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Posted (edited)

Hi bandit648 ! 
First of all, thank you for this great mod witch permits splendid atmosphere and game-play !!! 
I use it as much as possible during multiplayer missions. But I'm facing a little problem: Some player does not have it installed and do not want to loose time before we start as it is not mandatory. What happen, for example is that mod user are in the clouds and the other in a sunny day.

Is there a way to detect if the mod is installed through a script or a piece of lua code ?
If not would it be possible that if the mod is not installed it uses a dcs preset similar/close to the mod preset ?
Or would it be possible to make the mod mandatory ?

Edited by Scal
Posted
On 12/14/2023 at 4:50 PM, Hiob said:

@bandit648 Very cool!

Does every client need the mod installed or only the mission creator?

Yes, every client need to have the mod installed to see the effects.
Unfortunately the mod is not mandatory, so if a client does not have it, the weather will be a default sunny day.

Posted
On 8/17/2025 at 12:37 PM, Spartan111sqn said:

Thanks a lot, when in MP with dedicated server, and all the clients have the mod, we all see the same cirrus change at the same time?

Yes, we all see the same !!!

  • Thanks 1
Posted (edited)
1 hour ago, Nealius said:

Are the scattered t-storm presets supposed to have lightning? I'm not seeing any.

No. Unfortunately the lightning shader is invoked by the game engine code when the PRECPTNS is set to Thunderstorm in the weather setting. No way for me activate in the weather presets.

Edited by bandit648

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Posted

How'd you get the picture of the lightning strike in the first post? That shows a lightning strike with scattered clouds instead of the overcast required in the legacy weather system.

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