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  • ED Team
Posted

DCS Changelog and Updates of 2024

  • Like 7
  • Thanks 3

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

  • BIGNEWY changed the title to DCS Changelog and Updates 2024
  • 1 month later...
  • ED Team
Posted

DCS 2.9.4.53627 Hot fix

DCS World

  • Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits  callsigns)
  • GUI Error when trying to change frequency in the generated mission

DCS: F-16C Viper by Eagle Dynamics

  • INS loses data if engine shuts down and EPU is triggered
  • laser code set in ME not working
  • Tuning the IFA alignment - IFA with GPS velocity update fix 
  • Like 23
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 3 weeks later...
  • ED Team
Posted

Introduced a new terrain module: DCS: Kola Map by Orbx

DCS World

  • Fixed crash on wsZone::load_from_state
  • MP. In multiplayer after hooking/unhooking a cargo any other cargo can't be selected - fixed
  • AI ground. The infantry can't complete the task Embarking in some case - fixed
  • AI ground. Incorrect behaviour of a unit if embarking limit is exceeded - fixed
  • Linked zone - crash on host respawn fixed

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute)
  • Fixed the issue in M07 where there is no further storyline after shooting down all enemy.
  • Fixed missing Chinese images and translations of some dialogues in M10.
  • Fixed spelling text errors in some MIZ.
  • Fixed missing custom labels for some MIZ.
  • "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM.
  • Changed the activation time of some images in Tutorial - ACM.
  • Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD.
  • Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR.
  • Changed some flag to fixed the mission stuck in Tutorial - CMD CF.
  • Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • BBC is available on channel C

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • New interactive checklists

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • New interactive checklists
  • Skippable briefings
  • Like 16
  • Thanks 7

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 3 weeks later...
  • 2 weeks later...
  • ED Team
Posted

Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations

New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations

DCS World

  • Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
  • Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
  • Aircraft AI. F-4E has terrible aim with Rockeye - fixed
  • Aircraft AI. B-52H waggles during bomb run - fixed
  • Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
  • VR. Some UI elements are cut off and not shown properly - fixed
  • Fixed crash in weapons MP hot join system
  • FARP warehouse stock movement is not implemented - fixed
  • Weapons. R-24R/T missiles. Corrected motor plume position
  • Weapons. Fixed crash occurred with rail launcher in some cases

DCS: F-4E Phantom II by Heatblur Simulations

  • Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
  • Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
  • Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
  • Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
  • Performance: Changed amounts of radar threads across different core setups
  • Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
  • Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
  • Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
  • CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
  • CTD: Fixed crash if DCS install path had Chinese characters in it
  • CTD: Fixed crash on empty coords text entry
  • CTD: Fixed some instances of a CTD after damage and ejection
  • Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
  • Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
  • JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
  • JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
  • JESTER: Will no longer call aircraft on the ground as BFM threats or targets
  • JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
  • JESTER: Fixed Jester not asking for alignment when starting cold on a runway
  • JESTER: Fixed missile reports having wrong order of words sometimes
  • JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
  • JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
  • JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
  • HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
  • HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
  • HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
    • Full - Free browsing
    • Offline - only offline UI features will work
    • Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
    • Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
    • By default it has regex rules, currently covering:
      • Google
      • Youtube
      • Kneeboard.live
  • HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
  • HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
  • HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
  • HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
  • HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
  • HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
  • HBUI: Added Special Option to select UI Theme (auto, light, dark)
  • HBUI: Added Special Option to shift head-tracking origin vertically
  • HBUI: Updated in game manual to latest version
  • HBUI: Removed browser forward nav button in manual
  • HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
    • additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
  • Radar: Fixed possibly triggering other RWRs through terrain
  • Radar: Fixed WSO maverick slew speed wrong
  • Radar: Improved CAA lock reliability
  • Radar: Fixed aspect switch setting wrong closure
  • Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
  • Radar: Fixed radar starting in standby mode despite being off
  • Radar: Fixed caged mode allowing the antenna to be moved in acquisition
  • Radar: Fixed bug allowing a short half second period of time without raycasting
  • Weapons: Fixed TV weapon gimbal limits 
  • Weapons: Fixed gimbal limits not being respected
  • Weapons: Fixed sidewinder gimbal limit
  • Weapons: Fixed sidewinder half-aperture size
  • Weapons: Fixed AGM-12C not arming
  • Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
  • Weapons: Added time of flight and bomb range to the bombing calculator output
  • Weapons: Fixed various issues with the Shrike WRCS mode
  • Weapons: Fixed Shrikes not updating after settings changed in rearm menu
  • Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
  • Weapons: Made default Shrike volume quieter
  • Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
  • Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
  • Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
  • Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
  • Weapons: Fixed Normal Jettison consent on ground
  • Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
  • RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
  • RWR: Fixed diamond not going to new guy contact for a short period of time
  • RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
  • RWR: Fixes to E-2C carrier frequency and beamwidth
  • RWR: Fixed Track Only Radars broadcasting with no target
  • RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
  • RWR: Fixed range being displayed incorrectly sometimes
  • Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
  • Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
  • Avionics: Small fix to alignment completion
  • Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
  • Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
  • Avionics: Added a kneeboard page with diagrams for INS alignment options
  • Engines: Fixed nozzles having insufficient oil pressure at idle
  • Engines: Fixed controls dying too soon with the engines off or windmilling
  • Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
  • Systems: Fixed pod and ECM jettison
  • Systems: Fixed neutral horizontal stab position
  • Systems: Minor improvements to hit damage
  • Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
  • Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
  • Inputs: Changed SYNC knob to sync with right click instead of left click
  • Inputs: Updated Chinese keybinds
  • Inputs: Added bind for "Tanker: Intent to Refuel"
  • Inputs: Ensured that all backend-called commands are executed properly.
  • Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
  • Inputs: Fixed following inputs that require rebinding:
    • Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
    • Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
    • Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
    • Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
  • Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
  • Crew Chief: Adjusted GPU appearing/disappearing logic
  • Crew Chief: Fixed GPU spool up sound not playing sometimes
  • Missions: Fixed various issues with training missions (- fixes almost all community reports)
  • Missions: NEW: Added IA missions by Kaba (thank you!)
  • Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
  • Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
  • Missions: Added more slots to Through The Inferno COOP versions
  • Missions: Updated Syria Landing mission to LOC RWY 08, added base
  • Missions: Added base to Caucasus Cold start mission
  • Missions: Updated training missions 1-4 CN localization
  • Visual: Made Cockpit much brighter with Global Illumination Off
  • Visual: Fixed AI afterburner visuals
  • Visual: Fixed nozzle and horizontal stab LoDs
  • Visual: Fixed minor LoD bugs
  • Sound: Possible fix to random sound playing on spawn in multicrew
  • Sound: Fixed gear sound bug on spawn in multicrew.
  • Sound: Fixed Tapeplayer clipping audio
  • Liveries: JASDF Jets now all have olive drab ALQ-131s
  • Liveries: Improved JV Jets nose gear door art
  • Liveries: Fixed JV Jets accidental overpaint on landing light
  • Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
  • Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)
     

