simo-dj Posted December 19, 2023 Posted December 19, 2023 Hello everybody, I finally managed to get a new pc so, in addition to the rest, i'm going down deep into weather system. What's not clear to me is that if one system exclude the other or they're working together. Do the parameters set in static mode affect the weather outcome when i press "GENERATE" button? I mean, is static mode a way to create a base from which dynamic generate the weather? Another question: i flew a mission in thuderstorm and lightings occurred. I tried but i wasn't able to reproduce this effect in my mission. Can anyone help me? I hope this above wasn't discussed before. I tried the search function but maybe i used wrong keywords. Thanks a lot and have a good flight and a Merry Christmas as well!!! 1 "If you low&slow you're BBQing, if you hot&fast you're grilling, if you low&fast you're flying an Apache"
Solution razo+r Posted December 19, 2023 Solution Posted December 19, 2023 (edited) 13 minutes ago, simo-dj said: What's not clear to me is that if one system exclude the other or they're working together. Do the parameters set in static mode affect the weather outcome when i press "GENERATE" button? I mean, is static mode a way to create a base from which dynamic generate the weather? No, static and dynamic are seperate. Dynamic weather also utilises the old cloud system. If you want pretty clouds, use the static presets. 13 minutes ago, simo-dj said: Another question: i flew a mission in thuderstorm and lightings occurred. I tried but i wasn't able to reproduce this effect in my mission. Can anyone help me? Select "none" as the preset, set density to 9 or 10 and then select thunderstorm Edited December 19, 2023 by razo+r
simo-dj Posted December 19, 2023 Author Posted December 19, 2023 Thanks a lot @razo+r!!! That's invaluable!!! "If you low&slow you're BBQing, if you hot&fast you're grilling, if you low&fast you're flying an Apache"
HR-Crumble Posted January 25, 2024 Posted January 25, 2024 (edited) On 12/19/2023 at 12:17 PM, razo+r said: No, static and dynamic are seperate. Dynamic weather also utilises the old cloud system. If you want pretty clouds, use the static presets. Select "none" as the preset, set density to 9 or 10 and then select thunderstorm Where are you seeing the density setting? This option hasnt existed in Mission Editor for nearly a year? Maybe even more. Edited January 25, 2024 by HR-Crumble
Ironhand Posted January 26, 2024 Posted January 26, 2024 4 hours ago, HR-Crumble said: Where are you seeing the density setting? This option hasnt existed in Mission Editor for nearly a year? Maybe even more. You have to select “None” for the cloud preset first. That’ll give you the old clouds menu which has the “Density” setting. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Nealius Posted January 26, 2024 Posted January 26, 2024 Does the density setting also use the old cloud system? Would be neat to have actual thunderstorms with the new clouds.
razo+r Posted January 26, 2024 Posted January 26, 2024 3 hours ago, Nealius said: Does the density setting also use the old cloud system? Would be neat to have actual thunderstorms with the new clouds. I think it does use the new ones.
Ironhand Posted January 26, 2024 Posted January 26, 2024 7 hours ago, Nealius said: Does the density setting also use the old cloud system? Would be neat to have actual thunderstorms with the new clouds. No. The “Nothing” selection reverts you back to the old clouds. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
razo+r Posted January 26, 2024 Posted January 26, 2024 6 minutes ago, Ironhand said: No. The “Nothing” selection reverts you back to the old clouds. No, it does not.
Ironhand Posted January 26, 2024 Posted January 26, 2024 14 minutes ago, razo+r said: No, it does not. I stand corrected, then. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
HR-Crumble Posted January 26, 2024 Posted January 26, 2024 Can we confirm the nothing is old or new clouds?
razo+r Posted January 26, 2024 Posted January 26, 2024 3 minutes ago, HR-Crumble said: Can we confirm the nothing is old or new clouds? Yes you can. Go into the mission editor, chose "nothing", set a density and then start the mission, look at the clouds and you'll see it's the new ones. If you want to compare it with the old clouds, chose a "dynamic" weather. That one still uses the old clouds. 1
HR-Crumble Posted January 27, 2024 Posted January 27, 2024 On 1/26/2024 at 2:10 PM, razo+r said: Yes you can. Go into the mission editor, chose "nothing", set a density and then start the mission, look at the clouds and you'll see it's the new ones. If you want to compare it with the old clouds, chose a "dynamic" weather. That one still uses the old clouds. Nice one thanks mate.
Nealius Posted January 31, 2024 Posted January 31, 2024 I did some experimenting with the "none" preset and the density settings. 1. "None" plus a density value gives you a basic, single layer of the new (2.7 and later) clouds 2. Density controls just that: density of the cloud coverage 3. Altitude can be set by 100m intervals, so you can't get a precise altitude in feet 4. Altitude settings below 1,900ft do not work: cloud base becomes sea level 5. Thickness can be set by 10m intervals, so you can't get a precise thickness in feet 6. Thickness setting controls the maximum possible thickness; there is still randomized thickness 7. When selecting "thunderstorm" precipitation, a nice fog layer is built into it; I estimate 3/4~1SM visibility. Here's screenshots of "none" preset, density of 9, base altitude around 3,000ft, thickness max at around 6,500ft. FIrst shot is no rain, second with rain, third with thunderstorm. 1 1
Nealius Posted February 1, 2024 Posted February 1, 2024 Addendum: Airfields (all terrains) do not appear to recognize the fog when thunderstorms are enabled via the legacy static weather system, and thus runway lighting is off. However, the Supercarrier module appears to be lit and in CASE III conditions as expected.
BlackHeron Posted March 6, 2024 Posted March 6, 2024 (edited) @Nealius After reading your contribution it makes sense to me now why in A10CII BTF09 basic training campaign from Maple Flag, nightly instrumental ILS landing under thunderstorm conditions, the runway in Batumi remains unlighted and covered the whole descend in clouds/fog. Clouds are set, according to the BTF09 briefing, at an altitude of 900, however according to your info every cloud setting below 1900ft results in a cloud base at sea level anyhow. Good to know, despite ILS guidance, landing the bird becomes more a Russian roulette game, anyway thanks for finding out. BlackHeron Edited March 7, 2024 by BlackHeron
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