Jump to content

Recommended Posts

Posted (edited)

Hi guys,

I got the Hind in the Autumn sale and have been enjoying it and the Hip since! However since the last patch yesterday I have noted that when in a cold or hot helicopter that autopilot stability won't stay on like it used to pre-patch.

 

I think it must be a generator thing, because the sight keeps going on and off, along with the fan. The AP stabilisation also goes on and off (or doesnt even turn on in autostart).

 

I am not doing anything different to before, and my control mapping hasn't changed. So I haven't a clue of this new feature is a bug or intentional change.

Edited by 74th_Gryphon
  • 74th_Gryphon changed the title to Mi-24 autopilot won't stay on - after new patch
Posted

No any issue, alt hold and direction work still ok.

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted
On 12/20/2023 at 5:58 PM, 74th_Gryphon said:

Hi guys,

I got the Hind in the Autumn sale and have been enjoying it and the Hip since! However since the last patch yesterday I have noted that when in a cold or hot helicopter that autopilot stability won't stay on like it used to pre-patch.

 

I think it must be a generator thing, because the sight keeps going on and off, along with the fan. The AP stabilisation also goes on and off (or doesnt even turn on in autostart).

 

I am not doing anything different to before, and my control mapping hasn't changed. So I haven't a clue of this new feature is a bug or intentional change.

 

Thats usually the problem with handling the collective too roughly. Generators whent off when main rotor RPM goes under 87% and its shuts down the autopilot. You need to be more gentle with collective.

Posted

The manual warns you to raise collective 1 degree/second to stop rotor droop (rotor rpm decreasing). This usually works unless you have collective near bottom (1-3 degrees), you want to gently increase it until engine rpm is 90-95%, then you have more freedom to be rough with collective. In normal conditions you can pull 13-14 degrees without rotor droop

The engines themselves take 8-9 seconds to spool up from idle, and the governor only commands this when rotor rpm is below 95% (unless you mess with turbine rpm adjust.) So a other way to raise collective when it’s really low is just raise collective until rotor rpm is below 94%, then your engines will start accelerating 

  • Like 1

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

Posted
I actually managed to set #1 engine on fire by pulling the collective too fast 
cool dm modeling. But that was in a KA 50 
Gazelle has the option to break the engine if one is not smooth...

Sent from my SM-A536B using Tapatalk

  • Like 1
Posted
57 minutes ago, MAXsenna said:

Gazelle has the option to break the engine if one is not smooth... emoji6.png

Sent from my SM-A536B using Tapatalk
 

I do like complex damage models even more than complex clickpits. Realistic boundaries make it feel real. That is why I fly very little msfs 

  • Like 1
Posted
3 hours ago, MAXsenna said:

Gazelle has the option to break the engine if one is not smooth... emoji6.png

Sent from my SM-A536B using Tapatalk
 

Engine in flight and clutch during startup?

ISTR you could destroy clutch if too fast on engagement?

Posted
Engine in flight and clutch during startup?
ISTR you could destroy clutch if too fast on engagement?
I have no idea. It's a special setting option. Might be explained in the manual why excessive movement breaks the turbine.

Sent from my SM-A536B using Tapatalk

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...