    Known issues:

  • Important: Due to capitalization changes not propagating properly at times, the "\...\sdef\Jester\contacts" folder is named incorrectly, which will cause none of the essential JESTER calls from that folder to be played. Our sincere apologies. This will be fixed in the coming patch properly, however in the meantime you can apply an easy fix yourself, if you please, after finishing the update:
    • STANDALONE USERS: Either delete the "DCS World\Mods\aircraft\f4e\Sounds\sdef\Jester\contacts" folder and run a DCS repair, and it will get restored correctly by DCS or manually rename it to use a capital C.
    • STEAM USERS: Manually rename it from "\...\sdef\Jester\contacts" to "\...\sdef\Jester\Contacts" (simply with a capital "C" instead).
  • Note: Deleting the folder and running a repair only works for the DCS standalone version. Steam users need to rename the folder manually, please. Manually renaming the folder works for both versions.

  • Sedlo's "Have Doughnut" instant action mission has been fixed based on recent user feedback, but could not be included with this patch anymore. If you like, you can download it from the attachment below, and replace the one in: "DCS World\Mods\aircraft\f4e\Missions\Quickstart".

DCS: AH-64D by Eagle Dynamics

  • Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
  • Fixed: CPG WPN page desync in multicrew
  • Fixed: TADS desync in multicrew
  • Fixed: TSD desync in multicrew
  • Fixed: FMC desync for CPG in multicrew
  • Fixed: Synchronization ACQs, Txx and TRN points
  • Fixed: Missiles Shot-At Data Synchronization
  • Fixed: Automatic route point sequencing corrections
    • Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
    • WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
    • Distance and direction requirements for automatic route sequencing corrected.
      • When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
      • When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
      • When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.

DCS: F/A-18C by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Сrash when switching weapons when using unlimited weapons
  • Fixed:  Reverse left arm patch orientation 
  • Fixed:  Bomb mode selection not updating dynamically

DCS: MiG-15bis by Belsimtek

  • Added Kola Instant Action Missions

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 0: Wingman not rejoining. Fixed.
  • Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
  • Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
  • Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
  • Mission 7: Friendly armor blocking taxiway - Fixed.

DCS: F/A18C Raven One by Baltic Dragon

  • Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
  • Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission

DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

  • Mission 4: Fixed a script error when destroying infantry

DCS: F/A-18C Operation Green Line Campaign by Badger633

  • Printable mission briefs updated.
  • Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
  • Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
  • Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
  • Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
  • Mission 5, 7 to 12: Note added to brief.
  • Mission 6: Bulls corrected to WP3. Note added to brief.
  • Mission 5,9,10,11: Temporary fuel bug fix.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Mission 8 all versions: Missing goals fixed.

DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633

  • Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
  • Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.

DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns

  • Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E
  • Like 24
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 1 month later...
  • 2 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.58056/

DCS World

  • Launcher. The launcher requires only Latin characters in the path - fixed.
  • VR. Oculus Controllers. Fixed controller connection.
  • VR. Pimax. Fixed Quad View FOV bug.
  • MP. Issues with special characters in pilot name - fixed.
  • Disabling F11 Free camera in DCS options leads to black screen for tactical commander slot in Multiplayer - fixed.
  • Events. Landing and Takeoff events not registering - fixed.
  • Some textures on Afghanistan terrain are not displayed in the trial version - fixed.
  • AI Aircraft. WW2 aircraft AI will not engage in combat in some cases - fixed.
  • Voice Chat full radio not working in dynamic slots - fixed.
  • Input. Partial fix for lag based on high poll rate mouse movement.
  • MP. Server crash when player controlling ground vehicle disconnects - fixed.
  • Effects. Signal flares affect adjustments for FLIR.
  • Spotting Dots - In the previous update, we adjusted this behaviour that many of you noticed. This is still very much WIP and being adjusted. We welcome your feedback and will be monitoring it.
  • Flaming Cliffs 3. User account authorization issues have been resolved. Please contact support if you are still experiencing these issues.
  • Known Issues:
    • DCS crashes when using new VR Meta (beta) v68 drivers with OpenXR Toolkit. 
    • Trial versions of products don't show in the Launcher. 
    • Helicopter cargo operations in MP (rope bug) issues.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming F-16C in some cases. 

DCS: F/A-18C by Eagle Dynamics

  • Fixed: AG target diamond wrong location on HUD + jittering. 
  • Fixed: Cannot exit AACQ (or Bump AACQ) in bumped mode.
  • Fixed: Possibility of crash when using TGP and laser.

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Operation Agile Spear was updated to version 2.3

  • All Missions. Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions. Radio frequencies better coordinated for all aircraft in the strike package
  • All missions. Updated Datalink connections for all like aircraft
  • All missions. Changed all displayed messages to Clearview
  • All missions. Updated to the new F10 menu system which adds new options for the player to manage their simulation's environment. Thanks Gareth Magnall
  • All missions. Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. 
  • All missions. Added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions, datacards use different font/colors for easier reading
  • All missions. End of mission music added

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updated all missions to fix fuses issues from update.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updated all missions to incorporate new AI SAM behaviour.
  • Like 22
  • Thanks 17

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 3 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.7.58923/

DCS 2.9.7.58923

Introduced new helicopter module - DCS: CH-47F (Early Access features list is available below)

New campaign - DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Special Notes on CH-47F Early Access features

  • 3D models
    • Highly detailed external and internal modelling, including cockpit and cargo hold.
    • Fully interactive, VR-ready cockpit.
    • Highly detailed pilots and animations (3rd person view).
    • U.S. Army Paint Schemes.
  • Avionics and other features
    • Unmatched helicopter flight dynamics that only DCS can provide.
    • Basic trim system and AI helper.
    • High-level Multi-Function Displays (MFD)
      • VSD page
      • HSD full/half pages with digital map support
      • Engine and Power Train full/half pages
      • Fuel full/half pages
      • Flight plan summary page
      • WCA
    • Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
    • Common Missile Warning System (CMWS)
    • Integrated ARC-186 radio with Voice Chat.
    • Base Night Vision Goggles.
  • Multi-crew
    • AI-side gunners equipped with M60D machine guns.
    • Base multi-crew for online games including pilot, co-pilot and two side gunners stations
  • Cargo
    • Ability to load and unload cargo from the internal bay based on weight and volume.
    • Single-point sling loading.
    • Supporting the new DCS warehouse to warehouse cargo transfering feature
  • Early Access Manual.
  • Quick action missions
  • Training missions

Features to do during Early Access

  • 3D models
    • Pilot and co-pilot models for first person view
    • More Paint Schemes.
  • Avionics and other features
    • DAFCS trim system and force trim.
    • Autopilot Hold Modes.
    • Completed MFD pages.
    • Full support of the Night Vision Goggles.
    • Heads Up Display System.
    • Engine fire extinguishers and EAPS system.
  • Multi-crew.
    • A second crew member can be another player or the AI.
    • Flight engineer functionality on different stations.
    • Gunner on the ramp.
    • Different machine gun models for side and ramp gunners.
  • Cargo
    • Multi-point sling loading.
    • Extended range fuel system (ERFS II).
  • Full manual.
  • Extra training Missions.
  • Additional Missions.

Known issues

  • If B/U Power is turned on before the APU Generator, Engines will NOT Start.
  • Not all MFD and CDU pages are fully functional now.
  • SFDs are not fully functional now.
  • Crash while entering ICAO code in DIR mode CDU.
  • Not all data on MFDs and CDUs are synchronised properly between crew members in multiplayer.
  • ARC-186 radio uses AM instead of FM to support chatting with ATC.This will be changed when AM radio is integrated.
  • DAFCS controlled flight regimes and Cyclic trim are not integrated yet
  • Pilot rear-view mirror can't be turned off to black state. It has a static picture instead

