Mike64 Posted February 17, 2024 Posted February 17, 2024 Reproduction (Mission provided): Spawn Carrier with Parked player aircraft + AI helicopters and Harriers on deck Attempt to take off from carrier (Finding there isn't an ATC call to make and ground crew Request launch doesn't clear decks. Take off (usually using a just about clear catapult) Do Radio calls to Carrier to Land (Observe Helos de-spawn but Harriers stay in place on the arrestor gear) Crash into harriers Expected behaviour: Either Radio call or automatic deck clearing when connecting to catapults Harriers de-spawning when landing setup is needed via radio (Bonus) Re-organise aircraft on deck to clear needed areas but still show on deck if possible. Caucasus - Operation First Support.miz 2
IanC58 Posted February 17, 2024 Posted February 17, 2024 What are you wanting others to check out? 74_Fox
silverdevil Posted February 18, 2024 Posted February 18, 2024 6 hours ago, Mike64 said: Reproduction (Mission provided): Spawn Carrier with Parked player aircraft + AI helicopters and Harriers on deck Attempt to take off from carrier (Finding there isn't an ATC call to make and ground crew Request launch doesn't clear decks. Take off (usually using a just about clear catapult) Do Radio calls to Carrier to Land (Observe Helos de-spawn but Harriers stay in place on the arrestor gear) Crash into harriers Expected behaviour: Either Radio call or automatic deck clearing when connecting to catapults Harriers de-spawning when landing setup is needed via radio (Bonus) Re-organise aircraft on deck to clear needed areas but still show on deck if possible. guns guns guns! lol seriously. i bet this is random AI lollygagging. not sure there is much you can do about it. i am surprised that a harrier is landing on a CVN. maybe add a tarawa for the harriers to use? i will try the mission to see what i get. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
Mike64 Posted February 22, 2024 Author Posted February 22, 2024 This is an issue for ED to fix. it's a bug in their deck-clearing logic (why clear other spots but miss the harriers). missing basic features of clearing catapults for takeoff. Handy feature of proper parking spot support on ships
AvgWhiteGuy Posted September 3, 2024 Posted September 3, 2024 Is there some logic for parking rotary on carriers? No matter where I assign 'Take Off from Parking' on the Tarawa I end up at the bow. Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC
draconus Posted September 4, 2024 Posted September 4, 2024 (edited) 18 hours ago, AvgWhiteGuy said: No matter where I assign 'Take Off from Parking' on the Tarawa I end up at the bow. Maybe try the same trick as for CVN. Put some static objects over the spawn points you don't want to end up on. Edited September 4, 2024 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
AvgWhiteGuy Posted September 5, 2024 Posted September 5, 2024 Thank you Rotary Squadron Parking Chief Petty Officer for your help...worked as you suggested....with some interesting results. A Static on the bow forced my spawn at first empty port position, no matter which parking I assigned. More testing to go.... Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC
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