amalahama Posted March 3 Share Posted March 3 Hi, In the Hornet roadmap, it's indicated that the INS and GPS simulation has been completed. But the INS modeling in the hornet is very lacking, INS fix methods are not present (even if in GPS-denied missions the INS would drift) and the DMS also lacks functionalities like the option to pan around the map. Can we expect some additional features in the INS modeling in the future? In the F-16 for example, various INS fix methods have been implemented. Regards 8 Link to comment Share on other sites More sharing options...
Ahmed Posted March 10 Share Posted March 10 +1, there are still quite a few inconsistencies in the INS modeling, update modes that are not implemented, and also some shortcuts taken, such as this one: 2 Link to comment Share on other sites More sharing options...
Rissala Posted March 26 Share Posted March 26 On 3/3/2024 at 2:47 AM, amalahama said: DMS also lacks functionalities like the option to pan around the map. Additionally, MAP functionality is STILL broken outside of 40nm scale. This is extremely annoying since 80nm is IMO the most useful display scale for most situations. 1 Link to comment Share on other sites More sharing options...
Tholozor Posted March 26 Share Posted March 26 32 minutes ago, Rissala said: Additionally, MAP functionality is STILL broken outside of 40nm scale. This is extremely annoying since 80nm is IMO the most useful display scale for most situations. This is not a bug; no map should be displayed at 80 or 160. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Foka Posted March 26 Share Posted March 26 But still on some maps it's bugged and showing properly on 40/20 nm scale. 1 Link to comment Share on other sites More sharing options...
Tholozor Posted March 26 Share Posted March 26 That's a problem with the map, where it's missing the map graphics for that scale. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rissala Posted March 27 Share Posted March 27 19 hours ago, Tholozor said: This is not a bug Is this a 2004 era Hornet thing I'm not aware of? It is possible to place pretty much anything you want on the map layers, and it is not limited by scale. I won't get in to how that is done but this limitation makes little sense. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted March 27 ED Team Share Posted March 27 We have a large project updating the INS/GPS for the F-16C first, that will then be rolled into other aircraft like the F/A-18C once complete. 7 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Tholozor Posted March 27 Share Posted March 27 7 hours ago, Rissala said: Is this a 2004 era Hornet thing I'm not aware of? It is possible to place pretty much anything you want on the map layers, and it is not limited by scale. I won't get in to how that is done but this limitation makes little sense. That's what it says in the Legacy manual: - 5 nm should show the 250k:1 map - 10 nm should show the 500k:1 map - 20 or 40 nm should show the 2M:1 map - 80 and 160, no map. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rissala Posted March 28 Share Posted March 28 23 hours ago, Tholozor said: That's what it says in the Legacy manual: - 5 nm should show the 250k:1 map - 10 nm should show the 500k:1 map - 20 or 40 nm should show the 2M:1 map - 80 and 160, no map. Ah, seems like an old limitation. If that is the case in the manual, so be it in game. Thanks for the lookup 1 Link to comment Share on other sites More sharing options...
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