DCS World

  • New cargo and logistics system update adding internal cargo loading/unloading and dynamic cargo features currently available in DCS: CH-47F. More details here. WIP
  • New route tool added for “select role” and F10 map view screens that allows users to edit flight plan waypoints before spawning. Check the more detailed guide here.
  • AI aircraft. AI aircraft group behaviour when defending attack by radar guided weapons is tuned so reaction would be responding to radar illumination and not the fact of locking of specific aircraft. Aircraft within radar lock cones react to attack instead of only aircraft that were locked and tracked reacting alone. WIP we will watch the feedback.
  • AI aircraft. A-10C wingmen do not engage ground vehicles - fixed.
  • AI aircraft. C-130/KC-130 has difficulty climbing to altitude - fixed.
  • AI aircraft. Corrected helicopter behaviour with one gear touching the surface while hovering.
  • AI aircraft. F-4E aircraft not engaging with LGBs - fixed.
  • AI aircraft. If the cargo is destroyed during a task Cargo transportation, the helicopter remains in place and doesn't continue on route - fixed.
  • AI aircraft. Incorrect AI behaviour after receiving a task during refuelling - fixed.
  • AI aircraft. OH-58D external lights are always off when doors are removed - fixed.
  • AI aircraft. When F-14s are set to uncontrolled, they flash their wings open and can damage aircraft near them - fixed.
  • AI Ground. Roland can be hit with 0 damage inflicted - fixed.
  • AI Ground. When taking control of the vehicle, the column of vehicle stops - fixed.
  • AI ships. Exhaust of Kilo submarine smokes underwater - fixed.
  • CTD. A helicopter with the task of following stationary vehicles, when the plane approaches this group, a crash occurs - fixed.
  • CTD. Crash occurs when taking off the player's helicopter with the AI wingman from the ground - fixed.
  • CTD. Crash when a player's helicopter transporting cargo explodes - fixed.
  • CTD. Crash when a vehicle is destroyed during a (dis)embarking - fixed.
  • CTD. Crash when ship and group are destroyed during embarking - fixed.
  • CTD. Crash when unloading on a ship during Cargo transportation - fixed.
  • Dynamic Spawn. Way to circumvent weapons restrictions in certain scenario - fixed.
  • Graphics. Engine heat blur effect not showing on some aircraft if air start - fixed.
  • Graphics. High altitude clouds are hidden when the camera altitude is negative - fixed.
  • Graphics. Moon has a strange glow under specific conditions - fixed.
  • Graphics. Moon is oversized - fixed.
  • Graphics. Over-wing vapour with missing wings - fixed.
  • Graphics. Ship smoke has a missing texture - fixed.
  • ME. Afghanistan is available as a country in DCS World now.
  • Scripting. getCategoryEx on helicopters returns wrong value - fixed.
  • Scripting. Take-off and landing events are different for the host/client - fixed.
  • Su-25T. LLTV Mercury pad doesn't work - fixed.
  • Su-25T. Shkval TV screen image is too high contrast - fixed.
  • VR. ST. Oculus. OpenVR. Controllers. Fixed controllers position.
  • Weapons. AGM-88C autopilot tune.
  • Weapons. AIM-7 misses almost every time on the first shot - fixed.
  • Weapons. Incorrect bomb nose fuse after rearming - fixed.
  • Weapons. Kh-58U missile aerodynamics adjusted, DLZ recalculated.
  • Added multiplayer server list sorting to be saved between sessions.
  • Spotting Dots: Tuning and fix of blurring of spotting dots by TAA and DLAA. We are looking at the feedback and this change may improve some things. Current feedback is overall balanced and we will be looking further into this to make new adjustments.

Known issue: Performance drop in some populated multiplayer servers when the “Select Role” window is displayed. We’ve determined several optimization steps we are working on currently.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Bomb fuse settings do not work in old missions.
  • Fixed: AGM-84D crossed out.
  • Fixed: AGM-88 TOO does not hit SAM.
  • Fixed: TNDL unusable with dynamic spawns - cannot add member or donor.
  • Fixed: Bombs re-armed in air with unlimited ammo option DUD.
  • Fixed: Poor accuracy in Automatic Bombing Mode.
  • Fixed: Litening TGP tracking mode name text overlap.
  • Fixed: ATFLIR shows M WARN all the time on the DDI page.
  • Fixed: ASE in GUN mode (If you launch a weapon that brings up ASE on HUD, and then go into guns, you will still have ASE being displayed on the HUD until weapon impacts).
  • Fixed: FMU-143 setup is incorrect.
  • Fixed: Unable to enter uncaged WACQ mode.
  • Fixed: Fake DL contact on HUD centre if HMD blanking is disabled and have L&S.
  • Fixed: VS radar mode is not selectable in A2G by push button.
  • Fixed: Uncaged WACQ mode - slewing.
  • Fixed: Rockeye and CBU-99 should not have EFUZ in the SMS.
  • Fixed: AZ/EL Scan outline vertical limits.
  • Fixed: AG target diamond wrong location on HUD for Maverick

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming in some cases.
  • Fixed: Freeze/CTD when selecting STN field in TNDL page, from dynamic spawn only
  • Fixed: FCR is detecting targets ignoring scan volume.
  • Fixed: HYD OIL PRESS and TO/LDG CONFIG lamp housing.
  • Fixed: Typo on throttle RNC - RNG.

