htm ( I don't want to direct link the video from their site ) Not really, I wouldn't like such a feature because it'll make A10 and Su25 missions annoying. I wouldn't think so. The A-10 ( and partially the Su-25 ) are so slow anyway, I don't think they would suffer that much. The su25 allready shakes when you go too fast. That is something different, this happens when the airplane reaches its aerodynamic speed limit. I have another idea for the cockpit fibration effect. It could be accompanied by a cockpit ambient sound of the shaking of lose plastic ( I call it that way in absence of better words ). You know, the sound the panel makes when it is rumbling around. I think this would realy increase the expirience, especially since the next ED project will be a Tornado sim. Alright alright, I'm just kiding :D
Kula66 Posted March 7, 2005 Posted March 7, 2005 I've noticed you now (1.1) get shake in the Frog when brakes are extended ... a real pain since you need them deployed to keep speed down ... especially when you are trying to track a moving tatget with the laser marker! James
olaleier Posted March 7, 2005 Posted March 7, 2005 I think the new turbulence is excellent compared to 1.02. Not a constant series of identical jerks, but a fluent and heavy feel. I know sense of speed is one thing, but why should the plane shake more close to the ground if the air is calm?
MBot Posted March 8, 2005 Author Posted March 8, 2005 I know sense of speed is one thing, but why should the plane shake more close to the ground if the air is calm? The ground is a constant source of air turbulences ( if not THE source ). The sun heats up parts of the ground to a different degree. Streets get hot very quick, rivers slower but tend to conservate the heat longer. Houses, rocks, grass, mud, water, the ground has many different temperatures. These do heat up the air wich cause them to rise. The plane flyes trough these slices of different strong upwinds and expieriences turbulences. Now if you fly very near of the ground, the thermical effects will be stronger ( closer to the source ). And if you fly fast, you will "hit" the thermics stronger. Another source of turbulences down low are tall objects like houses or trees wich "turbulate" the wind. All the meteologists out there, please forgive me my explanation. Perhaps bridgliderpilot can pop in and explain it more precise.
Ice Posted March 10, 2005 Posted March 10, 2005 Turbulence only works offline since the patch 1,02 used to work online before that
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