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Static vs Dynamic weather clarification


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Posted

Hello everybody,

I finally managed to get a new pc so, in addition to the rest, i'm going down deep into weather system.

What's not clear to me is that if one system exclude the other or they're working together. Do the parameters set in static mode affect the weather outcome when i press "GENERATE" button? I mean, is static mode a way to create a base from which dynamic generate the weather?

Another question: i flew a mission in thuderstorm and lightings occurred. I tried but i wasn't able to reproduce this effect in my mission. Can anyone help me?

I hope this above wasn't discussed before. I tried the search function but maybe i used wrong keywords.

Thanks a lot and have a good flight and a Merry Christmas as well!!!

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"If you low&slow you're BBQing, if you hot&fast you're grilling, if you low&fast you're flying an Apache"

  • Solution
Posted (edited)
13 minutes ago, simo-dj said:

What's not clear to me is that if one system exclude the other or they're working together. Do the parameters set in static mode affect the weather outcome when i press "GENERATE" button? I mean, is static mode a way to create a base from which dynamic generate the weather?

No, static and dynamic are seperate.

Dynamic weather also utilises the old cloud system. If you want pretty clouds, use the static presets.

13 minutes ago, simo-dj said:

Another question: i flew a mission in thuderstorm and lightings occurred. I tried but i wasn't able to reproduce this effect in my mission. Can anyone help me?

Select "none" as the preset, set density to 9 or 10 and then select thunderstorm

image.png

 

Edited by razo+r
  • 1 month later...
Posted (edited)
On 12/19/2023 at 12:17 PM, razo+r said:

No, static and dynamic are seperate.

Dynamic weather also utilises the old cloud system. If you want pretty clouds, use the static presets.

Select "none" as the preset, set density to 9 or 10 and then select thunderstorm

image.png

 

 

Where are you seeing the density setting? This option hasnt existed in Mission Editor for nearly a year? Maybe even more. 

Edited by HR-Crumble
Posted
4 hours ago, HR-Crumble said:

Where are you seeing the density setting? This option hasnt existed in Mission Editor for nearly a year? Maybe even more. 

 

You have to select “None” for the cloud preset first. That’ll give you the old clouds menu which has the “Density” setting.

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

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Posted
3 hours ago, Nealius said:

Does the density setting also use the old cloud system? Would be neat to have actual thunderstorms with the new clouds.

I think it does use the new ones. 

Posted
3 minutes ago, HR-Crumble said:

Can we confirm the nothing is old or new clouds?

Yes you can. Go into the mission editor, chose "nothing", set a density and then start the mission, look at the clouds and you'll see it's the new ones. 

If you want to compare it with the old clouds, chose a "dynamic" weather. That one still uses the old clouds. 

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Posted
On 1/26/2024 at 2:10 PM, razo+r said:

Yes you can. Go into the mission editor, chose "nothing", set a density and then start the mission, look at the clouds and you'll see it's the new ones. 

If you want to compare it with the old clouds, chose a "dynamic" weather. That one still uses the old clouds. 

Nice one thanks mate. 

Posted

I did some experimenting with the "none" preset and the density settings.

1. "None" plus a density value gives you a basic, single layer of the new (2.7 and later) clouds
2. Density controls just that: density of the cloud coverage
3. Altitude can be set by 100m intervals, so you can't get a precise altitude in feet
4. Altitude settings below 1,900ft do not work: cloud base becomes sea level
5. Thickness can be set by 10m intervals, so you can't get a precise thickness in feet
6. Thickness setting controls the maximum possible thickness; there is still randomized thickness
7. When selecting "thunderstorm" precipitation, a nice fog layer is built into it; I estimate 3/4~1SM visibility. 

Here's screenshots of "none" preset, density of 9, base altitude around 3,000ft, thickness max at around 6,500ft. FIrst shot is no rain, second with rain, third with thunderstorm.
hVTZrJ7.png

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SzpJlfg.png

 

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Posted

Addendum: Airfields (all terrains) do not appear to recognize the fog when thunderstorms are enabled via the legacy static weather system, and thus runway lighting is off. However, the Supercarrier module appears to be lit and in CASE III conditions as expected. 

  • 1 month later...
Posted (edited)

@Nealius

After reading your contribution it makes sense to me now why in A10CII BTF09 basic training campaign from Maple Flag, nightly instrumental ILS landing under thunderstorm conditions, the runway in Batumi remains unlighted and covered the whole descend in clouds/fog. Clouds are set, according to the BTF09 briefing, at an altitude of 900, however according to your info every cloud setting below 1900ft results in a cloud base at sea level anyhow.  Good to know, despite ILS guidance, landing the bird becomes more a Russian roulette game, anyway thanks for finding out.

BlackHeron

 

Edited by BlackHeron
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