DCS: AH-64D by Eagle Dynamics

  • Added RMAP Mode. Please see.
  • Fixed: AG radar contacts are not shown on TEDAC and HMCS displays in C-Scope mode.
  • Fixed: Datalink does not work if Cold Start is performed.
  • Fixed: FCR Near bar, Far bar, and Elevation control corrections.
  • Fixed: Image Auto Track (IAT) errors.
  • Fixed: TADS optics mode indication is missing.
  • Fixed: NTS and ANTS targets are being designated before the first FCR scan is complete.
  • Fixed: Datalink acknowledgements not processed if DL protocols are not enabled on VHF radio.
  • Fixed: Gun not firing if CPG sight is HMD and range source is laser.
  • Fixed: RFHO selection menu not closing.

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed:  incorrect gun sound

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss and LSO roles unavailable.
  • Fixed: AirBoss option available for non-supercarrier ships.
  • Fixed: Airboss and LSO slots cannot be used when external views are disabled.
  • Fixed: An airboss player can use tactical commander tools in F10 view to control all friendly ships and ground units.

DCS: F-4E Phantom II by Heatblur Simulations

  • CTD: Fixed potential crash when loading the homebase TACAN.
  • CTD: Fixed possible crash when ejecting.
  • CTD: Fixed potential CTD on spawn. 
  • CTD: Fixed CTD when reading compiled Jester LUA files.
  • JESTER-AI: Removed distance-limit for "nearby-airfields."
  • JESTER-AI: Taught JESTER to click the laser code faster.
  • JESTER-AI: Fixed bad locks when attempting a lock during a radar range change. 
  • JESTER-AI: Added JESTER Boresight Mode and Aspect Controls for Flood Shots:
    • Jester now supports regular Boresight mode (not just CAGE/BORESIGHT), selectable from the Jester Wheel. 
    • He now also supports Aspect Controls for Sparrow flood-shots in regular BORESIGHT and CAGE/BORESIGHT modes, accessible either via Jester Wheel or via Context Action SHORT.
  • HBUI: Increased the bombing table font weight for more contrast.
  • HBUI: Added support for unicode characters in install-path and savedgames-path
  • HBUI: Fixed a potential crash in the browser.
  • Crew Chief: NEW: Crew Chief will now reload the start cartridges if you request him to load new ones while still having the old ones.
  • Crew Chief: Added Crew Chief commands to the WSO seat.
  • Systems: Fixed Pave Spike BIT 3 not working (never fully reaching its test position).
  • Systems: Made engine response faster in the upper RPM range.
  • Systems: Corrected countermeasures weight and drag.
  • Systems: Added logic for TANK 7 warning lamp (tank7 valve stuck despite low fuel).
  • Systems: Fixed countermeasures "continuous" modes (now the countermeasures will dispense as long as the dispense button is held).
  • Systems: Added automatic speedbrake retraction on power loss.
  • Systems: Fixed a bug with the AAR door connection to the utility hydraulic line.
  • Systems: Adjusted autostart procedure to follow checklists correctly.
  • Systems: Fixed ECM pod not being warmed up during hot starts.
  • RWR: Fixed RWR handoff (diamond) audio being stuck sometimes.
  • Inputs: Made DSCG Night Filter (red) a 2-pos bind to match the clickable.
  • Inputs: Changed IFF mode switches initialization to the middle position.
  • Inputs: Fixed bugs with some clickables being accessible from the wrong cockpit.
  • Inputs: Corrected various input names.
  • Inputs: Added 2nd stage trigger keybinds.
  • Inputs: Added antenna elevation relative-axis keybinds.
  • Inputs: Fixed Radio/TACAN command light brightness binds wrong order.
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO).
  • Inputs: Added UHF Repeater brightness control.
  • Inputs: Fixed Jester Scan Elevation (relative) binds being reversed.
  • Inputs: Fixed afterburner detent option text and tooltip.
  • Inputs: Fixed show pilot body keybind.
  • Inputs: Added some missing TOGGLE and AXIS binds:
    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats
  • Multicrew: Allow PILOT AUTOSTART command also from WSO seat.
  • Weapons: Added BDU-33 to inner wing pylons.
  • Weapons: Fixed bombing table not always updating when the aircraft weight changed.
  • Navigation: Fixed VOR showing true instead of magnetic bearings.
  • Navigation: Fixed INS Reset alignment problems.
  • Navigation: Fixed INS aligning to a wrong heading with the nav comp off- now only gyros are heat-up but the gyros erection does not happen until proper Nav Comp signal is provided
  • Navigation: Fixed wrong wind direction initialization in the Navigation Computer.
  • Visuals: Improved controls indicator background.
  • Visuals: Fixed navigation lights mesh clipping problem.
  • Missions: Updated Training Missions. 
  • Missions: Updated several missions by Sedlo and Reflected (thank you!)
  • Mission Editor: Adjusted the description of TGP laser code setting in ME (this setting doesn’t affect weapons settings, only the default TGP code).
  • Mission Editor: AGM-12C, replaced GBU31 Pictogram with AGM-12 Pictogram.
  • Mission Editor: Support absolute pitch trim (iCommandPlaneTrimPitchAbs):
    • Mostly meant for mission makers
    • Send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • Can in theory also be used for user made custom binds
  • Localization: l10n fix for missing special options section TIP labels.
  • Liveries: TuAF-67-0285-SEA updated by Aqil - thank you!
  • Liveries: Added fictional Spanish Air Force livery by Reise_Caparzo - thank you!

    DCS Mirage F1 by Aerges

    FM and flight controls:

  • Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon.
  • Decreased rudder roll authority.
  • Decreased pitch authority.
  • Decreased AMEDEE internal curve.
  • Changed pitch trim proportionality between 'up' and 'down' regions.
  • Updated the logic of 'Extra backwards stick travel' mode special option.
  • Systems/cockpit:

  • Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic:
    • 1st button press enables '(C+M or SW)R' mode.
    • With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released.
    • With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search.
    • Depending of the time the button was held pressed:
      • Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range.
      • 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target.
      •  More than 0.8 seconds - the radar will restart search normally.
  • '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON.
  • IDN knob rotation was fixed in F1BE
  • Fixed rotation of altimeter Kollsman window and IDN knob.
  • NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch.
  • Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM.
  • Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only).
  • Fixed combat flaps not resetting after a new mission start.
  • Increased randomness for engine fire behavior and evolution.
  • Payloads:

  • Fixed GBU-12 not following laser spot when launched from AUF2 rack.
  • Restored CLB4 SAMP400 HD and LD.
  • Added GBU-16 for central station and GBU-12 for outer stations.
  • Sounds:

  • Reduced trim hat sound gain.
  • Adjusted trim hydraulic sound gains.
  • Pitch trim hydraulics sound is correctly looped now.
  • Misc:

  • Updated ES Flight Manual.
  • Added liveries for missing countries.
  • Fixed refueling light being always on.
  • Adjusted refueling light visual look.
  • Added model SHELL for refueling probe (it now has a contact model).
  • Increased compression visual effect of wheel tyres.
  • Fixed several damage model connector issues (related to flaps and fuel tanks).
  • Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats.
  • Improved LODs (WIP).

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix:
    • Improved rear aspect high power exhaust sound.
    • Improved overall mix and distant sound blending.
    • Improved flyby and landing approach audio.
  • Increased static directional stability in mid AOA range.
  • Fixed bug with some components not detecting throttle was in MIL position or higher.
  • Fixed AB deadzone slider special option.
  • Fixed and improved afterburner detent sliders.
  • Added a new Afghanistan BFM instant action mission by Sedlo (thank you!).
  • Implemented new DCS bomb fuzing options for the Mission Editor and rearm window.
  • Updated Chinese Localization.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed rare CTD when pressing “Fly”.
  • Fixed a crash when making a fix on LS. 
  • Added missing aircraft to RWR library.
  • Updated airfield database for Kola.
  • Changed radio preset assignments for the real bases on Kola.
  • Improved and cleaned up kneeboard page for airfields.
  • Fixed Runway search.
  • Added waypoint coordinates to the kneeboard.
  • Show one more decimal on radio frequencies in the kneeboard.
  • Showing mach number next to IAS in kneeboard.
  • Improved autopilot disengage logic.
  • Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords.
  • Fix to enable the "plausibility check" on the ground.
  • Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes.
  • Added target LOS check for Rb04 and Rb15.
  • Improved "automatic" Bx6-9 placement.
  • Fixed several issues with weapons jettisoning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Added: Special options: Trim Sensitivity and Anti-Ice Simplifications
  • Fixed: Repair does not replace used/overheated/broken battery

DCS: JF-17 by Deka Ironwork Simulations

  • Status: still working on WMD7 issues reported on forum

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • Su-27. Exterior model ejection seat texture/clipping issue - fixed
  • Su-27. Replaced old non-pbr textures of liveries: Chkalovsk AFB (689 GvIAP), Lypetsk AFB (Shark), Ozerne AFB (9th brigade)
  • F-5E FC. Gun sound corrected
  • F-5E FC. F-5E is displayed as 'U' in RWR - fixed
  • J-11. HUD color filter is too transparent - corrected
  • Su-33. Added training missions
  • ATC is not responding if mission started with aircraft in active pause - fixed

DCS: South Atlantic Map by RAZBAM

Updated:

  • Redone Port Stanley Airfield
  • Minor model fixes across the library

Improved:

  • Slightly reduced the video memory requirement for Min Textures

DCS: Kola Map by orbx

New:

  • Added new airfields:
    • ESPA Kallax Airfield
    • ENKR Kirkenes Airfield
    • ESPE Vidsel Airfield
  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields

Updated:

  • Renamed Bas100 to Vuojarvi
  • Updated Vuojarvi textures
  • Reduction in map space requirement

Fixed

  • Fixed BODO ILS corrected
  • Adjusted tree placement at UMOE, XLMV, BAS100 (Vuojarvi)
  • Jokkmokk no longer abandoned, with rudimentary parking until airfield is redone

DCS: Sinai Map by OnReTech

New:

  • Added 15 Airfields and unique scenes:
    • Quwaysina
    • Birma/Tanta Air Base
    • Al Rahmaniyah
    • Borg-el-Arab/Intl
    • Jiyanklis New
    • Gebel el Basur
    • Al Khatatbah
    • Kom Awshim
    • Beni Suef
    • Wadi Abu Rish
    • El Minya
    • Hurghada
    • Wadi Abu Shihat
    • Ramon International airport
    • Sharm El Sheikh
  • Added military installations of Egypt (northern and southern camp) and military bases on Israel
  • Added Unique objects and architectural monuments, industrial facilities - more than 100 pieces
  • Added more typical scene objects like yacht, ndb tower etc.
  • Added 2 types of acacia bushes for the south of Israel
  • Added Vector data in zones of new airfields, places under unique objects.
  • Added Oil Platforms

Improved:

  • Improved city textures and assets
  • New more realistic seabed texture
  • Added parking slots for F-35 and hangar for Israel airfields
  • Improved scenes for helipads
  • Improved night illumination of unique objects
  • Improved the Pyramids of Giza and the tombs around the pyramids
  • Improved trees on mountains in Israel
  • Improved ground textures (more color variety)

Fixed:

  • Fixed bugs from users and beta testers (more than 100)

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed ground radar return for different seasons

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • M10 taxi bug fixed

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Complete revamp with Massun's asset pack
  • Performance optimization
  • Old F-4 model replaced with the new Heatblur model
  • AI pathfinding issue fixes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • M3 - Added the option to choose a gameplan
  • Old F-4 model replaced with the new Heatblur model
  • already g-warm selected for airstart missions

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • already g-warm selected for airstart missions
  • Mission 12 - trigger safeguard added for players that don't follow procedures
  • Mission 15 - AI MIG-21s tuned down a bit

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Printable mission briefs updated for missions 1 & 5 .
  • Missions 1, 2, 3 & 5: Briefs updated.
  • Missions 4, 6, 9 & 10: Dud bombs (new fuzing) fixed.
  • Mission 7: Dud bombs (new fuzing) fixed, fail zone around Pala increased.
  • Mission 12: Dud bombs (new fuzing) fixed. Aircraft blocking on Carrier fixed.
  • Mission 11: Dud bombs (new fuzing) fixed. SEAD breaking mission fixed.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • Missions 4 & 6 all variants: Refuel bug fix. Aircraft blocking on Carrier fixed. Dud bombs (new fuzing) fixed.
  • Missions 9B & 10 all variants: Dud bombs (new fuzing) fixed.
  • Missions 11 & 13: Aircraft blocking on Carrier fixed.
  • Missions 8 & 9A all variants: Dud bombs (new fuzing) fixed, Aircraft blocking on Carrier fixed. 

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 8 all variants: 410 not landing fixed.
  • Missions 7 & 12 all variants: Dud bombs (new fuzing) fixed.
  • Mission 15 all variants: Dud bombs (new fuzing) fixed. Refuel bug fix added.
  • Missions 1, 9 & 13 all variants: Refuel bug fix. 

F/A-18C - The Serpent's Head 2 Campaign by Badger 633

  • Mission 9 & 10. Dud bombs (new fuzing) fixed.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • All missions: Static Hornets liveries were messed up fixed. Formation flight requirements slightly eased. Bug related to new fuzes fixed.
  • All missions with JTAC: Added player confirmation of target in sight
  • Mission 1: Typos fixed; AI flying adjusted to be bit smoother
  • Mission 4: Tiger 5 engagement adjusted
  • Mission 5: Hornets stuck on the deck – fixed
  • Mission 8: Flight lead waits for player after AAR
  • Mission 11: Callouts for Maverik and GBU missing the target fixed
  • Mission 12: Flight lead not intercepting enemies - fixed

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • Added Documents folder
  • Fixed broken CPG radio frequency setting by Foghorn
  • Time acceleration reset trigger added at important times
  • Remounted Apache Longbow Radar
  • M2 – Fixed bad CH-47D trigger on pick-up
  • M6 – Fixed incorrect trigger zone positioning
  • M7 – Fixed bad trigger for mission continuation
  • M8 – Fixed broken GR4s and triggers
  • M11 – Fixed broken CH-47Ds and triggers

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 5.1: Trigger for troops embarking fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 11: Mission not proceeding if SAR helo doesn’t land – fixed
  • Like 22
  • Thanks 15

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team
Posted

 DCS 2.9.7.59263

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.7.59263/

DCS World

  • User Crash Reporting Tool. CTD related to animation of network client-phantom - fixed
  • User Crash Reporting Tool. CTD triggered by aircraft unloading cargo - fixed 
  • Multiplayer text chat window not responsive until player spawns in aircraft cockpit - fixed
  • Visual glitches if GUI scale set to more than 1 - fixed
  • Using TAB key while Route Tool is active disables some other commands and input - fixed

DCS: CH-47F by Eagle Dynamics

  • Like 17
  • Thanks 6

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 1 month later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1214/

Hot fix 

DCS World

  • Crash when switching to F10 view - fixed

 

  • Like 19
  • Thanks 13

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 2 weeks later...
  • ED Team
Posted

Campaign Patch DCS 2.9.8.1214.1
https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1214.1/

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 2 – Fixed messed up parking stands at Akrotiri
  • Mission 3 Outro – Fixed AAA not firing

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions are adapted to the latest update of the Syria map.

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions – Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
  • M2 – Fixed UGLY 5-2 issue. Updated Freq change trigger.
  • M4 – Fixed CH-47 crashing on take off
  • M6 – Fixed issue with Foghorn approaching Apache and causing fratricide at mission start. Added message to explain cockpit door opening at mission start.
  • M7 – Fixed typo in Dim line. Fixed issue with engagement timings. Added/adjusted engagement messages to clear up confusion on when targets can be destroyed.
  • M8 – Fixed initial engagement issues with AI. Added flares to helo point. Updated MGRS coords.
  • M9 – Fixed incorrect CLEAR ENGINE START message.
  • M10 – Fixed CH-47s not pushing to pick up ground troops post mission. Updated Freq change trigger.
  • M12 – Fixed incorrect JTAC freq set by Foghorn.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 02. Repair of Checkpoint Foxtrot VHF Beacon
  • Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
  • Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame/checkpoint file in case of mission fail for airstart.
  • Mission 06. Corrected spelling errors.
  • Mission 07. Added cutscene (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
  • Mission 09. Updated kneeboard, wrong freq. for Badger
  • Mission 11. Updated kneeboard, wrong picture for LZ. Corrected & added additional fallback trigger for the northern truck stop scene.
  • Mission 14.1 & 14.2. Edit automatic mission load at the end. (End Credits)
  • Mission 16. Added new Bonus Mission - Operation Redeemer - will be unlocked by watching the credits. Added Coop & CH-47F version of bonus mission into campaign folder - Play the mission with your friends. Added Mission 16 Pdf Briefing into docs folder.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Added F/A-18C liveries
  • Mission 4 – In-game briefing chart was missing – fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

NOTE. Mission 8 into A-10C campaign is required A-10C II module.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Added failsafe trigger for Forge 3 egress

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 4: ‘End Mission’ button not working fixed.

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 5 & 12: LGB fusing re-saved

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M02 - Smoke now rejoins better at mission start. Smoke now cuts away correctly. RTB Tanker issues resolved. 
  • M03 - Tanking issues resolved. Exxon TACAN fixed. Mission complete Splash Art fixed
  • Like 14
  • Thanks 11

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • 2 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2406/

DCS 2.9.9.2406

DCS - Core Game

  • Fixed: Crash instigated by invalid zip file used in mods
  • FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 2. A bug caused by a change in the height of the helipad has been fixed
  • Like 15
  • Thanks 13

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2474/

DCS 2.9.9.2474

DCS - Core Game

  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritize fixes, Thank you!)
  • Like 22
  • Thanks 19

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 5 weeks later...
  • ED Team
Posted

Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics

Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics

DCS - Core

  • Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed.
  • VR. VR controllers disappear after selecting the VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics

  • Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges

Systems:

  • FON light now briefly turns on when starting the engine.
  • F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
  • F1EE: Fixed nonoperating lights of the Barax control panel.
  • F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
  • F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
  • Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
  • Adjusted power on/off dynamics of navigation/formation lights.
  • Adjusted visual look of the landing/taxi light cones.
  • Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
  • Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
  • F1BE: Fixed radar render in multimonitor configuration.
  • The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).

Radio and navigation:

  • Fixed not operating test function in TRAP-136 ('Green') radio.
  • Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
  • Fixed IDN TACAN flag not showing when TACAN signal is lost.
  • Fixed IDN VOR flag not showing when signal is lost.
  • Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
  • IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.

Input:

  • Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
  • The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
  • F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
  • Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
  • Manual gravity drop thumbwheel animation was fixed.
  • Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
  • Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
  • F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.

Textures and 3D models:

  • Fixed landing gear wheels animation of the single seater.

General:

  • Replaced custom Belouga BLG66 bombs by DCS standard ones.
  • Added Belouga BLG66 bomb to AUF-2 bomb rack.
  • F1 C-200 (AI) can now carry the BARAX pod.
  • AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
  • AI now sets formation light brightness according to the current day of time.
  • Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
  • Updated Flight Manual - F1EE IDN description and table.
  • Minor visual fixes in the module Special Options menu.
  • Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev

  • Improved textures of the following bombs:
    • BLG66
    • BR-250
    • BR-500
    • BIN-200

Campaigns

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Subtitles added to all radio communications and crew chat
  • F-4E updated to the latest F-4E AI
  • Time compression stop during the voice communication
  • Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Mission 01: fixed issue with flight lead diverting and not landing at H4.
  • Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
  • Mission 06: updated the skin for Jordanian F-16s
  • Like 12
  • Thanks 9

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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